I'd say don't worry about how others feel about the game. If YOU are having fun, that's the only thing that matters! Good luck on your journeys!
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Nov 7, 2015MeatHeadMikhail posted a message on Patch 2.4 means nothing, without abolition of paragon slaveryPosted in: Diablo III General Discussion
LOL @ 'paragon slavery'. Go play a different game. There! You're free!
Sep 24, 2015Posted in: Diablo III General Discussion
While I'm not about to throw out any numbers, I'm willing to bet a LARGE section of the player base would probably just not play if there aren't any seasons.
when blizzard made a new game mode called seasons they thought they were doing something for us d3 player but really it all bullcrap. For people who play non seasons will understand we don't have much people for ns so we cant do much gr and bounties with good geared people because everyone is playing seasons. seasons is the same as non seasons with one little twist you got to from the beginning. I think it all kinda stupid really. so to really play this game you have play seasons even if you don't want to. If blizzard didn't make seasons and everyone was on the same playing field the game would be so much better and community would be much nicer.
Get rid of seasons it's a complete waste of time
There's some of us who find it extremely boring to have every class maxed out, and are only hoping for that upgrade with another +3 vit on it. Being able to start fresh every couple of months is a really rewarding feeling that I think Blizzard has done a great job at with seasons.
Aug 22, 2014Private_Smiley posted a message on RoRG, Normal vs. T2+, I don't think even Blizzard knows anymore...i took that last blue post to mean that yes, there is an increase chance for a leg to drop in a t2+ cache.Posted in: Diablo III General Discussion
that doesn't mean it specifically buffs the chance of RoRg, just that legs drop more in t2+ caches.
Aug 1, 2014Here's one problem with your suggestion:Posted in: Diablo III General Discussion
Class set items recently had their drop weight increased so that they are relatively common. Set items, of course, are highly desirable. Let's say I want to get my 6-pc bonus and I want the items to actually be good. With your system in place, I'll get my first set shoulders, they'll be crap, and then I'll have to deal with other drops increasing in weight and being more common than my set shoulders (because, remember, many legendary drops share the same weight. If I get my set shoulders, the other common drops become more common than the set shoulders).
I certainly don't like the sound of that.
Rare items are supposed to be rare. That's the design that Blizzard has chosen. We don't need to further complicate the system by having variable drop rates. It's not a bad idea, but I don't think it's a good idea for Diablo 3.
edit: I know that a lot of my posts are me saying that I don't like the suggestions being offered. Honestly, I think a lot of the suggestions being made are by people who aren't really interested in making Diablo 3 a better game. This idea, for example, will get people their ultra-rare drops earlier than intended and then what happens? Well, you've got your BIS items now, so what point is there to continue playing?
Indeed, that's my problem with a lot of ideas for Diablo 3. Diablo 3 is supposed to be a game that you play and play and play and, well, never stop playing... but most of the ideas I see are people trying to reduce the time requirement -- to get them the items they want instead of the items they don't want. These ideas shorten the lifespan of the game and that's obviously detrimental to the game's survival.
I like ideas that make our characters more powerful, but I don't like it when those ideas are attached to gear acquisition. Yes, I think we should be more powerful. Hell, I'd be fine if they increased the difficulty ceiling by giving us a few more Torment levels in exchange for making us a bit more powerful by default... but making it easier to get the items that everyone wants? I don't think that's good for the game.
Jul 28, 2014OP; you do realize that this was just simply a Blue informing us that the trading forum @Bnet is closing, right? How in the hell this led you to believe that this indicates 2.1 is launching....I have no fuckin' idea.Posted in: Diablo III General Discussion
Jul 12, 2014shaggy posted a message on Are you tired of your build skill rune changes every patch,dead economy, monotonous characters,want something to trade and brag?"The economy" should never come into question when balancing and updating a game.Posted in: Diablo III General Discussion
The moment it does is when you very expressedly tell people that unless they're trading they're losing out. It was one of the biggest flaws of D3V: they wouldn't make changes because it would upset people who "invested" real/fake money in items. That mentality shows the players that if you're not trading (or, in the case of D3V, using the AH) that you're "doing it wrong." And we all know how that turned out with D3V.
They should be building a game that's compelling to play. If that creates a "good economy" then so be it. But their primary goal shouldn't be to create a game that has a "good economy" because that dwarfs what should be the primary goal: making an awesome game.
Apr 17, 2014Bagstone posted a message on Doesn't it bother you that there will be no OP legendaries?To answer your question in the game: No, it doesn't bother me, quite the contrary.Posted in: Diablo III General Discussion
I have owned or currently own several overpowered items myself (Wand of Woh on level 60, Moonlight Ward and Mirrorball right now). The day they nerf my Mirrorball I will celebrate. Why? Because it frees up the shackles of having to use a certain overpowered item. I am bound to use Magic Missiles in my build - or just accept the fact that I basically cut my eDPS in half. I am bound to use an arcane spell and play melee, or I give up on a large chunk of eDPS thanks to my Moonlight Ward. Basically, I'm a Charged Blast melee wizard and everything else I ever do decreases my DPS. I am bound to use my Thunderfury because even the perfect weapon for my arcane build (Gesture of Orpheus, with good rolls) cannot outweigh the Thunderfury proc.
When a single item limits the choice of items, skills, and builds to use, it's overpowered. You cannot make every item overpowered, because if you would, then by definition it would not be overpowered anymore. Overpowered kind of means something along the lines of "too powerful compared to the rest of available items". So, saying that bugfixes (or to go with your language, nerfs) are bad and they should rather buff everything, you are asking for the same thing, only with the difference that this would 1) take a lot of time (about a year, I'd guess, based on the itemization development for RoS) and 2) likely cause the entire balance to fail as absolutely everything needs to be re-balanced. You talk about "mediocre legendaries", but if every weapon would have an effect as powerful as the unfixed Shard of Hate, every weapon would be mediocre. It's all about balance.
Call the changes to Moonlight Ward, Mirrorball, and Shard of Hate whatever you want - bugfix, hotfix, patch, nerf; it doesn't matter. There's no alternative. The alternative you're proposing is outright asking for a broken game. No thank you.
Apr 10, 2014Posted in: Diablo III General Discussion
The last 2 years have also been under Jay Wilson. I have faith in the new Lead Game Designer; almost the moment he stepped in, we got Loot 2.0, and they plan on releasing new items and features periodically. Seemed like the first 2 years was just a boat load of damage control. D3 is on an upward trend.
Apr 10, 2014Posted in: Diablo III General Discussion
For most yes. For some, though, it's much more fun to ride the whambulance directly to the nearest forum and whine all day long about how Blizzard hates them, how D3 sucks, or whatever they can tap out between crocodile tears.Quote from Ashy_Larry
wouldn't it be much better to simply find an awesome item whilst enjoying yourself?
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