As some of you may have seen over on the Diablo III home page, we’re currently exploring a Diablo-related concept for consoles. As we’ve said in the past, with proper care the gameplay could suit the console platform, and we’re interested in seeing what talent out there might be interested in contributing to such a project.
To further reiterate what’s posted on the home page: this is not an announcement of a console title. We are first and foremost developing Diablo III for Windows and Mac PCs, and we have no intention of allowing a console interpretation to delay or otherwise affect the release of the game. As always feel free to discuss this topic here, but please note that we don’t have any further details to share at this time.
http://www.diablowiki.net/Console
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Knowing Blizzard, the Diablo Bar™ system seen in these screenshots was probably designed over the course of many months of work by a crack-team of Blizzard graphic artists, ventriloquists and entomologists. Planning it was a 12-step process, followed by numerous consultations with leading experts, then a large number of rough sketches were rendered in Etch-a-Sketch. Then when it came time to deciding on a final design, following vicious weeks of in-fighting and backstabbing, a final design was agreed upon. Then the graphics artists worked 24-hour shifts non-stop for 3 months designing it from scratch, pixel by pixel in Microsoft Paint. Add to that 1 month for compiling the final product, 1 month for beta-testing on numerous monitors, and 1 month for shipping to Irvine from the depths of Mongolia, and that was it.
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999,999...
..1,000,000!!
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*rubs hands together*