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    posted a message on DiabloFans Calculator Build Contest (ONE POST ONLY)
    PVE Witch Doctor Inferno Build

    http://us.battle.net/d3/en/calculator/witch-doctor#hVUYTg!WaY!ZYccYc

    I really like this build since it has good survivabilty for Inferno play. The survivability will come from pets, spirit walk, and the passives; with decent dot and pet damage.
    Posted in: Diablo III General Discussion
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    posted a message on Some thoughts after playing demo at Blizzcon
    Quote from Pryda

    Thanks for the info. Can u explain one thing about the skill system to me? As I understand each char can learn 7 skills. So Im guessing there are obviously level requirements for some. So is it possible to fill out the 7 slots with low level skills and then youre unable to learn high level ones?

    Yes its only 7 skills regardless of the tier/level. I assume many players would be able to respec later if they want to have room for higher tiered ones
    Posted in: Diablo III General Discussion
  • 3

    posted a message on Some thoughts after playing demo at Blizzcon
    Hey guys I have some information from Blizzcon I would like to share. I'm not sure this information is out there already so sorry if it is.

    Monk Skills *I was only to write down several skills, only for the monk*

    Initial Demo Skills

    Hands of Lightning (5/5)Combo Skill, Generates 3 Spirit Per Hit
    300% weapon damage as lightning damage. Higher than normal chance to interrupt enemy attacks.

    Circle of Wrath
    (2/5) Costs 25 Spirit
    Heals monk/allies for 38-68 health. Deals 15-30 Holy Damage.
    -----
    Next Level: (3/5) 53-98 health, 20-40 Holy Damage.

    Blinding Flash (1/5) Blinds enemies 3-4 sec., 20% reduced chance to hit.
    -----
    Next Level: 3-5 sec., 25% reduced chance to hit.

    Tier 1

    Lashing Tail Kick (1/5) 25 Spirit
    10-20 Physical damage, knockback enemies

    Long Reach (1/5) Combo Skill, 3 Spirit Per Hit
    Allows him to hit several enemies a short distance away, 150% weapon damage

    Tier 2

    Lethal Decoy(1/5) 40 Spirit
    Illusion, attracts enemies, then explodes for 10-20 holy damage

    Demo Gameplay Impressions/Opinion


    Monk
    : Very overpowered in the demo build. Hands of Lightning was able to destroy champion/unique monsters in less than 10 seconds, as well as destroy mobs with ease. Circle of Wrath was able to one shot most monsters and kept the Monk topped off in health during fights against harder monsters. I never felt any need to use Blinding Flash. Lethal Decoy seemed broken, it didn't attract enemies well and the damage was not good for its high spirit cost.


    Demon Hunter
    She was fairly underpowered with her initial skills, if she was surrounded, she was as good as dead. Bola Shot took 2-3 hits to take down basic monsters(Zombies/Skeletons), so it was only effective if you kept retreating and firing. In addition, the AoE range was small. Vault was a good way to escape from enemy mobs, it doesn't go through doodads, destructibles, and monsters so it was not very good in compact spaces. Once Multishot or Fan of Knives was learned, she was great at taking down mobs of monsters.

    WizardExcellent against crowds in the demo. Frost Nova with Unstable(?)Explosion was effective against crowds of monsters. Magic missle 2-3 shotted most basic monsters. Arcane Orb was underpowered somewhat, It took a 2-3 hits to take down the most basic monsters and the AoE was small. Energy twister was inaccurate but powerful against mobs when spammed.There wasn't much the Wizard could do to kill champions/uniques quickly.


    Witch Doctor
    It played the slowest in the demo build. Demon Dogs were good at distracting monsters but did little damage. Poison Dart was decent, but did not do damage quickly. Suicide Zombies were effective against crowds, it was cool seeing the zombie crawling out and across the ground and then back into the ground again. Plague of Frogs was not very powerful since it was tier 1. The problem was the pathing of the frogs since they would go zigzag in random directions and often just hit walls even in compact spaces. Locust Swarm was amazingly effective against mobs(1-3) sec. kill time),and decent against champion/uniques.

    Barbarian Very powerful in Blizzcon build. High Health/High Damage. Cleave was all you needed to get through the demo. Ground stomp was great but there wasn't much need for it. There weren't any new skills available I deemed overtly powerful. Frenzy increased attack speed by 20% on a proc, but I didn't feel much difference.

    Developer Information
    I saw a guy next to me talking with Kevin Martens and when he came into the D3 Demo Line he was talking about some information he learned from Martens. Most of it is fairly obvious:
    1) In the Blizzcon Demo the monsters were debuffed versions of monsters in their current test builds. So expect the final game to be harder than it was in the demo.
    2) They have gotten on a fast start with developing PvP, but they still have a large amount of work to do, especially on class balance.
    3) On overall game progress: They are moving at a quick, steady pace, but still have much to do.
    Posted in: Diablo III General Discussion
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