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    posted a message on When do the EU servers go up?
    So, exactly how much longer do i have to get my hands on the game here in the UK?
    Posted in: Diablo III General Discussion
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    posted a message on Can blue items be better than legendaries, set or rares?
    im just curious, will rares, set or legendary items always be better than their blue counterparts?

    as in lvl 30 blue diabo always< lvl 30 set/rare/legendary..

    or please explain how do the items work?

    is there a certain order in which they lie?

    or is it completely random and no one can tell for sure?
    Posted in: Diablo III General Discussion
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    posted a message on Why I think a 3 generator build is viable
    Quote from KalikooJack

    Quote from salil_707

    is there any way that this can be done with a normal/non-gaming mouse?

    http://www.qmacro.com/mouse-macro.htm

    dont know that much about macros, but that might do it. To OP: this is fantastic idea. :)
    thanks!
    hope this works.
    Posted in: Monk: The Inner Sanctuary
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    posted a message on Why I think a 3 generator build is viable
    is there any way that this can be done with a normal/non-gaming mouse?
    Posted in: Monk: The Inner Sanctuary
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    posted a message on Why I think a 3 generator build is viable
    i think this deserves to be pinned!

    how can i request this to be pinned?
    Posted in: Monk: The Inner Sanctuary
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    posted a message on How many types of items are there? (colours)
    as in blue, while, yellow/gold....?
    how many in total are there and what kinds are they?
    Posted in: Diablo III General Discussion
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    posted a message on Login timing out
    now it says that this blizzard account doesnt have a diablo 3 beta attached to to!
    isnt it supposed to be an open beta?!

    this happens after i play for about 15 minutes...
    Posted in: Diablo III General Discussion
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    posted a message on Dual Wielding vs One Handed+Shield.....? Advantages and Disadvantages.
    Quote from Sabvre

    Quote from salil_707

    Quote from Sabvre

    Quote from salil_707

    So, my question is do you deal more damage while dual wielding as compared to One Handed+ Off-hand Shield. And if yes then how does this mechanic work?!

    Does dual wielding increase your attack speed or something else?
    Because if the player alternates between the two weapons while dual wielding then he should do just the same amount of damage as when he would use a one handed weapon+shield.

    Someone please explain to me how this works.

    Thanks!

    Dual wielding gives +15% attack speed, and gives you the bonuses that come from 2 weapons.
    2H weapons gives you higher Damage per hit (good for skills with cool downs ... and other builds)

    1H/2H bow + quiver gives you bonuses from quiver AND increased attack speed. According to the website theres an inferno quiver that gives +14% increased attack speed. This means your quiver can essentially negate any benefit from dual wielding.

    1H + Shield gives you significantly higher armor (overall reduced damage) and a 20% chance to block damage. From my understanding each blocked hit is removed AFTER the armor reduction.

    My main concern is dual wielding with the monk, as he does not have any special off hands such as quivers or voodoo dolls.

    So, go dual wielding if you choose to focus on spirit spenders that do not consume a lot of spirit and can be spammed but go dual wielding if you choose to use heavy spirit spenders.
    Please correct me if I'm wrong.

    In the beta, I've been using regular staffs as my weapon of choice. Monk cannot use 2H swords, so the highest damage I can grab in the beta is from a staff (16.5-18dps). I have since become accustomed to using staffs due to the higher damage per hit. For example, having a slower but more powerful weapon WILL be better for exploding palm as it will do more damage in the DOT, proccing more explosions.

    However, with guardians path and dual wield you get +15% dodge. This is NOTHING to scoff at.... say you have 500 Dex (10(100dex)+10(400 dex)), guardians path and mantra of evasion... you will have a 42.2% chance to dodge attacks.

    Dodge means the attack does not hit you at all. No CC... no stun... no damage... nothing.

    In your opinion, is spirit regeneration a problem with 2-handed weapons as compared to single handed weapons?
    Because if you are using spells like exploding palm and other heavy spirit spenders, you need to regenerate a lot of spirit over a short duration of time and due to the slower attack speed of 2-handed weapons spirit is generated slower than with 1-handed weapons.
    Posted in: Theorycrafting and Analysis
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    posted a message on Dual Wielding vs One Handed+Shield.....? Advantages and Disadvantages.
    Quote from Sabvre

    Quote from salil_707

    So, my question is do you deal more damage while dual wielding as compared to One Handed+ Off-hand Shield. And if yes then how does this mechanic work?!

    Does dual wielding increase your attack speed or something else?
    Because if the player alternates between the two weapons while dual wielding then he should do just the same amount of damage as when he would use a one handed weapon+shield.

    Someone please explain to me how this works.

    Thanks!

    Dual wielding gives +15% attack speed, and gives you the bonuses that come from 2 weapons.
    2H weapons gives you higher Damage per hit (good for skills with cool downs ... and other builds)

    1H/2H bow + quiver gives you bonuses from quiver AND increased attack speed. According to the website theres an inferno quiver that gives +14% increased attack speed. This means your quiver can essentially negate any benefit from dual wielding.

    1H + Shield gives you significantly higher armor (overall reduced damage) and a 20% chance to block damage. From my understanding each blocked hit is removed AFTER the armor reduction.

    My main concern is dual wielding with the monk, as he does not have any special off hands such as quivers or voodoo dolls.

    So, go dual wielding if you choose to focus on spirit spenders that do not consume a lot of spirit and can be spammed but go dual wielding if you choose to use heavy spirit spenders.
    Please correct me if I'm wrong.
    Posted in: Theorycrafting and Analysis
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    posted a message on Dual Wielding vs One Handed+Shield.....? Advantages and Disadvantages.
    Quote from Sabvre

    Quote from salil_707

    Quote from Knucker

    +15% weapon speed while dual wielding.

    So, while playing as the monk if I get the passive that adds 25% attack speed while dual wielding, will that increase my DPS as well?

    wtf are you talking about... thats 15% dodge rate not 25% attack speed. And the only 25% anything on that passive is +25% SPIRIT GENERATION, and thats with 2H weapon.

    sorry, the 25% was increased spirit regeneration.
    So, the +15% weapon speed is the only advantage while dual wielding then?
    Posted in: Theorycrafting and Analysis
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    posted a message on Dual Wielding vs One Handed+Shield.....? Advantages and Disadvantages.
    Quote from Knucker

    +15% weapon speed while dual wielding.

    So, while playing as the monk if I get the passive that adds 25% attack speed while dual wielding, will that increase my DPS as well?
    Posted in: Theorycrafting and Analysis
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    posted a message on Dual Wielding vs One Handed+Shield.....? Advantages and Disadvantages.
    So, my question is do you deal more damage while dual wielding as compared to One Handed+ Off-hand Shield. And if yes then how does this mechanic work?!

    Does dual wielding increase your attack speed or something else?
    Because if the player alternates between the two weapons while dual wielding then he should do just the same amount of damage as when he would use a one handed weapon+shield.

    Someone please explain to me how this works.

    Thanks!
    Posted in: Theorycrafting and Analysis
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    posted a message on Rune level differences
    by now most of the people on this forum will have seen all the spells and the effects that the runes have on them. what i want to know is that what leveled runes will have the stat change that is shown on the website right now?
    max leveled?
    Posted in: Diablo III General Discussion
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    posted a message on How about sharing the beta now that everyone has the client?
    how about personally sharing it?
    just mail then recipient the user id n password n reset password as soon as they are done with the beta.
    I shall be forever grateful to whomsoever gives me their blizz account on a temporary basis.
    Posted in: Diablo III General Discussion
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    posted a message on How about sharing the beta now that everyone has the client?
    Well, the lucky ones out there with access to the beta should spread some of the sweet diablo 3 love by sharing their account info with unlucky ones like myself. Before you ban me mods, think about it, loads of people like me wont be seeing the beta at all. So, why not share it if anyone out there has had enough of it?
    Just a suggestion. I don't think people receiving the shared info will be grateful enough not to screw around with the person's account.
    Posted in: Diablo III General Discussion
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