I'd say don't worry about how others feel about the game. If YOU are having fun, that's the only thing that matters! Good luck on your journeys!
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Jun 2, 2016Posted in: Diablo III General Discussion
Watch these things be right under our noses!!! lol...Remember the old adage - "the best place to hide something is right in the open". Perhaps, we're overthinking something that, in the end, we're gonna punch ourselves in the face and go " JEEEZ, that was SIMPLE!!"
Pay no mind to me, I'm just an old fart....sometimes I just blurt out shit for no reason!
Oct 28, 2015LordRyche posted a message on Suggestion on Kanai's Legendary Reforge (just small QoL improvements)Posted in: Diablo III General Discussion
No. Where's the risk/reward? You're idea suggests, "high reward, no risk".
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Jul 11, 2016Posted in: Diablo III General Discussion
Blizzard are paying for and flying him there, he is going there at Blizzard's request...Blizzard released info about Reaper of Souls first at Gamescom...I can't seem them flying him out there for no reason whatsoever....maybe Blizzcon yes but Gamescom?
I doubt Quin knows something. And I have no idea why Quin even flies to that Gamescom. There would be nothing there, for sure. Maybe blizz trying to use "this last active player" to warm up some juice in a dying game....
You know it's easy to announce D4 now, or some expansion. But reality is = we won't see any new Diablo game or expansion in next 5 years at least. You all know how fast Blizzard develops games of this scale.
Guess we will see in August.
Nov 7, 2015MeatHeadMikhail posted a message on Patch 2.4 means nothing, without abolition of paragon slaveryPosted in: Diablo III General Discussion
LOL @ 'paragon slavery'. Go play a different game. There! You're free!
Sep 24, 2015Posted in: Diablo III General Discussion
While I'm not about to throw out any numbers, I'm willing to bet a LARGE section of the player base would probably just not play if there aren't any seasons.
when blizzard made a new game mode called seasons they thought they were doing something for us d3 player but really it all bullcrap. For people who play non seasons will understand we don't have much people for ns so we cant do much gr and bounties with good geared people because everyone is playing seasons. seasons is the same as non seasons with one little twist you got to from the beginning. I think it all kinda stupid really. so to really play this game you have play seasons even if you don't want to. If blizzard didn't make seasons and everyone was on the same playing field the game would be so much better and community would be much nicer.
Get rid of seasons it's a complete waste of time
There's some of us who find it extremely boring to have every class maxed out, and are only hoping for that upgrade with another +3 vit on it. Being able to start fresh every couple of months is a really rewarding feeling that I think Blizzard has done a great job at with seasons.
Aug 22, 2014Private_Smiley posted a message on RoRG, Normal vs. T2+, I don't think even Blizzard knows anymore...i took that last blue post to mean that yes, there is an increase chance for a leg to drop in a t2+ cache.Posted in: Diablo III General Discussion
that doesn't mean it specifically buffs the chance of RoRg, just that legs drop more in t2+ caches.
Aug 1, 2014Here's one problem with your suggestion:Posted in: Diablo III General Discussion
Class set items recently had their drop weight increased so that they are relatively common. Set items, of course, are highly desirable. Let's say I want to get my 6-pc bonus and I want the items to actually be good. With your system in place, I'll get my first set shoulders, they'll be crap, and then I'll have to deal with other drops increasing in weight and being more common than my set shoulders (because, remember, many legendary drops share the same weight. If I get my set shoulders, the other common drops become more common than the set shoulders).
I certainly don't like the sound of that.
Rare items are supposed to be rare. That's the design that Blizzard has chosen. We don't need to further complicate the system by having variable drop rates. It's not a bad idea, but I don't think it's a good idea for Diablo 3.
edit: I know that a lot of my posts are me saying that I don't like the suggestions being offered. Honestly, I think a lot of the suggestions being made are by people who aren't really interested in making Diablo 3 a better game. This idea, for example, will get people their ultra-rare drops earlier than intended and then what happens? Well, you've got your BIS items now, so what point is there to continue playing?
Indeed, that's my problem with a lot of ideas for Diablo 3. Diablo 3 is supposed to be a game that you play and play and play and, well, never stop playing... but most of the ideas I see are people trying to reduce the time requirement -- to get them the items they want instead of the items they don't want. These ideas shorten the lifespan of the game and that's obviously detrimental to the game's survival.
I like ideas that make our characters more powerful, but I don't like it when those ideas are attached to gear acquisition. Yes, I think we should be more powerful. Hell, I'd be fine if they increased the difficulty ceiling by giving us a few more Torment levels in exchange for making us a bit more powerful by default... but making it easier to get the items that everyone wants? I don't think that's good for the game.
Jul 28, 2014OP; you do realize that this was just simply a Blue informing us that the trading forum @Bnet is closing, right? How in the hell this led you to believe that this indicates 2.1 is launching....I have no fuckin' idea.Posted in: Diablo III General Discussion
Jul 12, 2014shaggy posted a message on Are you tired of your build skill rune changes every patch,dead economy, monotonous characters,want something to trade and brag?"The economy" should never come into question when balancing and updating a game.Posted in: Diablo III General Discussion
The moment it does is when you very expressedly tell people that unless they're trading they're losing out. It was one of the biggest flaws of D3V: they wouldn't make changes because it would upset people who "invested" real/fake money in items. That mentality shows the players that if you're not trading (or, in the case of D3V, using the AH) that you're "doing it wrong." And we all know how that turned out with D3V.
They should be building a game that's compelling to play. If that creates a "good economy" then so be it. But their primary goal shouldn't be to create a game that has a "good economy" because that dwarfs what should be the primary goal: making an awesome game.
Jun 21, 2014I personally think that gamers need to stop being lazy and looking for quick fix solutions to long term targets. I also think that players need to understand D3 game play for what it is, a way to keep you actually playing by having a target too play for.Posted in: Diablo III General Discussion
I think being able to have every single item you need for set build by being able to choose them means that rare items will become valueless - example in point, Tasker & Theo's, uber rare and very awesome - if i could just pick them after leveling from 1-100 Paragon, which frankly is about a weeks work then they are no longer rare or awesome, infact essentially valueless because getting them as a drop would have zero impact, having just picked them from a list, i'd just be hoping for a better roll.
Doing that effects the behaviour of the difficulty system too as basic set crafting coupled with RoRG makes going from Torment 1 to 4 very easy already, being able to pick out a Starmetal Kuhkri or Wand of Woh or Darklight (because lets face it you would choose the best items for your build starting, if you had any common sense, with the weapon which is likely to have the biggest impact on your build) would mean that within 2-3 weeks a new player could reach Paragon 200 playing only torment 1 diff, picked 2 BiS Items and crafted very strong set pieces which allows him/her to skip torment 2-5 and go straight to torment 6 - which then would beg the question, why bother with incremental difficulties.
This thread brings a saying to mind - 'If you cant stand the heat, get out of the kitchen' - in this case when applying it to diablo 'Heat is RNG' and 'Kitchen is the Game'. Sorry to wail on your thread but this is another bad idea in a sea of bad idea's and i'm sorry if that offends or upsets you but i can't think of a nice way to put that.
May 8, 2014Hipopotamo posted a message on The Witch Doctor = Best class / Best builds / Best set bonuses / Best at everything?Hi, I'm a Monk... And I enjoy it. At least noone is bitching at my class. No OP skills, no OP minions, and sets with bonuses worse than single legendaries :). And since I don't have really high hopes, there will be no letdowns aswell. Life is goodPosted in: Diablo III General Discussion
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