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  • Frostbite5
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  • Member for 11 years, 9 months, and 10 days
    Last active Tue, Oct, 8 2013 03:17:17
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  • 564 Total Posts
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  • Frostbite5's avatar

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    Mar 5, 2012
    Frostbite5 posted a message on [Official] Release Date Speculation Thread
    Quote from nicbex

    Fake. How can a game that hasn't been released be "critically acclaimed"? When they gave a press announcement for Cataclysm and Starcraft II they wrote "highly anticipated". Somebody just made a fake mockup from the other press releases.
    My first thought as well. And even if some well intending journalist somewhere prepared this text and it leaked, we still know nothing before we hear it from blizz themselves.
    Posted in: Diablo III General Discussion
  • Frostbite5's avatar

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    Mar 5, 2012
    Frostbite5 posted a message on Suggestion to make this forum more.. organized?
    Some forums only quote the last person by default, so you never get a quote within a quote within a quote. That would solve a bit already, since you generally only want to quote the last person anyways, not all his embedded quotes. Other than that... quote sensibly people.
    Posted in: Site Feedback
  • Frostbite5's avatar

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    Mar 5, 2012
    Frostbite5 posted a message on Grouping & Magic Find
    In the harsh reality of public games, this will mean that experienced players will not only have their killing speed drained, but also their MF when playing with lesser team mates.

    I'd much prefer a system where everybody is adjusted toward the average by a cerain %
    Posted in: Diablo III General Discussion
  • Frostbite5's avatar

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    Mar 5, 2012
    Frostbite5 posted a message on Titles look like Usernames
    Quote from Verity

    I think this problem could be easily countered by just moving the user title below the avatar.
    That's also what I was thinking, that would be much better.
    Posted in: Site Feedback
  • Frostbite5's avatar

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    Mar 5, 2012
    Frostbite5 posted a message on [Official] Release Date Speculation Thread
    It could be today you guys! In fact I think it well be! Just saying.
    Posted in: Diablo III General Discussion
  • Frostbite5's avatar

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    Mar 4, 2012
    Frostbite5 posted a message on Circle of Life passive skill analysis and bugs
    I was about to ask some of these questions, thanks!
    Posted in: Witch Doctor: The Mbwiru Eikura
  • Frostbite5's avatar

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    Mar 4, 2012
    Frostbite5 posted a message on Diablo 3 - Release Date Rumor
    I'm not one to believe rumors but this one seems promising. The only suspicous part is that it would almost be a best case scenario right now. We'll find out soon (this word is ruined) I guess.
    Posted in: News & Announcements
  • Frostbite5's avatar

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    Mar 3, 2012
    Frostbite5 posted a message on Titles look like Usernames
    Zakarumite, you registered just to make this joke?
    Posted in: Site Feedback
  • Frostbite5's avatar

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    Mar 3, 2012
    Frostbite5 posted a message on Titles look like Usernames
    People call each other "faithful" and stuff...
    Posted in: Site Feedback
  • Frostbite5's avatar

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    Mar 3, 2012
    Frostbite5 posted a message on Secret Level Speculation
    Is this even allowed?
    Posted in: Diablo III General Discussion
  • Frostbite5's avatar

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    Mar 3, 2012
    Frostbite5 posted a message on why split mf will be good
    The whole "you sacrifice DPS/survivability for MF" is a myth, especially in D3 with the blacksmith giving +100 random affixes and all. In randomly matched games, the players with the best balanced gear will be the victim of this new system.
    Posted in: Diablo III General Discussion
  • Frostbite5's avatar

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    Mar 3, 2012
    Frostbite5 posted a message on Magic Find Was per Player, is it still?
    Quote from GamerZero

    ...
    This is exactly what I was thinking. When I play, I like a little MF here and there, but I don't have the impression this sets me back a lot as far as killing speed is concerned. And now with all the +x random affixes, it should be perfectly possible to roll some gear with +MF and + damage. So if I've done my best to balance my gear accordingly, it would be very frustrating to have my MF amount quartered by teammates. For me personally, this arrangement would be a major disadvantage in public games.

    Unless you actually get a MF bonus for playing in a team, but that seems like total nonsense to me. You kill faster already, why do you need a bonus.

    A mix of the two would be fair though. Say I have 100 MF and my team 0, it would be fair for theirs to be adjusted to 25 and mine to 75. Bring everyone closer to the average but not straight to it.
    Posted in: Diablo III General Discussion
  • Frostbite5's avatar

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    Mar 3, 2012
    Frostbite5 posted a message on D3 Beta Hysteria made me learn social networking (and I am now ashamed of myself)
    I appreciate the honesty of the OP though.
    Posted in: Diablo III General Discussion
  • Frostbite5's avatar

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    Mar 1, 2012
    Frostbite5 posted a message on EU Beta Wave, Diablo 3 Weekly Maintenance, Blue Posts, Sword of Justice Cover Art, Fan Art
    I'm awed by the sepia artwork, before I even knew it was umpa's. Very interesting style, it gives the feel of an old woodcut.
    Posted in: News & Announcements
  • Frostbite5's avatar

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    Mar 1, 2012
    Frostbite5 posted a message on Why is the WD so underrated?
    Actually I think the WD does have a precedent in blizzard games: Warcraft 3 witch doctor has a very similar appearance (and the same name). http://classic.battle.net/war3/orc/units/witchdoctor.shtml . Also, warcraft trolls in general have alwas had the voodoo feel, even the berserkers in Warcraft II.

    So he doesn't totally come out of the blue, even in a Diablo game. Just think of the inhabitants of the Kurast jungle. Also, the Necromancer was rather thin and old, or at least didn't have the most vigorous appearance. Also, the paladin in D2 was black. But maybe you are right, and it's all these elements together that throw off the average gamer.
    Posted in: Witch Doctor: The Mbwiru Eikura
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  • Frostbite5's avatar
    Oct 15, 2010
    Frostbite5 posted a message on Wizard Looks Good in New Item Set
    The thought that this is only 5 out of 18 (eighteen!) is actually mind-blowing. If they actually came up with 18 different, recognizable looks (that is, without uniques etc), it's no wonder we also get something like this.
    Posted in: News
  • Frostbite5's avatar
    Oct 13, 2010
    Frostbite5 posted a message on Iron Maiden
    Shouldn't we like.. have had an armor update by now? Or did I miss it?
    Posted in: News
  • Frostbite5's avatar
    Oct 7, 2010
    Frostbite5 posted a message on Iron Maiden
    I guess those claws will be purely defensive though.. to parry blows to the hand. It would be too weird if the armor acts like a weapon.
    Posted in: News
  • Frostbite5's avatar
    Oct 7, 2010
    Frostbite5 posted a message on Iron Maiden
    At first I was a bit disappointed, but actually it's quite awesome, if this is just regular leather armor!
    Posted in: News
  • Frostbite5's avatar
    Oct 7, 2010
    Frostbite5 posted a message on Wizard in Plate Mail
    Female barb is up!

    http://twitter.com/diablo
    Posted in: News
  • Frostbite5's avatar
    Oct 5, 2010
    Frostbite5 posted a message on Weekly Updates from D3 Development: Witch Doctor Gear Revealed
    I've gobbled down my dinner and it's not there yet :(

    Ah well, I'll just check it again tomorrow. It will be on Wednesdays and Fridays for me.
    Posted in: News
  • Frostbite5's avatar
    Sep 21, 2010
    Frostbite5 posted a message on Level 60 cap
    At first I didn't like it, but after reading the explanation, it perfectly makes sense. I'm especially looking forward to having each levelup mean something. Because, let's be real, in D2 there were only a few occasions where gaining a level meant a notable difference for your character (gaining level 30 for example).

    The only thing I'm worried about is this: in D2, it was almost impossible to reach the max level without spending a lot of time doing specific runs. That also meant that in theory, your characters never felt "finished". So everything you did still kinda made sense, because you could still use the xp.

    But in D3, when we reach level 60 at the end of the game, won't that mean we're less motiviated to keep playing with that character? It's like.. it's finished, it's done. Even the search for better items won't matter too much, because your character already reached max level.

    One way around this would be some end game content only available to lvl 60 characters. That would make reaching lvl 60 feel like a pass to some other special activities.
    Posted in: News
  • Frostbite5's avatar
    Sep 19, 2010
    Frostbite5 posted a message on How Soon is Soon™ - Part II
    Yeah, exactly. For balance testing, all they have to do is alter some values. If they put a couple of experienced guys on that, it can be done in a matter of days. And there's nothing a patch won't fix...
    Posted in: News
  • Frostbite5's avatar
    Sep 18, 2010
    Frostbite5 posted a message on How Soon is Soon™ - Part II
    Quote from ScyberDragon

    I don't think that they would delay the game to hit a specific date but I think that as time has rolled around, they have always tried to shoot for June 28th, regardless of what year it came out. This date is just too important to the Diablo franchise. This year it happens to land on a Tuesday which is when videogames are released as well.

    But would that date really be important enough to determine their schedule? What would be the point of that? And would the current team actually care that much about that date?
    Posted in: News
  • Frostbite5's avatar
    Sep 18, 2010
    Frostbite5 posted a message on Skill Bonanza!
    Can someone confirm there will be no rune quality levels? Somehow I thought that would be the case...
    Posted in: News
  • Frostbite5's avatar
    Sep 18, 2010
    Frostbite5 posted a message on How Soon is Soon™ - Part II
    My money's always been on an early 2011 release, and I think that's what we're gonna get. There's no way they can pull off a 2010 date anymore, but early 2011 would give them just those extra months needed. Having to wait another full year now would just seem extremely long, too long given the stage they're at now.
    Posted in: News
  • Frostbite5's avatar
    Sep 18, 2010
    Frostbite5 posted a message on Skill Bonanza!
    Quote from AcidReign

    Sooooo.... It sounds like there are 5 different runestones and that's it. No tiers of runes? No more minor or major runes?

    Oh well. I guess 700 is enough :)
    I guess better types of the same rune will just enhance the effect.
    E.g. Minor rune of multiplication in lightning skill --> chain lightning hits one extra target.
    Greater rune of multiplication in lightning skill --> chain lightning hits five targets.

    I don't know whether a better rune would also increase the damage though, maybe you need to increase the skill level for that. Or maybe it's the other way around, that skill level enhances the effects and better runes grant more damage. Or a mixture of both. :mellow:
    Posted in: News
  • Frostbite5's avatar
    Sep 16, 2010
    Frostbite5 posted a message on How Soon is Soon™ - Part II
    Good article, I like how you use the bits and pieces we have to form something solid.

    I'm still hoping for a release before june though, can't wait another year :/
    And I guess in theory it's possible, an early 2011 date... By then I'm already well into my second semester at university, it's a huge amount of time!
    Posted in: News
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