• 0

    posted a message on Hardcore Boss Griefer paradise
    I would hope that it will be scaled based on the number that accept. I would also hope they design the encounters so there is a "go button", like on the Skeleton King you get a prompt to enter the chamber, but before you start the actual boss fight you still have to activate the Skeleton King by clicking on him. And even then there's like 20 seconds where he's doing his reassembly animation - enough time to force exit the game with the 10 second countdown.

    Quote from KageKaze

    I believe you can still attempt to use a Town Portal to get out, but you can't get back IN to continue helping if others decide to stick it out.
    I think it was mentioned that you won't be able to Town Portal out on more significant fights (as is the case currently with Skeleton King).
    Posted in: Hardcore Discussion
  • 1

    posted a message on Map Generation Analysis: The Weeping Hollow, Groups in Public Games
    Quote from dEbaser

    ^It's not that low. I bet it's 1/4 or so. Or maybe I'm just lucky.

    It's 20% ;)
    Posted in: News & Announcements
  • 1

    posted a message on Map Generation Analysis: The Weeping Hollow, Groups in Public Games
    Quote from dEbaser

    I got a +2-4dmg ring in the Den.

    Oh good! I was trying to confirm if my suspicions on the rings were true. Glad to hear you got one - and a pretty nice one too.
    Posted in: News & Announcements
  • 1

    posted a message on Map Generation Analysis: The Weeping Hollow, Groups in Public Games
    Quote from z00tGRUNT

    I've been doing a lot of Den of the Fallen 'runs' myself, and I've seen it spawn in at LEAST three different tiles, so you may want to update the main post :P.

    There are at most five tiles where you could get the Den. What do you mean?

    Edit: ok let me clarify: the Den can spawn in 1 of 5 non-path tiles, or 1 of the 2 event tiles.
    Posted in: News & Announcements
  • 0

    posted a message on Map Generation Analysis: The Weeping Hollow, Groups in Public Games
    Sure if we can find more screenshots. I was not fortunate enough to explore that area first-hand, so it will be hard for me to correlate in-game tiles with their map overhead appearance.
    Posted in: News & Announcements
  • 0

    posted a message on Map Generation Analysis: The Weeping Hollow, Groups in Public Games
    Quote from TobiasAmaranth

    http://www.diablofan...page__p__793856 Very similar content, but by no means am I saying you ripped me off. I encourage more things like this to be created. However, are you 100% sure that there are always exactly 2 'filler' blocks? While that may be true for this area, I don't remember any such restrictions to 'importance' in Fields of Misery, but being able to confirm it for The Forsaken Woods would verify my theory of there being a fundamental difference between small blocks and medium blocks.

    100% sure no :P But I do have high confidence based on the number of runs that I've done. If people discover otherwise I would definitely encourage them to share their findings.

    Quote from TobiasAmaranth

    though I hadn't gone as far as to observe that, say, the swamp and the Den wouldn't both spawn.

    I don't believe these are mutually exclusive actually, as I may have otherwise implied by placing their screeshots together.
    Posted in: News & Announcements
  • 3

    posted a message on Map Generation Analysis: The Weeping Hollow, Groups in Public Games
    btw, setting your quest to the second part of "A Shattered Crown" should place you closer to the Den of Fallen by taking advantage of the checkpoint right outside of the Northwest gate.
    Posted in: News & Announcements
  • 0

    posted a message on D3 iphone/ipad backgrounds
    Stumbled upon these on reddit, nothing new but pre-formated for the lazy:





    (album) http://imgur.com/a/ECmEf
    Posted in: Diablo Wallpaper and OS Art
  • 0

    posted a message on Patch 15 Unofficial Changes + Official Patch Notes
    Quote from Sojourna

    Originally Posted by (Blue Tracker / Official Forums)

    General
    • The costs of the first and second Shared Stash tabs have been increased
      • First tab cost increased from 50,000 gold to 100,000 gold
      • Second tab cost increased from 150,000 gold to 200,000 gold
    Monsters
    • The monster affix "Thorns" has been renamed to "Reflects Damage"
    • Jondar Poison damage has been increased

    [...] As for the monster affix, it's just talking about the display under a mob's health bar, right? Not the item affix?

    I wondered about this too. I do not recall any monster affix called "Thorns". I don't even think there are any hidden abilities that monsters have to reflect damage. I hope that means it's a new affix we'll see in this patch.
    Posted in: News & Announcements
  • 0

    posted a message on Patch 15 Unofficial Changes + Official Patch Notes
    "Bent PublicChat" might be an acurate description of "B.net PublicChat" :P
    Posted in: News & Announcements
  • 0

    posted a message on Diablo III Launching May 15 – Digital Pre-Sales NOW OPEN

    shamelessly stonlen from Reddit comments
    Posted in: News & Announcements
  • 0

    posted a message on Beyond the Gate Roundup and Blue Posts
    Quote from Apoc

    Quote from lorien1973

    Weird. It wasn't on the list of affixes on the bestiary page. Man, I wish I had the beta when the molten/etc affixes were in. Would make things a ton more interesting.

    I removed it from the list, but I kept the old page around in case they bring it back.

    Actually, it sounds like Illusionist is still in the game.. and quite deadly if you think about it: https://twitter.com/#!/Angryrobotics/status/179738567180955648
    Posted in: News & Announcements
  • 0

    posted a message on Beyond the Gate - Dissecting Blizzard's Overworld Maps
    Quote from CherubDown

    I was under the impression that the replenished chests were completely randomized within an area and limited to one per area. I theorize that the replace one regular chest with the replenished chest in the area they arbitrarily decide to put them. So for example, in all of the Defiled Crypts, there would be on replenished chest and it would be in the place of one regular chest, instead of specific locations as you describe.

    As it turns out, from the previously playable areas of the Beta, the Resplendent chest could only be found in two locations: level 2 Den of the Fallen, and Cath level 4 in the tile where the chest submerges into a trap. In both those cases, it's entirely up to the engine to place the tiles there first, then if you're lucky to get the Den of Fallen or that tile in Cath level 4, then you're guaranteed a chest in the same exact place in those subzones. Unfortunately it's not as loose as you describe, although there is still luck involved.

    Since the last patch (14), we now get a Resplendent chest in the Defiled Crypt (false one with no Event Quest). Notice how it's always near the entrance?
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Beyond the Gate - Dissecting Blizzard's Overworld Maps
    TobiasAmaranth - great observations. The procedural generation of the maps is really interesting, I find so at least. I did a little write up on Cath level 4 a while ago. You would appreciate it: http://www.diablofans.com/news/1039-anniversary-update-level-generation-beta-screenshots/

    But it's really neat to see they are continuing to use the same methods to construct their maps, such as those seen already in the generation of The Weeping Hollow. I like their approach to keeping the borders fixed while making the interior elements variable. That way players will have a different play experience each time but if they just want to skip it, they know which way to head.

    While making the wiki pages on these zones, I was scratching my head on how to classify them based on their layout. The information in your analysis definitely helps bring us closer to a classification on these. DiabloWiki.com - New Tristram New Tristram
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Beyond the Gate Roundup and Blue Posts
    Quote from lorien1973

    Weird. It wasn't on the list of affixes on the bestiary page. Man, I wish I had the beta when the molten/etc affixes were in. Would make things a ton more interesting.

    I removed it from the list, but I kept the old page around in case they bring it back.
    Posted in: News & Announcements
  • To post a comment, please or register a new account.