what terrible advice... rolling the IAS off was the move does very little to help a rend barb
- horrax1
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DrCox posted a message on Xephirian Amulet - Should i reroll AS or Str?Posted in: Barbarian: Bastion's Keep -
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eeevil posted a message on QoL Changes - UI, Bounties, & Ubers (Concept Images)Posted in: Diablo III General DiscussionQoL Changes:
Stash Overhaul:
Witch Doctor & Pet Item Overhaul: (Added 4/5/18)
https://drive.google.com/open?id=1N9b8xBVvAWEpukvw3jBPfvxKbzh58LvX
Barbarian Item Overhaul: (Added 4/11/18)
https://drive.google.com/open?id=1SAyoUKf7fTbsKqckbUXZbQVraK-WYllI -
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Bagstone posted a message on The most powerful thing in the diablo universe.Posted in: Diablo III General DiscussionDon't be ridiculous. We all know what the most powerful thing in the Diablo universe is:
Doors.
Powerful heroes can one-shot the most gigantic and powerful of all demons. But doors? Nope, one hit isn't always sufficient, sometimes those nasty obstacles withstand the first impact and demand a second attack.
Experienced characters plow through hordes of monsters like there is no tomorrow. No matter the type, size, or fierceness of enemies: barely in sight of the player, enemies drop to the ground, giving up their precious loot obtained from the siege of Tristram's neighborhoods. Nothing can stop them - except for... doors. I have seen it with my own eyes, witch doctors and necromancers stop their high-paced hunt in front of a simple door, charging up their spells and waiting for magical powers to be ready before continuing their crusade.
Doors are unmatched in their might and power. To settle this debate, I call for an eyewitness from another universe who knows all too well about the power of doors.
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The Zeph posted a message on Primal Ancient LegendariesPosted in: Diablo III General Discussion
Yeah, I know it would but I think it would be good anyway. More CHD, AD won't change builds, CDR, RCR, CHC could though. It would be like LoN, some builds would require more and better gear then others. In the long run it would work like any other build. You would have to get over X CDR for it to work optimal. However, it would most likely still work with less CDR, just not as good as it could.
These primals does not effect CHD, CHC, CDR etc, right? If not, that's sad imo. Most builds strive to have high numbers of those stats and it won't matter if they're ancient or primal, they'll still roll like normal items. Yey, higher sec resist and mainstat but it feels like a wasted opportunity.
Example:
Normal rings roll up to 8% CDR, ancient up to 9-10% and Primal up to 11-12%. Just a minor increase but if you get the right rolls you could end up changing a build drastically. Three primals could let you roll attack speed instead of CDR, or drop a passive for something else.
I guess primals are fine (except for the red border, zero durability much?), they should just be tuned a bit!
I like your idea, but just for CHD and CHC since they are just mainly dmg modifiers (should also work with RCR, elemental dmg and maybe also with ATS but you know...breakpoints... so I would probably shy away from that.)
But CDR is a very very important stat for some builds (!!). I have tested so many builds with CDR and some are just lacking a few points here and there to make a build work or completely fail. If you target CDR for constant uptimes or especially for rotations it's a far too important stat.
It would make primals just mandatory and not only nice to have in certain slots (like gloves, rings, shoulders,...) Imagine you can drop obsidian ring of the zodiac for something like unity, coe, ring of royal grandeur, just because you got those few extra CDR points... way too powerful in my opinion.
certain builds in the past would have not worked if the max CDR roll would be 7%. Just sayin... it would overall make a huge difference if they would do primals with higher CDR values.
Wouldn't it be cool if you could drop Zodiac for something else and would that be so bad? You'd have to progress for it, grind more gear and eventually you can roll with that Krede's Flame you always wanted to implement in your build! I get your point with something being mandatory which is harder to get then just some gear piece and I understand that 3 primal CDR items could be what is needed for you to change build completely into something much more effective. I still think it's what Diablo is about, improving your gear. I don't think it would matter much for leader boards though. I mean, those in the top farm so much anyway and are bound to get the items they need. It might give someone who's lucky a boost in GRLVLS but things do that anyway. Get an ancient good weapon in the beginning of a season and you'll sky rocket your progress.
My point is, it's worth tryinguse the PTR and such for it. See what happens.
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Triceron posted a message on Primal Ancient LegendariesPosted in: Diablo III General DiscussionThey're not mutually exclusive. It's a nerf to paragon AND an increase in power creep.
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Angry_Roleplayer posted a message on Example AHK scripts (Wizard)Posted in: Wizard: The Ancient RepositoriesI do not recommend AHK, cause many people were banned for simple EB macros
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That is just not true.
meteor% (rolled on items, not a legendary affix) is additive with itself and other skills like for example magic weapon or taeguk gem.
they are additive since they are all in the category "damage increased by skills"
element% is a separate multiplier compared to "damage increased by skills"
so your example would go 15% meteor + 15% arcane = 1,15 x 1,15 = 1,3225 = 32,25% bonus.
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it's actually very good. dunno how I feel when the season themed buff ends ^^ it's weird. can't go back IMO.
remove rorg and change sets to 2/3/5
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I could also read that you are passionate about it. that is what it's all about. do what you want and don't care if it's needed or whatever. It's what actually brings the most joy in life.
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I agree. thud or bot, they are all cheats so they all should get the same punishment. first people need to realize that and delete any other software that enhances d3 in any way.
the next steps would obviously for blizzard to react and ban accordingly, afterwards we could ask for some legit features to be implemented in an upcoming patch. some useful things that for example thud delivers right now.
one can dream, ...I fear it just wont happen.
look how blizzard handled the last NS cycle. people were essentially encouraged to exploit.
What I'm saying is that I have not much hope for such a petition, especially if the community is pretty separated about what is legit and what is not. What's more important and what's less... it's not really a strong message.
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well done. I don't think many people wont bother but it clearly shows again how bad looking for pools actually is. especially if you're low paragon.
One additional issue with LF pools is that even though it's not XP/hour related you miss out on finding a certain amount of possible item drops / gem upgrades / mats. (time you could spend in the next rift or GR)
I usually skip them all together during a season. Wouldn't bother before 1,5k paragon at all. It's just a nice to have bonus if you're running some normal rifts anyway and gather pools on the run to do some GRs afterwards.
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I agree that's the only thing I like about them, too. However the builds that came up (especially right after they were introduced and I checked them every week) were so messy it wasnt even funny to run most builds. Like Archon builds with no CDR, no Ressource regen ouside Archon. Just an example. No synergy whatsoever in those builds. Dull, stupid and no reason to play them at all. Even a pain to get those 5 min runs done.
The original runners most likely came up with those builds while farming items and having no clue what else to put in cube, which items to use... or still farming those meta related items and on the way just putting placeholders in those missing slots...
Blizzard announced CRs in a way that I thought we would see something like this:
builds with interesting ideas using synergies of the selected skills/items. while not being top builds but still trying to make them work in the best way possible (zombie charger wd, spectral blade wizard, weapon throw barb, you name it...). no useless items equipped, no stupid gameplay because the original runner had no clue about the game, and so on...
That's not the case. Not even close. That's why it's utterly disappointing and a waste of time to me.
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tbh any zodiac variations of MH Vyr'Rasha builds are inferior to CoE.
so it shouldnt even be listed here. I mean the end of the S9 has showed this not only in groups but also solo. zodiac is only good for speedrifting and speedgrifting (and even not so much, cus you should use in-geom effectively there)
Wiz even came pretty close to Gen Monks this season. I hope OP is right and we get 2-3 classes that perform close to equal, so that there will be some variations in group play. It's sad enough, that WD AoE Clear aka Firebat is fixed the 4th season in a row.
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Exact the first thing I thought.
Same was when they announced Caldesanns...
It's about the grind yeah, but it's Diablo.
I rather search for a primal ancient item than mindlessly farming paragon.
But lets be honest it only diminishes the gap between 24/7 players and players (like me) who are efficiently playing between ~3-8 hours a day.
Players with less playtime or determination will still suffer from this. It's why I can understand the mostly negative feedback.
But in the long run it's a minor improvement to the game, especially if you're mainly playing NS.
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Wont agree with you here.
As I said. I was the wizard in my grps and it was a huge difference when I compared the people I played with. Same for the wizard of course (only that I dont had the experience for that matter). I know it's no rocket science but I can only tell what I've experienced with the people I played with from so called "high end grift communities"
Of course the grp with the 2k p wizard will get higher than the 1k p wizard (with same 3 support people). But when both wizards would in theory be played by the same guy then the difference would be more like maybe 2 griftlvls at most.
the 10 lvls could be the case if the 1k wiz is less experienced, has worse gear, caldasanns and not only the 1k paragon levels of stat points are missing. But with your example it's more like 2 grift levels NOT 10.
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@Psyborg
maybe some "basic skill" yes. But trust me the diablo community is full of people unwilling to learn basic stuff, or just not trying (or dont wanna try).
At the end of the season I ran many 4 man grps (usually Im a solo player) with my wizard (so I was more or less the only paragon dependant class).
There was a huge difference between running 85, 90, 95 or 100+ just depending on what the barb/monk/wd did right or wrong.
Sometimes it was a struggle to do 90 and sometimes 99 was a 100% clear in time.
So yes, experience and proper play was a much more deciding factor than paragon was.
You could argue that it's only about the paragon when you always play with the same people who you know what they're doing. Then yes, paragon (and gear) of the DPS class is more or less the only thing you can try to improve to get higher in grifts (beside of RNG of course)