Quote from rEDNiNE150
I am actually not 100% certain, in fact I have never asked myself this question for some weird reason, but aren't the numbers representing the DPS, and the numbers representing the damage-on-hit related 100% with a formula?
Meaning, it doesn't matter where you go from when figuring out how much damage "+ weapon % damage" adds?
Correct me if I'm wrong
I'm not sure what you're saying.
If a weapon does 200 damage on hit, with a 2 second swing speed, it would have 100 dps.
An ability that does 150% weapon damage would do 300 damage with this weapon. Granted it would likely be at a slower speed than using a weapon that does 100 damage per hit every 1 second (which would do 150 damage per ability use), but per-resource it would be more efficient to use the slower weapon.
While slower weapons might be more resource efficient, faster weapons might increase resource availability.
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About duping, I think it should be rather easy for them to program a dupe free item system right away. When they made Diablo 2 they didn't know what could happen, and their technology was way less advanced.
Still, as always, you never know what cheaters will come up with... There's always something.
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1) MF stacks: All my friends and I each have 100 MF --> we have a total of 400 MF and all of our individual drops are calculated as if we each have 400 MF. This option would make solo play totally unfair since you'd only get 1/4 the amount of good items while you have the same amount of gear sacrificed to MF.
2) The game calculates some intermediate MF for the party: I have 500 MF, my friend had 0 MF, since we're in a party we each get 250 MF. I don't ahve to explain what the problem is with this, especially when you're playing with strangers. Why wear MF gear when it's gonna be drained by others?
3) The MF of the character with the highest number counts for the whole party --> also a problem when playing with strangers: how much MF should I put? Who's going to be the one wearing all his MF gear (and maybe dying more as a consequence)? Also, it would render the MF of the other party members useless. So then before each game you'd have to discuss who's wearing what amount of MF and it would be a hassle.
In the current system, each player decides for himself hwo much chance he wants for better items. It's balanced, fair, easy. I can understand the possible problem of leachers though, but if the boss fights are designed correctly, that problem will take care of itself. I'm thinking AoE boss attacks, bosses randomly changing targets, minions appearing from all sides, some required involvement or proximity, ...
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