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    posted a message on DMG Stats

    126k is the dmg you are looking for.

    however you seem to have items on your charater that deal % Holy Dmg (like on Bracers, Amulet, ...check your items for that) which is added to your sheet dmg, but only when you are using Holy Skills to do dmg.

    In your case you deal 158k with holy skills, and 126k with skills of any other element.


    In case you didnt know. Hover over your skills to see which elemental dmg it does. Usually you can change the rune of that skill to get it to deal another type of dmg (but also get another effect of course, as you might have noticed ;) )

    Posted in: Diablo III General Discussion
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    posted a message on Endgame is boring HC isn't a challenge

    nobody is denying that it's not a challenge to push GR to your limits in HC mode.

    but it's a fact that it's easier to reach a certain rank in HC than it is in SC. Main reason was already mentioned several times. The competition is just not there.

    Posted in: Hardcore Discussion
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    posted a message on Endgame is boring HC isn't a challenge

    I doubt he got full ancients BiS best stats, too. But the point is it's easier to get ranked top30 in hc than in sc on day 6 during the season.

    point being is:

    - alot less hc players than sc

    - hc players are often very scared of dying. so if you really push your limit you have that LB benefit on your side as well.

    - season is only 6 days old, very low chances of dying due to a DC or any other internet issue at this point. (this is the point why I don't play hc anymore, need offline mode :P )

    Posted in: Hardcore Discussion
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    posted a message on Season 11 Food/Drink prep!

    the jack wont last long :D

    Posted in: Diablo III General Discussion
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    posted a message on Toughest Class? Haven't tried every class.

    Dh for sure. They got th most viable endgame builds that are tough. This is mainly because of the many good options on skills and items that they usually pick. On top of a standard ~50% def Bonus from a set or lon they additionally can often fit in perma vengeance 50% and have a wide variety to additionally boost their toughness without sacrificing offense (aquila cubed, generator wrists, endless walk, elusive ring...). There are many Builds from other classes that only use 2 def multiplier which just is utterly squishy in high push builds. I dont like those...

    Posted in: Diablo III General Discussion
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    posted a message on Primal re roll

    the roll was just good. I would've kept it that way. It's not like that the 10% dmg (even less if using a dmg offhand - don't know how they're called for the necro ^^) instead of 1k vit would make your necro much stronger.

    I remember so many suggested item re-rolls that afterwards were regreted. Especially on a weapon. Why rushing the re-roll if you're not 100% certain? It was just very good the way it dropped.

    Posted in: Diablo III General Discussion
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    posted a message on What do you think about the new Challenge Rifts mode?
    Quote from AnaheimDanger»

    what it should be instead is they should make you redo a super high top 10 solo gr clear so the noobs can see it takes much more than just gear and paragon to do a high lvl grift. would also be muich more fun, competitive and challenging this way.


    exactly my thoughts.

    further more the rest was already mentioned. this first challenge rift is so misleading. the character is poorly equipped, bad rolled gear, totally giving inexpierienced player false information about the game.
    I would be fine with builds that actually do have synergies. For example a Cleave Barbarian build, which uses all mechanics, tricks, and available items to buff celave. Sure it can't clear as high as Whirlwind and therefore nobody will ever push with such a build. Still I did it and managed to clear with pure Cleave a GR84. Such builds should be advertised and then make it a challenge rift on GR75. Builds like that are fun, available but won't be used cus of the fact that they're not top tier.
    I had hopes that Challenge Rifts at least a little bit going in that direction. From what I've seen in the 1st one this is ridiculous, sorry :(

    Posted in: Diablo III General Discussion
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    posted a message on Shrouded Moors is a cool area.

    In the past those new areas were first introduced to rifts before making it's way to the grift map pool.

    More variety is always welcome but it's also important that there won't be added too many cave like maps. Open maps are just more fun when running the same stuff over and over again. The addition of Battlefields of eternity and Festering Woods was so great that you almost don't want to play most other maps anymore ;)

    Posted in: Diablo III General Discussion
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    posted a message on This is Joke (Drop-Craft-Kadala-Botters) S10

    regarding crafting your tal amulet with bounty mats, I recommend doing that with the 10 db / 10 fs receipt. it's much more important to get a really good one with the proper stats than an ancient one where you can get 500 int, which won't help you all that much.

    You can farm the mats while farming keys which is the most important thing and don't need to go for bounty runs.


    It was the only thing I've used my mats on and after ~15k dbs / 15k fs I crafted a almost perfect one (and several very useful ones on the way)

    stats are 96 chd, 9,5 cc, 8 cdr (rerolled), socket

    If you also searching some other amulets (travelers, etc) I feel like yes bounties is the way to go there...


    Primals is the same for me. Every 8-10 days a primal on average (and a shitty one too, ofc ;) ). But it's not like Primals are important anyway. Maybe a weapon would be nice, but then again I won't craft a weapon with bounty mats since the chances to get one are so very little that I overall just pray to RNG. Farming bounties won't guarantee me one of those so I wont do it.


    And yeah don't care too much about botters. I think everyone knows who's cheating and who is not.

    Posted in: Diablo III General Discussion
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    posted a message on So much focus on item/skills used...why not so much when you use them

    As already mentioned the Lightning Archon (especially the CoE variants) relies heavily on timing.

    There are plenty of other builds that actually utilize CoE to line up with certain buffs to get heavy burst phases (don't use CoE just as a flat 50% dmg buff over time). It's far from mindless gameplay.

    For exampe:

    -LoN-Bomb

    -LoN-FoK

    -Lightning EQ Barb (if I may promote my build here, since the gameplay actually exactly fits the skill rotation / awareness thing the OPs mentioning ;) )

    the list goes on for sure...


    However it should be somehow obvious that for repeating easy content just to farm keys/items/xp/etc you want easy builds to just smash buttons and dont think about your play ;)

    So it's actually only valid in high grifts.

    Posted in: Diablo III General Discussion
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    posted a message on Useless stuff all over the place.

    all you actually do is complaining. The solution seems obvious still just making suggestions like you guys do just wont cut it and it would be even worse than it is now. It's like that over and over again...


    on topic:

    you can actually make any build work, the problem is indeed t hat you oftentimes are pigeonholed into using certain skills when using sets. LON is not really the solution but at least gives an option.

    main problem is that you compare your builds to the meta build or to the superior build you've used before.

    Actually don't give up on an idea so fast is all that I can say from my experience... you can make alot of things work that you wouldnt excpet even with the currently available items.

    If you just compare a random skill setup with a meta build then yeah it's obvious.

    Posted in: Diablo III General Discussion
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    posted a message on Archon teleport and slow time

    obviously 50% dmg reduction just doubles your toughness (cuts hits in half 100 is 50 with 50% dmg reduction, 100 is 25 with 2x 50% dmg reduction, etc)

    And when will people understand that this is NOT diminishing returns. It's a flat "double your toughness" for every item/set of 50% reduction that you'll equip. diminishing returns would be if the 2nd piece of 50% dmg reduction would actually give less than the previous one, which is not the case.


    APDs however working completely different from that and YES you are completely immune to dmg when 9 mobs are stunned around you (12% apds). you could argue that you get "reverse diminishing returns" for every mob stunned. as awkward as it sounds but each enemy stunned decreases the same amount of dmg as the previous one, that's not how the usual dmg mitigation in diablo works. but for APDs this applies.

    same example (with 10% apds):

    100 is 90 with 1 mob stunned, 100 is 80 with 2 mobs stunned, etc, ... 100 is 0 with 10 mobs stunned


    So actually you get MORE value out of APDs for each enemy stunned, right up to being immune to dmg.


    it's strange that it's like that in the game since years and still regarding your replies it seems like it's not well known...

    Posted in: Diablo III General Discussion
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    posted a message on Archon teleport and slow time

    so, guys... We're talking defense here...

    Did some testing and Tal 4 Piece doesnt seem to snapshot your defensive stats as well.

    I would wonder if it works with APDs. I mean after all the Aether Walker build is kinda ok (but fishy... :P ) but that would be completely broken in some cases to be honest. If you enter Archon wiht 8 mobs stunned you're immune to dmg for your entire Archon duration? I doubt that (APDs %reduction stacks like that, so you need 8-9 mobs stunned for complete immunity to damage with a perfect 12% affix)

    Posted in: Diablo III General Discussion
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    posted a message on Archon teleport and slow time

    pretty sure it won't work like that. At least not for orb of infinite depths. I'm kinda invinsible the first 6-7 seconds in archon and afterwards I just lose the 60% dmg reduction buff (not only on charscreen but also noticable when fighting mobs)


    Have no idea though, if it works with Vyr Stacks, Tal 4 Piece and Parthan Defenders,... it could be.

    Posted in: Diablo III General Discussion
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    posted a message on 2.5 Console Test 116 & 117 clears

    you should also keep in mind that the MH hydra wiz is competely not set in stone yet. Things like Energy Armor for example are not mandatory at all. For example you could go stretch time or time warp of the slow time runes, which doubles when coupled with archon (20% ias or 30% increased additive dmg) and is a very useful survival tool as well expecially for ranged attacks. Just an example.

    Should never judge too early. It's almost certain that the first iteration of the 4man push grp won't be the same as at the end of the season.


    however you're right about the targeting of the hydra wiz. So most likely the dh will pull ahead in common just because it's much easier to play and depends less on RNG.

    Posted in: Diablo III General Discussion
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