Hi, I am unsure of what piece of gear should I try to replace now, I know rings are bad, but maybe there is some other thing?
what would you recomend me to try change first?
P.S. - I can kill on live and on the ptr, up to mp5 or so, Just the fat fallen casters that give me some trouble.
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Oct 5, 2012Zandok posted a message on Barbarian wirlwind build explained & what to change in 1.05Posted in: Barbarian: Bastion's Keep
Jun 19, 2012Lifetime Kills: 72658Posted in: Diablo III General Discussion
Elite kills: 3370
3 legendaries so far, 1 at level 12 or so on my DH from a weapon rack/chest. Legendary quiver lvl8.
2 from the elite in one of the festering woods caves, Nath's helm and some shitty gloves.
Normaly run 5NV butcher+jailer runs at about 275% MF buffed, nothing from them.
May 9, 2012its already been said, monsters in inferno have the stun duration reduced, however stunning here and there is always good.Posted in: Demon Hunter: The Dreadlands
btw, correct me if i got that wrong, might have missunderstood what jay meant.
May 1, 2012Zandok posted a message on [small spoilers] Tyrael vs. Imperius! I made a .gif of it!Imperius isnt "turning BAD" for trying to destroy mankind, since the nephalem are the result of demons+angels, he is repulsed by the idea and thinks its an atrocity.He just was never "good"to beggin with.Posted in: Diablo III General Discussion
Its High heavens vs Sanctuary vs Burning Hells, not Sanctuary + Heaven vs Hell.
Feb 27, 2012Zandok posted a message on DiabloFans Calculator Build Contest (ONE POST ONLY)http://us.battle.net/d3/en/calculator/barbarian#bTQUdS!ZUY!ZccaZbPosted in: Diablo III General Discussion
I was thinking in doing something like this, seems like a fine build to me, shout -> jump -> op -> WW vs groups of mobs. The seismic slam with that rune does a good ammount of damage imo, and can be used from yards away, against smaller/stronger groups of monsters.
OP would also act as a healing ability.
PS. Id like to use a 2h on this build, hopefully it is as viable as DW (from the beta so far, DW seems to do a lot more dmg).
Nov 3, 2011Posted in: Diablo III General DiscussionThis is full of assumptions, some of which Blizzard has already disproven.
1) You use the word "trash". Note that rares/champions have to potential to be more dangerous than bosses. This is because they can have random modifiers. Who knows, at Inferno, a Champ might have 4 or more random affixes which, in some combination, can be much tougher than a boss.
2) Bosses are always follow the same patterns and have the same abilities. There are also always in the same place. Thus, you can design a build (takes just a few clicks with this skills system) that is optimal for each respective boss and makes such fight trivial. In fact, if you want to keep all builds more or less equally viable, then certain builds will be much stronger for certain boss fights and thus trivialize the encounter.
3) You can argue that one can simply back off if a rare/champ has a difficult modifier combo, but you can also just back off or focus on certain bosses that work with your build.
In the end, the current set up, if balanced properly, will allow (i) some players to focus on a generalist build that handles most situations well and go rare/champion farming (least repetition, least certainty), (ii) some players to pick a build particularly good for certain boss encounters and farm specific bosses (most repetition but most certainty) or (iii) allow other to do both and simply farm whichever areas they like most.
I look forward to becoming part of group (iii), at least in softcore. In hardcore, I will actually most likely focus on boss fights, as I know what to expect. And, in my experience, what kills you in hardcore is uncertainty/surprises, not simply the HP/abilities of an opponent.
This x10, thank you, english isnt my first language and its hard to expres myself sometimes, but this is exactly what I was trying to say before.
Nov 3, 2011Imo, you shouldnt base the assumption on previos experiences, in D1/D2 champions and rares always had a lower lvl than bosses, thus making them a lot easier, but here they are suposed to have the same lvl, also the current footage its from normal, and just a few seconds of inferno during which i dont think there were any champions(?), so you shouldnt base ur assumption on those.Posted in: Diablo III General Discussion
Btw, I want bosses to still have a good drop chance, just a bit below the champions and rares, I feel the bossfights are gona be epic and fun to re-do a few times, hopefully, but they want to stop bossruns and the best way to do so is not making them the primary source of good loot.
Nov 3, 2011Who says champions/rares are going to be easier than bosses?Posted in: Diablo III General Discussion
You can learn how to fight a boss in the safest way possible, unless they also get random abilities in inferno, which I doubt, but champions/rares can get up to 4(correct me if i am wrong) preffixes suffixes or however you call those, some combos could be pretty deadly, even more so considering they will have the same lvl as bosses.
Oct 29, 2011I have a question, not sure if it has been said before, does magic weapon buff affects ALL your %weapon dmg based skills?Posted in: Wizard: The Ancient Repositories
On the skill calc, it says it increases the weapon physical dmg by 20%, not melee.
edit. I dont plan on playing wizard, at least not at start, the barb, DH and WD are all in front of him, but I am still curious about this.
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