Quote from DryIce135
Quote from ScyberDragon
We have no idea how the match making system will work in D3 otherthan it will better than D2. But even in D2, you could put level restrictions if you wanted to to stop high levels from coming in to MF.
Level restrictions dont really work. Especially in end-game because the mf'ers will be the same level range as the main group. Perhaps some sort of region/area restriction rather than a level restriction. Maybe the game can be limited to a +- 2 areas away from the game creator? Just throwing an idea out there.
We have no idea about how MF (or whatever system they end up going with) stuff will work in D3 so really no reason to think about those problems yet. People just assume that because it's in D2 it'll be in D3. Just sayin'
Regarding OP's point 10:
Now seriously I don't get you. How can say that you think that the change to the inventory from D2->D3 is a change for the better YET still, that change causes you to worry about D3's originality. I mean what is needed to please you? If they didn't change the inventory that'd be damn stupid since the way it works in D2 just isn't, imho, a very smart one. Sure it has its own charm and it's "original" (you really overuse this word btw.. Original does not equal good. Unoriginal does not equal bad) having to work around the tetris constriction to make it work, but it's only cool in the same way that you could only fire in three direction in the first Metroid game - to draw a parallel.
You complain about Diablo being changed as it's something unoriginal. If they decided to keep the tetrisinventory from D2, isn't that the same thing really? Copypaste from D2! OMG HOW UNORIGINAL (and bad!!). I guess you'll just have to bite the sour apple and accept that some systems just work good, even if they aren't the newest thing to the market.
Yes, a hot topic indeed. I'm as you kinda 50-50 on this point. I think Blizzard will give us lot of customization options through other means, and they have their reasons to make stats allocation static, but I think they could do without this. Or maybe they could try something half-half; some stats get allocated automatically and some you get to choose yourself. I would have to see how it feels in the game though.