- Apoc
- Registered User
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Member for 13 years, 6 months, and 23 days
Last active Sun, Mar, 10 2013 20:32:06
- 28 Followers
- 1,189 Total Posts
- 54 Thanks
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Mar 24, 2011Apoc posted a message on Eighth Batch of Screenshots and ArtIn case anyone's wondering, that red spiky thing on the left is one of the various environment traps in that dungeon. You can see it in action here.Posted in: News
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Mar 22, 2011Apoc posted a message on Rune Swapping Restrictions PollPosted in: NewsQuote from FingolfinGR
That could actually be a pretty good way to do it. Of course it would mean that at higher levels (high rune ranks) you'd have to visit the Mystic cause those runes should be quite expensive.
True, although at high levels I don't see players swapping runes as much since you have so much of your other talents invested into supporting your build. At that stage in the game, making large changes should come at a large cost. -
Mar 22, 2011Apoc posted a message on Rune Swapping Restrictions PollPlayers should be allowed to remove runes at any time out of combat, but in doing do it gets destroyed. The Mystic will be able to carefully remove the rune so players can save it for future cube-grades.Posted in: News
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Mar 21, 2011Apoc posted a message on Seventh Batch of Screenshots and ArtPosted in: NewsQuote from DesmondTiny
I belive its a 2v2. The blue circle on top I belive is an arcane hydra. It's shooting out arcane bolts (I'm assuming that those arcane balls are being spit out from a hydra) But thats just my opinion.
The blue circle implies it's the blue team's spell. See what I'm saying? -
Mar 21, 2011Apoc posted a message on Seventh Batch of Screenshots and ArtPosted in: News
Possibly not pictured or dead. Or it's red team's Hydra and blue teams unknown spell up top. I think it's a blue team Hydra because it's dead center to the indicator ring thingy. -
Mar 21, 2011Apoc posted a message on Seventh Batch of Screenshots and ArtHmmm, I'm having trouble trying to find out what blue team (Witch Doctor or Barbarian) spell/effect is being cast on the top of the PvP screenshot that has the indicator reticle as large as that. If it's not Witch Doctor or Barbarian, then it almost certainly looks like a blue team Hydra, which means there's a Wizard on the blue team too that's not in the picture. It also means that they increased the size of the indicator reticle for Hydra from what we saw at Blizzcon 2010 and presskit videos.Posted in: News
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Mar 11, 2011Apoc posted a message on Fifth Batch of Screenshots and ArtDamn you centipede, taunting me again!Posted in: News
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Feb 15, 2011Apoc posted a message on Second Batch of Screenshots and ArtThat is one giant centipede! I bet it will be one of the squishable critters...Posted in: News
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Jan 25, 2011Apoc posted a message on Blizzard Explores ConsolesBtw, Torchlight has since been announced for the Xbox. I'm sure Blizzard will be keeping a close watch on that development, which could end up being encouraging for D3 on consoles.Posted in: News
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Jan 15, 2011Apoc posted a message on Andy McKee Plays Diablo IIIWell there was that version of the Tristram song that had some acoustic in it... maybe we'll see something similar.Posted in: News
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Nov 25, 2010Apoc posted a message on Happy Thanksgiving!Posted in: NewsQuote from Zanmato
We don't really celebrate thanksgiving here.. but in the spirit of community, I'm thankful for the endlessly devoted team behind the constant flow of relevant updates on this site, and my ability to pick an awesome avatar that none of you appreciate. Cheers peops!
It's Daft Punk and some of us do appreciate it thank you very much :thumbsup: -
Oct 24, 2010Apoc posted a message on Wilson on Diablo III and Press ConferencePosted in: NewsQuote from Yngvar
The separation of PvE and PvP will probably upset some people, but I have to admit I love it. I do hope, though, that the PvP enthusiasts will get some more room to play around in. The arena I've seen so far seems a bit small. Especially if the character movement speed will be increased by any considerable amount.
I thought it seemed small at first too, but the reality is you don't want to spend minutes trying to find your opponent. D3 isn't going to be a game of complex preparation tactics - you have to just jump into the fray, and I think that's the message they are trying to keep with small arenas. Even in that small space, it felt like there was plenty of maneuverability for those who were skilled at it. I got kited around many times trying to chase down Wizards - To post a comment, please login or register a new account.
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Actually these are both considered Physical dmg I believe. Any physical damage skills will copy the elemental dmg effect of the weapon. Something like the Witch Doctor's Poison Dart will always appear as poison damage obviously, however it remains to be tested if the elemental damage of the weapon still carries through - just that we don't get to see it.
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Oh so there is no way to remove that default behavior of the mousebutton moving the character?
I noticed it wasn't keybound, but haven't played around with it yet. So does it equate to 1 key press = 1 mouse click or does the character stop the second you depress 'Q'?
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Could you comment on the use of "move" as a keybind? By default this is the left mouse button but it conflicts with the skill for that button too if you misclick. Do you find this is less accident prone?
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- Episode 1: Let's play SK run!
- Episode 2: Hunt for the resplendent chests
- Episode 3: DII Ironman run - Part 1
We're going to be doing a live gameplay broadcast on our DiabloFans stream for launch day, May 15th! Leading up to that, we're going to get some beta gameplay in as well and of course the diabofans-pre-launch-day-party-stream-of-awesomeness. The broadcast will be on twitch.tv and we welcome anyone to join the channel chat and ask our staff questions about the game or live gameplay. We're also going to let you guys vote on which characters you want to see get played in our stream later on.
First though, we wanted to see how you guys felt about something like this, so we're going to setup a pilot stream tomorrow (4/18). Again, anyone is welcome to join chat and fire off questions. If everything goes smooth, you can expect more streams from us in the future!
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Lol. Don't be discouraged even our findings require validation. It's nice to see we aren't alone in the search for changes.
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Since patch 10 - 1/23/12
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That is Aaron Bright and he was already in the game in a previous patch. What is interesting is that your description is the same ability that Capt. Daltyn uses, and before they were both Frozen. So either 1) they changed the Frozen ability to do the orbs instead of just exploding with a freeze effect, or 2) they changed Daltyn and Aaron Bright's ability to some new affix that we haven't seen yet, OR 3) Unique (purple title) monsters have a different effect when carrying the Frozen affix. Good find either way.
This is not new, but what is new is the placement of Dead Plunderer corpses that drop extra gold. The Musty Cellar also has a chance to generate a Quill Fiend nest instead.
I think this was first added in patch 12 or 13 but did not extend to all elites. It seems all elite affixes now have the extra speed activated.
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Could you be more specific? What directions did the tile connect with? Where was it's placement? Can you provide details about what was on the tile.
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The only time you can portal out of that room is after you kill the Skeleton King.