- Frostbite5
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Member for 13 years, 7 months, and 3 days
Last active Tue, Oct, 8 2013 03:17:17
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Oct 15, 2010Frostbite5 posted a message on Wizard Looks Good in New Item SetThe thought that this is only 5 out of 18 (eighteen!) is actually mind-blowing. If they actually came up with 18 different, recognizable looks (that is, without uniques etc), it's no wonder we also get something like this.Posted in: News
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Oct 13, 2010Frostbite5 posted a message on Iron MaidenShouldn't we like.. have had an armor update by now? Or did I miss it?Posted in: News
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Oct 7, 2010Frostbite5 posted a message on Iron MaidenI guess those claws will be purely defensive though.. to parry blows to the hand. It would be too weird if the armor acts like a weapon.Posted in: News
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Oct 7, 2010Frostbite5 posted a message on Iron MaidenAt first I was a bit disappointed, but actually it's quite awesome, if this is just regular leather armor!Posted in: News
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Oct 5, 2010Frostbite5 posted a message on Weekly Updates from D3 Development: Witch Doctor Gear RevealedI've gobbled down my dinner and it's not there yetPosted in: News
Ah well, I'll just check it again tomorrow. It will be on Wednesdays and Fridays for me. -
Sep 21, 2010Frostbite5 posted a message on Level 60 capAt first I didn't like it, but after reading the explanation, it perfectly makes sense. I'm especially looking forward to having each levelup mean something. Because, let's be real, in D2 there were only a few occasions where gaining a level meant a notable difference for your character (gaining level 30 for example).Posted in: News
The only thing I'm worried about is this: in D2, it was almost impossible to reach the max level without spending a lot of time doing specific runs. That also meant that in theory, your characters never felt "finished". So everything you did still kinda made sense, because you could still use the xp.
But in D3, when we reach level 60 at the end of the game, won't that mean we're less motiviated to keep playing with that character? It's like.. it's finished, it's done. Even the search for better items won't matter too much, because your character already reached max level.
One way around this would be some end game content only available to lvl 60 characters. That would make reaching lvl 60 feel like a pass to some other special activities. -
Sep 19, 2010Frostbite5 posted a message on How Soon is Soon™ - Part IIYeah, exactly. For balance testing, all they have to do is alter some values. If they put a couple of experienced guys on that, it can be done in a matter of days. And there's nothing a patch won't fix...Posted in: News
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Sep 18, 2010Frostbite5 posted a message on How Soon is Soon™ - Part IIPosted in: NewsQuote from ScyberDragon
I don't think that they would delay the game to hit a specific date but I think that as time has rolled around, they have always tried to shoot for June 28th, regardless of what year it came out. This date is just too important to the Diablo franchise. This year it happens to land on a Tuesday which is when videogames are released as well.
But would that date really be important enough to determine their schedule? What would be the point of that? And would the current team actually care that much about that date? -
Sep 18, 2010Frostbite5 posted a message on Skill Bonanza!Can someone confirm there will be no rune quality levels? Somehow I thought that would be the case...Posted in: News
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Sep 18, 2010Frostbite5 posted a message on How Soon is Soon™ - Part IIMy money's always been on an early 2011 release, and I think that's what we're gonna get. There's no way they can pull off a 2010 date anymore, but early 2011 would give them just those extra months needed. Having to wait another full year now would just seem extremely long, too long given the stage they're at now.Posted in: News
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Sep 18, 2010Frostbite5 posted a message on Skill Bonanza!Posted in: News
I guess better types of the same rune will just enhance the effect.Quote from AcidReign
Sooooo.... It sounds like there are 5 different runestones and that's it. No tiers of runes? No more minor or major runes?
Oh well. I guess 700 is enough
E.g. Minor rune of multiplication in lightning skill --> chain lightning hits one extra target.
Greater rune of multiplication in lightning skill --> chain lightning hits five targets.
I don't know whether a better rune would also increase the damage though, maybe you need to increase the skill level for that. Or maybe it's the other way around, that skill level enhances the effects and better runes grant more damage. Or a mixture of both. :mellow: -
Sep 16, 2010Frostbite5 posted a message on How Soon is Soon™ - Part IIGood article, I like how you use the bits and pieces we have to form something solid.Posted in: News
I'm still hoping for a release before june though, can't wait another year :/
And I guess in theory it's possible, an early 2011 date... By then I'm already well into my second semester at university, it's a huge amount of time! - To post a comment, please login or register a new account.
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Ah well, I'll just check it again tomorrow. It will be on Wednesdays and Fridays for me.
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I wonder what they'll do with the skill system... it will have a major impact on the game, no doubt.
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Anyways, I think people are worrying way too much. Most games look worse on screenshots anyways, and in the demos we've only seen a bit. It will be fine. Besides, there will surely be a great variation in environments, so I can only applaud that there are some less dark, grassy parts. That will just make the dark atmosphere in the dark parts feel much.. darker
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That being said, look at all the things they still did relatively recently (i'm even talking about 1.10 there) for an ancient game like D2. I don't think we'll have to worry about that. Besides there are always expansions to add content, maybe we'll also get a multiple expansion approach with D3. I'd much rather buy 5 expansions and play them whenever I have time, than pay every month and feel forced to play regularly because I'm spending money to do so...
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That's why I think a dragon would only work in a necromancing context, as an attempt of the necromancers to invoke or create an image of their deity.
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:turned:
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They had to do something different than D2, for progress' sake, they couldn't use the graphics from a 10 year old game. So it's gonna look different. And the game takes place in different environments, so it's also gonna feel different. And that's good, because it's a different game.
Seriously, is your penis gonna shrink because at least one act has some cheerful looking parts in it? Or even because the overall color palette is brighter? Once I'm playing the game and actually running around with my charcter through a whole world ready to be explored, I won't care about how some old screenshots look.
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