• 2

    posted a message on how many severs usa
    US will be one big realm as far as we know.
    Yes, only letters.

    No foreign letter (å ä ö etc)
    No apostrophes (é ' ñ etc)
    No symbols ($ ! - etc)
    No spaces
    Between 3-12 characters in length.
    Case sensitive (You can be: DERP, derp or derP if you want).
    Names are not unique (You can have 4 DERP's if you want. And any other player may also have DERP's)


    That is how it is in beta atm. Remember that things may change for release.
    Posted in: Diablo III General Discussion
  • 1

    posted a message on Why are there NO videoes?
    Some PvP arena deathmatch videos can be found here: http://www.youtube.com/user/choogar595

    Just search Youtube :)
    Posted in: Diablo III General Discussion
  • 2

    posted a message on New Tristram in Minecraft
    Hey!

    Levelcap.se (Swedish Blizzard fansite) had a beta key contest recently where you could enter with any kind of art, picture, song or whatever as long as it related to Diablo in some way.

    I have always wanted to do something from Diablo within minecraft so I figured I would go ahead and give it a shot.

    I decided to recreate the town of New Tristram from the beta.

    Disclaimer: The project is not really completed, it's only part of the town (although the most important part I may say). The contest was due for today so I had to upload this anyway. I will likely continue this project (hopefully if I win a key I can get some better looks at the environments).

    Some things I had to improvise a bit with since it's hard to recreate everything, but I tried to be as accurate as possible.

    This was all done in creative mode by hand. Texture pack is DokuCraft Dark.

    Disclaimer 2: Sorry for the loud rain noise, didn't expect it to pick up that much. Also the rendered video got a bit dark, but it kinda fits the Diablo theme anyway :).

    Without further ado:
    http://www.youtube.com/watch?v=6DpfHJBRQ3M

    Enjoy :kitty:
    Posted in: Fan Art
  • 1

    posted a message on BlizzCon 2011: Diablo Highlights
    I figured some would want to have this:

    A schedule that changes according to your time zone (with countdowns):
    http://www.mmo-champion.com/content/2506-Blizzcon-Schedule-Spine-and-Madness-of-Deathwing-Video-Blue-Posts
    Posted in: News & Announcements
  • 1

    posted a message on Retail Release date
    It's a guess.

    http://www.diablofans.com/topic/29836-regarding-closed-beta-release-and-preorder-discussion/

    If users suddenly start to drop dead with suspicious hamster-teeth shaped marks in their neck don't say I didn't warn you.
    Posted in: Diablo III General Discussion
  • 1

    posted a message on Collectors Edition Ideas
    I'm really looking forward to the CE :D

    And while an idea like this would be awesome, I'm also afraid of the huge pain in the ass it would be to have to chose between five different copies.. because I'm not sure my wallet would enjoy having to cough up CE x 5. :kitty:
    Posted in: Diablo III General Discussion
  • 1

    posted a message on The YouTube Thread
    Quote from Enkeria

    Was boring, made this.

    youtube.com/watch?v=cDoGnqjksrU

    What is this I don't even..

    It was pretty funny to watch though :kitty:
    Posted in: Off-Topic
  • 1

    posted a message on Diablo 3 Normal Difficulty/Act 1

    Official Blizzard Quote:



    We've talked about this with the development team a good deal. While it's very likely you'll see tweaks here and there to classes and creatures throughout beta, there's still a learning curve of which you're only seeing its miniscule beginning.

    The way that difficulty ramps up through an entire play through of the game -- and then again with each difficulty setting -- resource management, crowd control, skill use, etc. become extremely important. As far as beta content goes, we more or less want your grandmother to be able to pick a class and have reasonable success up to the Skeleton King (I mean no disrespect to grandmothers! I'm just using a stereotypical illustration in jest to put some perspective on the learning curve for the beginning of the game.)

    So in all honesty, resource management shouldn't be a very big concern on Normal difficulty up to the Skeleton King. We've tried tuning the numbers in various ways around the board. We've found that the gameplay of having to worry or focus too much on resource management while just starting out and on this difficulty setting, is pretty crappy. This isn't World of Warcraft. We want you feeling comfortable wearing down your poor mouse and keyboard.

    I really hate to say "don't knock it 'til you've tried it," as I know the response from most people here would be, "well let me friggin' try it!" But the point still stands. We want you to feel pretty good when you're starting out. We don't want you to shy away from spamming your skills and feeling really powerful. You'll actually learn pretty quickly this way how your resources regenerate and how to manage them -- you'll learn what you're capable of. That's what an action RPG is all about to us. That said, and as with all Blizzard games, you'll have to trust me when I say this one is easy to learn, but will be difficult to master.

    That's right.. your grandmother should be able to beat it. </thread>
    Posted in: Diablo III General Discussion
  • 1

    posted a message on Diablo III Beta Invite Algorithm - Need everyone (invite or not) to post their information
    I doubt you will be able to find out anything useful. They may invite users with a certain system one day and then change it the next. All depending on what they want to focus testing. Gathering statistics like this with such a small sample size as whoever gets invited here won't do any good. It's not like there's a specific miracle part "Have 8GB of Corsair DDR3 together with ASROCK motherboard" that gains you entrance to the beta.

    I'd just suggest you don't bother too much about it.
    Posted in: Diablo III General Discussion
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