- "Seasons" that reset every week or month.
- Rankings based on challenges (set dungeons, large Cursed Chest like event, etc)
- Rankings broken up for each class (classes are too hard to balance).
- Visual rewards (banners, wings, dyes, transmog items, achievements)
- Only available at level 70 (endgame)
- MrMonstrosity
- Wise Elder
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Member for 13 years, 7 months, and 3 days
Last active Tue, Aug, 22 2017 09:30:55
- 2 Followers
- 98 Total Posts
- 171 Thanks
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Mar 14, 2014MrMonstrosity posted a message on Another Josh Mosqueira Tease, Patch 2.0.3 Hotfixes, Crusader in Game Guide, Crusader Art, AH FAQ Updated, Crusader Voice ActorsIf I had to guess we probably won't see anything like the d2 ladders we're all used to but rather something like this:Posted in: News
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Dec 5, 2013MrMonstrosity posted a message on The New Diablofans.com is LiveLooks pretty nice, me likePosted in: News
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Nov 19, 2013MrMonstrosity posted a message on Friends and Family Beta Test UnderwayJust downloading the client now I've never streamed and probably won't start but I'll be sure to share all of my experiences with everyone here.Posted in: News
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Sep 17, 2013MrMonstrosity posted a message on Diablo III Auction House is Shutting Down on March 18, 2014This is just insane. I'm certain they've already thought of a different way for players to "trade". Cough..Trading post..coughPosted in: News
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Aug 22, 2013MrMonstrosity posted a message on Expansion Recap, Rondrian Reviews Gamescom Gameplay, DiabloFans Influencing D3?, Loot 2.0 Panel Video, Josh Mosqueira Gamescom ISounds like we're going to see an idea similar to what I suggested for item achievements in "Loot 2.0, discovering its true potential". In order to use an items appearance for transmogrification you will need to unlock that item by finding it first.Posted in: News
http://diablo.incgam...rview-gamona-de
It also sounds like Loot Runs are a very similar concept as proposed here http://www.diablofan...review-a-dream/ . They even mention the random elite/champion/boss at the end of them, the random tile sets, mobs, etc. The only thing they don't mention is how we get access to them, maybe new drops from the purple named monsters? -
Aug 21, 2013MrMonstrosity posted a message on Expansion Recap, Rondrian Reviews Gamescom Gameplay, DiabloFans Influencing D3?, Loot 2.0 Panel Video, Josh Mosqueira Gamescom IThat's crazy if the legendary beam was actually sparkling... If the Nephalem Trials are indeed random spawning dungeons scattered all over the world that's also very similar to my ideas posted in "Patch 1.0.9, a dream". Hopefully we'll get to see what they're all about very soon as well.Posted in: News
Super exciting! -
Mar 22, 2013MrMonstrosity posted a message on Diablo 3 on PlayStation 3 VideoEither I need a new computer really bad (which I probably do) or the PS3 version is just 10x better looking.Posted in: News
Barbs rolling/dodges (maybe all classes?), better boss fights, and better graphics. What else am I missing? - To post a comment, please login or register a new account.
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Diablo for Playstation was actually pretty hard too, especially playing two players on one small screen. There was a lot of kiting in that game haha.
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Did you get a chance to read my other posts? http://www.diablofans.com/topic/92276-patch-109-preview-a-dream/ and http://www.diablofans.com/topic/92538-patch-109-dungeons-a-dream-fanmade/ ? I talk a little bit about random dungeons and some other things. I've actually got a post in the works for end game systems, which includes PvP, PvE, and a variation of the ladder system. The post won't be ready for a couple weeks though (standing up in a couple weddings/some tight work deadlines). I totally agree though, items are a huge part of a game like Diablo but we've only really seen one way to ever get these items. I'm going to explore some new ways that haven't really been tried in a Diablo game.
I've always thought a place to create full sets would be awesome. It would make managing your stash so much easier as well. As for the blue and yellow beams I don't think they are really necessary. The name plates as they are right now are distracting enough so I couldn't imagine a screen full of those beams. I think reserving them for the top items (legendary/sets) is plenty enough. That's of course my opinion and many others might disagree.
I think you'll be really happy with the expansion. I think they're working on doing exactly what you're asking but with in regards of giving Paragon Levels some interesting stat distribution points or traits to customize your characters.
I've got a pretty neat idea for a future post I'm working on specifically for PvP and ladders which I think will be right down your alley. A ladder but not in the traditional sense.
Farming is always going to be part of Diablo, it's never going away. What we're trying to create is a game where people are excited to farm and something where they can have fun gathering their items. Yeah there could be new things to eventually do after you've gathered your items (PvP, new dungeons, etc) but the search (farming) for better items will always be part of the game.
Thanks and welcome to Diablofans. There's many good posts that the members here have been posting for a long time, you should stick around it's a pretty good community.
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http://us.battle.net/d3/en/blog/10509961/community-commentary-the-potential-of-loot-20-7-25-2013#latest
Hopefully they read some of the other really great ideas people are posting in this discussion. Good work everyone, keep the ideas flowing.
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Couldn't agree more. What I mean is like:
1. common legendary items (similar drop rates to current legendary items)
2. rare legendary items (items that were close to the release drop rates)
3. super rare legendary items (items that a player might find once a month if lucky)
4. mythic legendary items (many people might not ever see these)
The item rarity doesn't need to be connected to their power, but they should provide something unique. Obviously some items will be more powerful for a specific build, but all legendary should provide something unique to them.
I still remember getting my hands on the first Visk'ag sword from vanilla Onyxia. I was the only person on my server to have it for the longest time, it was pretty rare. I think like a 5% drop rate or something.
Very interesting concept.
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I guess the point I'm trying to make and is probably the biggest part of what I'm trying to accomplish is, there's now two ways to upgrade your character:
1. Getting an item upgrade from a drop (currently the only way)
2. Slowly working towards getting an upgrade by collecting mats, which still involves rare drops but something we can see we're progressing towards.
A person would get excited collecting materials, they know the next drop is right around the corner.
"Omg, I just need 2 more of these ______ and I can get .5% more crit on my helm!"
So if someone is lucky enough to get their hands on a 5.5% crit Mempo they could work towards upgrading it over time by collecting BOA materials and obviously selling some items on the AH (the new trading) to collect the required gold. It might take a long time, but a player could see themselves slowly getting closer towards that Mempo with 6% crit. However, finding a 6% would still be worth plenty in value because it would mean you could skip all of the steps that would have been necessary to upgrade that particular stat (in terms of time invested and materials).
The beauty, as far as my opinion goes, of a system like this is that the more casual players can still upgrade their gear equivalent to that of a hardcore min/maxer who might play all day. It might take a casual player just as long to get the required items to go from 3% to 3.5% as it is for a hardcore gamer to go from 5.5% to 6%. Throw in making the item BOA when you upgrade it and you have a great item sink as well to keep a healthy economy for a long time.
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A small thing that's always bothered me is how a character could use an item with let's say Elemental Fire damage and cast Blizzard without any sort of penalty. Maybe a bonus for using items and skills of the appropriate elemental type? Every class and build would be now required to use different weapons instead of that damn EF...
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Character customization is a huge deal, especially when it comes to an ARPG. Paragon levels granting points to actually customize your character will change this I hope. The only issue I see them running into is, do they let people respec these at any point? If they did would it be hard to do so?
I can already see someone getting to level 100 paragon and messing up by putting one point in the wrong trait. Maybe they'd have the option to reset lets say the points in level groups 1-10, 11-20, 21-30, etc simply by re-leveling. It's hard to explain, I'll try to show:
1-10 (10 points) (5 trait options)
11-20 (10 points) (5 trait options)
21-30 (10 points) (5 trait options)
31-40 (10 points) (5 trait options)
41-50 (10 points) (5 trait options)
51-60 (10 points) (5 trait options)
61-70 (10 points) (5 trait options)
71-80 (10 points) (5 trait options)
81-90 (10 points) (5 trait options)
91-100 (10 points) (5 trait options)
Players could spend those 10 points in each group anyway they want among lets say 3 or so different traits per group. If you want to adjust them you'll have to reset that specific group and gain the required experience the same as before. It might make +exp items useful for even lvl 100 paragon levels at some point. It's not as harsh as messing up in D2, but it at least provides punishment for changing.
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That somewhat scares me too, if all the legendary items are good for at least some build does that mean we're going to want to collect one of each item? We'd be running out of space for sure.
What you have to remember though is "destroying" (salvaging) the item is actually a smaller hunt for items in itself. The hunt for those rare brimstones that you can use to craft other items. That's one of the reasons the 100% salvage rate needs to disappear, we need a risk.
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Yeah some of those suggestions would be great.
The other thought that came to my head that I'm kicking myself for not putting in original post is why there's affixes like int/dex, str/int, and dex/str. Well I'm going to make a prediction that we'll be seeing classes that utilize these stat combinations in the expansion. Maybe something like this:
Pirate: Str/Dex (these exist in lore, think Westmarch or the novel The Black Road.)
Druid: Str/Dex or Dex/Int (druids are actually a part of the Barbarian lore, so they might have to use strength)
Cleric: Str/Int (priest could also be an option, but I'm thinking this would be a potential shield user)
Adding these classes would make sure that every single stat combination is useful for at least one class. This is just obviously food for thought.
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I agree my NV stack solution needs a little adjusting, we've seen a bunch of good suggestions from the community on how to fix it. I think though. Something needs to be changed to allow people with small amounts of time to also feel like they are wasting their time if they don't have 1+ hours to kill.
Another thought I had to encourage playing other classes, would making class items drop more frequently for the actual class your playing be a way to encourage people to play a specific class? Instead of farming for gear for your Monk on a Barbarian you'd actually benefit from playing the specific class? I'm not talking a huge chance, but if they had like a 10-20% higher chance of finding class specific items it might have some merit.
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It's more of a hobby for me right now. Diablo III is fun, but I've had more fun lately coming up with ideas or solutions to try and make the game better. I'm just glad people like it, or at least stirs up talks about what people would like changed. Right now the official forums are littered with awful and meaningless posts. However, if you look at the topic regarding this post there's now a constructive thread going on with why my ideas are good, bad, or can even be improved on. That's what I want to see.
Even if it these didn't get much attention I'd still make make posts like these, it helps feed some of my creativeness and my passion for gaming.
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I agree the MF suggestion needs work, I kind of know what I'd change if I was going to rewrite the post but I'll leave it be there so we can get some more discussion going. However I think the idea of removing the MF from Paragon levels is good, it's the numbers and the other stuff that needs to be changed. The reason I think it's good is because right now low level characters never find legendary items, this would at least give them the same chance at finding a legendary the same as high levels do.
It needs work but there have been so many good suggestions in the criticism that I hope Blizzard reads one and they can come up with a solution.
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I really like the ideas that you've posted. When I get back from the office I'll try to add to the discussion. There's lots to talk about and you've given me some inspiration for another topic which should have been included in my original post.
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I guess you're probably right, the Paragon levels were neat but the Keywardens/Hellfire Ring seemed like such an obvious band-aid. In truth they should have never been added, or at least moved to something like Purple Elites instead of throwing random bosses in the game world. That one you can tell was a quick fix with no thought.
Little sneak peaks would be good however.
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Yep, Blizzard should already have some big plans in the works. They keep mentioning that it's a "total package" which can't be added in pieces which is pretty exciting. It sucks for the time being as we're stuck with a pretty bland game, but I think it will be worth it in the long run. I can't wait to see what they have in store for us.
They should do weekly updates with the development, showcasing what ideas they're trying out and why it might not be working. We as a community could at least discuss the pros/cons with the ideas to help guide the developers.