• 1

    posted a message on Somewhat relieving news bout economy in D3...
    I'm still in favor of a bind to account on pickup system: no economy flow or bot-using and maximum user possibilities.

    About duping, I think it should be rather easy for them to program a dupe free item system right away. When they made Diablo 2 they didn't know what could happen, and their technology was way less advanced.

    Still, as always, you never know what cheaters will come up with... There's always something.
    Posted in: Diablo III General Discussion
  • 1

    posted a message on Magic Find
    Actually this makes the most sense to me... Consider the alternatives:

    1) MF stacks: All my friends and I each have 100 MF --> we have a total of 400 MF and all of our individual drops are calculated as if we each have 400 MF. This option would make solo play totally unfair since you'd only get 1/4 the amount of good items while you have the same amount of gear sacrificed to MF.

    2) The game calculates some intermediate MF for the party: I have 500 MF, my friend had 0 MF, since we're in a party we each get 250 MF. I don't ahve to explain what the problem is with this, especially when you're playing with strangers. Why wear MF gear when it's gonna be drained by others?

    3) The MF of the character with the highest number counts for the whole party --> also a problem when playing with strangers: how much MF should I put? Who's going to be the one wearing all his MF gear (and maybe dying more as a consequence)? Also, it would render the MF of the other party members useless. So then before each game you'd have to discuss who's wearing what amount of MF and it would be a hassle.

    In the current system, each player decides for himself hwo much chance he wants for better items. It's balanced, fair, easy. I can understand the possible problem of leachers though, but if the boss fights are designed correctly, that problem will take care of itself. I'm thinking AoE boss attacks, bosses randomly changing targets, minions appearing from all sides, some required involvement or proximity, ...
    Posted in: Diablo III General Discussion
  • 1

    posted a message on Artisan Questing Question
    This would actually be a great opportunity to make later difficulties more interesting. Just replace the artisan unlocking quests with new ones. Maybe like that we could unlock new tiers of upgrades that are only available in later difficulties etc.. plenty of options there.
    Posted in: Diablo III General Discussion
  • To post a comment, please or register a new account.