- Dolaiim
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Member for 13 years, 10 months, and 14 days
Last active Wed, Feb, 8 2012 14:31:09
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- 932 Total Posts
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Siaynoq posted a message on Co-op or solo?Co-op is only fun if you're playing with people you know personally or at least somewhat well over the internet. I've been playing with strangers on the Bnet server and they typically never talk or have boring personalities and senses of humor.Posted in: Diablo III General Discussion -
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Benegesserit posted a message on Patch 10 Not This Week, Conference Call, Senior Game Producer Leaves, Blue PostsHaha Steve Parker said he's moving on to "bigger and better things". That's a slam to the company you are leaving. If I was part of a project that would never end because someone had a differing philosophy and wanted to recreate half the project's design, I'd be gone too. It would look bad on my resume to be that much of a knucklehead to stick with a team who can't figure things out right the first time.Posted in: News & Announcements -
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Veggie50 posted a message on Disappointment in BlizzardThen do you demand to eat the apples from an orchard owner when they haven't ripened yet?Posted in: Diablo III General Discussion -
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italofoca posted a message on A game mode with a lack of RMAHPosted in: Diablo III General DiscussionQuote from Rawrior
Quote from italofoca
Quote from Rawrior
Quote from italofoca
Quote from Designation15
Everyone who is "against" a RMAH is either a fool or someone who owned the 3rd party selling sights. Blizzard is implementing the RMAH so that you at least have a reliable party to trade with your real money, and you aren't supplementing an illegal industry
That being said, if you want to be sure no one is using the RMAH then go hard core like stated before.
Insult persons who don't think like you... Very smart and mature.
RMAH ruined D3 economy for me. Cause i will buy everything I want and pwn anyone i want in PvP with less then 10 hours of game. Do I have the option to not do that ? No, not if i'm competitive. Someone competitive can't give any edge to his oponents and getting any items in the game at any moment is a hell of a giant fucking ass edge. Anyone with any pretensions of high level PvP will have to prepare their wallets.
So everyone who is against RMAH is not a fool. People who enjoy any competive aspect of the game (PvP, achievements) will problably not like it because in a competition real world interance should be minimized.
First of all, that will take months, if not years, for top of the line epic gear to be sold at a reasonable price on the RMAH, so assuming you waited for this to happen.. THEN yes, you can theoritcaly buy all your gear.. However, that's been possible in D2 for many years.. and it will happen with D3 with or without RMAH, through 3rd party sites. You seem to be choosing to ignore the fact 3rd party sites will take over without the RMAH anyways, and people will STILL buy their gear, just not through blizzards safety.
Just like you could in D2, for many years.
1. The time it takes doesn't matter. I can still buy the best gear in in the moment and rule in PvP the same way.
2. You choose to ignore the fact that whos right or wrong actually matters. If duel someone and loose because he bought his gear, I actually didn't loose because he is cheating. In D3 being a purist (someone who is against cheat and buying stuff from others) does not provide a moral high ground... I can't contest someone's victory because his buying gear for third party sites, for example. So I've to buy gear from third party sites if I want to remain competitive.
3. You also choosed to ignore that BoE/BoP tecnology exist (and it was actually a idea that D3 design team liked for high end stuff). However at some point they decided to turn D3 into a trade card/miniature game were you really have to invest money if you want to remain competitive.
Seriously, if you guys really think you will be able to play in the high end PvP without spending extra cash, you're to naive and never played a game were stuff is traded with real money. You're also naive if you think it's not going to be frustarting to dump 300 hours in a game to get a achievement someone else can get in 20 hours if he choose to use his money.
I'm not sure if you're just trolling or choosing to be ignorant.
They did try bop/boe, it didn't work out. Not to mention it caused an uproar with the community, everyone hated it except for a select few. Are you new to D3?
And I repeat, if the RMAH doesn't exist, then 3rd party sites will and people will buy their gear regardless, just like D2. There is no getting around this fact.
Just for the record though, Diablo has always been a trading game. This isn't something the D3 team just decided on one day, it's always been that way since D1.
BoE/BoP didn't worked ? How you know that ? If you take blue posts as absolute truths you're the ignorant one.
Uproar in the community ? RMAH made half my friends on Diablo fans leave the freaking site ¬¬. And the effect was much worse in inc gamers and fk. Look at the BoP articles. The moderators allways defended that system and the community agreed.
And D1 was about trading ? ROFL
Every one in D1 duped everything noone ever traded anything. Did you even played D1 to make that statement ?
And trading was only important for a minority of D2 players (those who bought forum gold in d2jsp).
D2 is the only game were trade forums are less active then build/strategy forums.
Also as stated before even if the RMAH wasn't there people would still use the third party sites to obtain the gear they want anyways. The only difference is when you buy through Blizzard you are getting it through someone you can trust, rather than using your money to an illegal means. So either you are too foolish to see, or you refuse to see that either way people will be doing it. Also if you don't already have gear on the same level as people using the RMAH then you won't be playing against them in PVP anyways. Blizzard already stated that people will have invisible numbers attached to their character based on level and gear. So if someone is buying all high end gear then you wouldn't face them unless you have similar gear yourself, and you would never know.
As an player I think anyone who is cheating doesn't deserve security. Why should I care if some cheater get's fucked up by a scamer ?
Who said someone who farms are better then someone who buy gear ? Like killing that bad AI mobs would be any pratice for an real fight. Some people who buy gears will be pro some will be noobs, some will be in between. RMAH only creats a need for additional gold spending if you wish to remain competitive.
Using real money is not a suficient condition for beign pro, it's a needed condition. -
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italofoca posted a message on A game mode with a lack of RMAHPosted in: Diablo III General DiscussionQuote from Drkclone
Why are you even talking about PvP? This is Diablo and it has been stated many times by Blizzard, that this game is PvE based and balanced.Quote from italofoca
1. The time it takes doesn't matter. I can still buy the best gear in in the moment and rule in PvP the same way.
2. You choose to ignore the fact that whos right or wrong actually matters. If duel someone and loose because he bought his gear, I actually didn't loose because he is cheating. In D3 being a purist (someone who is against cheat and buying stuff from others) does not provide a moral high ground... I can't contest someone's victory because his buying gear for third party sites, for example. So I've to buy gear from third party sites if I want to remain competitive.
3. You also choosed to ignore that BoE/BoP tecnology exist (and it was actually a idea that D3 design team liked for high end stuff). However at some point they decided to turn D3 into a trade card/miniature game were you really have to invest money if you want to remain competitive.
Seriously, if you guys really think you will be able to play in the high end PvP without spending extra cash, you're to naive and never played a game were stuff is traded with real money. You're also naive if you think it's not going to be frustarting to dump 300 hours in a game to get a achievement someone else can get in 20 hours if he choose to use his money.
1. The game has PvP. If it's there, the community of players that will decide if it's important or not, not Blizzard.
2. All that said holds true for achievements (PvE competition). You can overachieve D3 without using real money, but it will take much more effort, which is unfair. Two persons with the same achievements should have the same merit, but it's not the case in D3.
And you wont even know if they bought their gear off the RMAH or not. Remember there is still a gold AH.
It doesn't matter if i know. Knowing doesn't change the fact that one person is right and the other is wrong.
And this is a question to all, is the gold AH considered cheating then? Cause you're buying gear that you did not earn in the Diablo way.
No.
Of course you earned it in the Diablo way. You killed a boss, droped something, selled it for gold and buyed your gear. Every step evolves palying D3.
Teach some classes, earn some money and use it to buy D3 gear. Not every step evolves D3.
Theres a really visible line here. C'mon, I know you can see it. -
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italofoca posted a message on A game mode with a lack of RMAHPosted in: Diablo III General DiscussionQuote from Rawrior
Quote from italofoca
Quote from Designation15
Everyone who is "against" a RMAH is either a fool or someone who owned the 3rd party selling sights. Blizzard is implementing the RMAH so that you at least have a reliable party to trade with your real money, and you aren't supplementing an illegal industry
That being said, if you want to be sure no one is using the RMAH then go hard core like stated before.
Insult persons who don't think like you... Very smart and mature.
RMAH ruined D3 economy for me. Cause i will buy everything I want and pwn anyone i want in PvP with less then 10 hours of game. Do I have the option to not do that ? No, not if i'm competitive. Someone competitive can't give any edge to his oponents and getting any items in the game at any moment is a hell of a giant fucking ass edge. Anyone with any pretensions of high level PvP will have to prepare their wallets.
So everyone who is against RMAH is not a fool. People who enjoy any competive aspect of the game (PvP, achievements) will problably not like it because in a competition real world interance should be minimized.
First of all, that will take months, if not years, for top of the line epic gear to be sold at a reasonable price on the RMAH, so assuming you waited for this to happen.. THEN yes, you can theoritcaly buy all your gear.. However, that's been possible in D2 for many years.. and it will happen with D3 with or without RMAH, through 3rd party sites. You seem to be choosing to ignore the fact 3rd party sites will take over without the RMAH anyways, and people will STILL buy their gear, just not through blizzards safety.
Just like you could in D2, for many years.
1. The time it takes doesn't matter. I can still buy the best gear in in the moment and rule in PvP the same way.
2. You choose to ignore the fact that whos right or wrong actually matters. If duel someone and loose because he bought his gear, I actually didn't loose because he is cheating. In D3 being a purist (someone who is against cheat and buying stuff from others) does not provide a moral high ground... I can't contest someone's victory because his buying gear for third party sites, for example. So I've to buy gear from third party sites if I want to remain competitive.
3. You also choosed to ignore that BoE/BoP tecnology exist (and it was actually a idea that D3 design team liked for high end stuff). However at some point they decided to turn D3 into a trade card/miniature game were you really have to invest money if you want to remain competitive.
Seriously, if you guys really think you will be able to play in the high end PvP without spending extra cash, you're to naive and never played a game were stuff is traded with real money. You're also naive if you think it's not going to be frustarting to dump 300 hours in a game to get a achievement someone else can get in 20 hours if he choose to use his money. -
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DieHardBastionFan posted a message on A few ideas why the RGB situation is being swept under the carpetRed/Green/Blue in Skeleton King?Posted in: Diablo III General Discussion -
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Uldyssian posted a message on It's Not Korea. It's Not WoWMakes sense but I have no problem being grumpy about it. It's been years and years and it's really hard to be a cheerleader for them at this point. I'm gonna be a happy gamer when I play it but right now the thrill of knowing it's coming eventually has turned into mild resentment. They have great quality in their games but this announce to release stretch has been... unsatisfying.Posted in: Diablo III General Discussion -
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kahilm posted a message on Development and DelaysPosted in: Diablo III General DiscussionQuote from Polrayne
Quote from Shades_X
You know there is probably ONE guy on the Diablo 3 development team saying "nah, I don't really like this." I would bet on that, one person is throwing a wrench in the spokes so to speak. But who knows I just want the damn game already.
I think they all could be guilty of this. This is their baby and they want it supercalafragilistoespyalagosiously perfect.
A good performer is NEVER satisfied with their performance and can always improve.
However they don't run the company - they just make the product. The real wrench throwing talking monkey is everyone else at Blizz who has two cents and the authority to make it worth another 4 month delay...
This is the problem. They're just going to keep polishing, perfecting, and redesigning until the Sun runs out of hydrogen.
A higher up executive needs to step in and say "OK, here's the release date. Get it done by then. Whatever you don't finish, it gets patched in after release. You've had more time to develop this game than most triple-A MMOs are in development. No more excuses. No more iteration. Get. It. Done." If I never had a set date to complete my work by, I'd take my sweet ass time, too. -
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OptimusPrime posted a message on Development and DelaysPosted in: Diablo III General Discussion
Official Blizzard Quote:
Well most everyone already knows we're working on runestones still, and we have some other changes that are going to shake up characters a little bit. We'll be letting you know as soon as we're sure they'll work out at all, and then we're going to be asking everyone for feedback.
Shake up characters? (The following is an angry retort) - its probably color coded pants for every character class. You get them after you kill a monster. OH and a new wallpaper featuring this change.
Quote from Dolaiim
Beyond vapor-speak.
Once again, congratulations Blizzard. Never has so many words been used to say so little.
@Dolaiim - you need to take over the PR department at Blizzard. I would vote for you!
Yes, yes - shameless adoration of Dolaiim. However, by far - THE MOST articulate person on this forum when it comes to poking holes through Blizzards crap statements. - To post a comment, please login or register a new account.
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Keep believing that Blizzard is so great for "graciously" providing us such a priceless wealth of "information." For a large group of customers, their "information" is anything but informative; it's frustrating, misleading, and un-necessary. In my experience, this kind of continual, intentionally vague, vapor-speak is intended to keep an immature, un-empowered customer base ignorant but engaged. I've worked in software a long time, as a technical marketing engineer, test engineer, development engineer, and in sales. There isn't any paranoia at work. They are literally not allowed to say anything of substance without going through a serious approval chain (just read a day in the life of Bashiok).
I find it particularly cynical your opinion that corporations are impervious from any criticism or accountability to their paying customers. If Blizzard is going to engage their customers by announcing a game 4 years in advance, they have a responsibility to effectively inform their customers, or else their customers are going to get pissed off... which is exactly what happened. Why is this such a travesty to you?
Where there's smoke, there's fire. Where there's a ton of pissed off customers, there is a company that needs to improve their marketing and PR. In my opinion, most people don't think that highly of Blizzard as a company, they only think highly of Blizzard games. That's a fairly fragile brand loyalty.
Now you might argue that in order for them to keep making great games, they will always have to alienate their "impatient" customer base. That could not be farther from the truth. Again, how cynical do you have to be to believe that Blizzard can't have both great PR AND great games?
It's a good point to bring up, that people holding Blizzard accountable to their release dates is what caused Blizzard to STOP giving release dates. But don't be naiive. The PROBLEM was Blizzard missing release dates because
they suck at project managementthey don't value discrete project management deadlines like most other companies do.. The problem was NEVER the customer, because all we ever did was hold Blizzard accountable to their own word. Guess that's a giant inconvenience to them.The conversation goes roughly like this:
Us: "Hey Blizzard, you said the game was gonna be released <date1>. Now you're just gonna push release to <date2>? How can I trust you now?"
(2 weeks later)
Blizzard: "Trust us. Oh, btw, we're gonna miss <date2>, it's <date3> now. Aren't you glad I communicate with you so much? You should be thankful!"
Us: "Why? Some companies announce a game is in development, give concrete dates, meet those dates."
Blizzard: "Because we give you waaaay more information than those companies, and we make better games than them."
Us: "Well, you do make better games. But maybe I don't need information if it's not accurate, reliable, or even really saying anything we didn't already know..."
Blizzard: "But we really want to engage our fans, we love you guys!"
Us: "Cool. Well in that case, I have a few questions. How far along are you guys in development? What's going well? What's not? How's testing going?"
(2 weeks later)
Blizzard: "We're making design decisions and polishing the game, it's looking great. We're in the home stretch."
Us: "um.. you MUST be aware that you didn't answer the question at all."
(2 weeks later)
Blizzard: "Well runestones are pretty weird, it's possible we've made a decision about runestones now. We're in the home stretch of runestone decision making."
Us: "You guys are re-writing runestones? Ok. Well, what's the verdict?"
Blizzard: "We have several solutions and we're polishing things up, it's looking great and we're really close. Home stretch."
Us: "So, hey how about a release date? I mean, we know you are very protective of quality, but you MUST have internal deadlines, right? C'mon, gimme a little something.. you love me, remember?"
(2 weeks later)
Blizzard: "Early 2012."
Us: "What does that mean? Q1? First two months? First half? Jan 17th? wtf?"
Blizzard: "It means we pushed release back to 2012"
Us: "Ok that's actually MORE vague than 'early 2012', which is an amazing achievement in vagueness."
Blizzard fanboy: "Wow dude, stop being such an entitled, whiny little bitch. You should be kissing Blizzard's hairy beanbag just for talking to you at all."
I could keep going.
I tried to understand your point of view, I just can't extract your opinion out of his words.
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Excuse me but that's not what he's saying. At all. Assuming he's too stupid to understand things can change during development is condescending and rude. Maybe you need to re-read his post.
Most of us are upset not because the game is changing and/or being delayed, but because Blizzard is continually pretending to keep us in the loop with misleading, open-ended language. They do not want an informed customer base, yet they keep feeding us information. This requires misdirection on Blizzard's part, and causes a psychological dissonance in certain among us.. we feel engaged and informed, because we get a lot of information, but the information itself is absolutely worthless, ethereal mist that evaporates at the whims of Blizzard PR. In a word, we feel manipulated, because what Blizzard says doesn't match what Blizzard does.
My point is this: Some people get seriously offended by the way Blizzard handles PR. Some of those people are vocal about it, and seek redress of grievances here, on Blizz official forums, and other ways. Other people don't mind and support Blizz. One view point is NO BETTER than the other. If you think your tolerance of Blizzard is in ANY WAY more valid than other people's intolerance of Blizzard, you need to step back and try to see the world through someone else's eyes, cause yours need a rest.
Now, I will say, the OP did have some good points, and he was striking out mainly at people who extrapolate strange paranoid conspiracies from Blizzard vapor-speak. Fair enough. Myself, and many others in this forum, are the type of people who speak out, sometimes passionately, when something is bothering us. I respect people who don't prefer that type of discourse. What I don't respect is when those people try to say it's not a valid conversation, it's pointless to engage in, and those that do are idiots.
Maybe we should have an official sticky "venting" thread or something.
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As opposed to complaining about complainers. Way more constructive.
Frankly, the OP pissing and moaning about people pissing and moaning is about as useful as a Blizzard tweet. Next thread.
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You're also dealing with a huge bnet upgrade, including really tricky API's that work between Paypal and Blizzard (I doubt Paypal uses python or lua, more likely java/php). When you're writing API's between vendor, especially ones that need to be this reliable and secure, you can encounter HUGE problems that are unforeseeable until they're found. Bliz is likely peeling back the onion of defects, and who knows how many layers there are (severe defects tend to mask other defects which won't be seen until the current defect is fixed). Often, this stage of testing shakes out the really difficult, time-consuming bugs.
The fact that Blizzard is being so obtuse about release dates and info doesn't help by damn sight. Their PR department is as laughable as it is dishonest.
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I'm not sure why you're posting this here though... Your opinions seem resigned that nothing will change in the design and gameplay, so you're just venting. Good for blogs, not so good for forums.
If you want to have a conversation voicing your concerns for a game you believe in, constructively criticizing the parts you dislike, with potential solutions, by all means. But as it stands, you seem perfectly stoked with D2, and perfectly happy to fart in D3's general direction. Basically your post is a troll, so do us a favor and keep it to yourself, eh champ?
As for this thread de-volving into another D3 is going to be better than D2 clusterfuck troll bait topic, www.nope.com
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Thing is, they wouldn't delay the Dec 2011 release because they just needed a few more weeks. By pushing into "early" 2012, they were sending a clear message that they needed a few more months to release. And you know that Blizzard will take the maximum amount of time their window allows, if not push back the window entirely. They've always been this way.
Why do they need that much time? All speculation. But for my part, I'm really starting to believe they are doing this purely for business reasons. It seems like the devs are mainly just dicking around with un-necessary iteration because they have time to kill. Certainly doesn't look like there's much of a crunch over there. "Oh yeah, we're just playing around with runestones. The original way we had it works great, but we're just trying other stuff out because the runestone tooltips don't scale well." Yeah, sounds like serious crunch to me...
That, or they're just flat hammered with high-severity bugs and integration problems with bnet.
Frankly, Blizzard needs to get with the times. Gamers have changed, and this "when it's done" shit just doesn't fly with the modern gamer any more.
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This isn't the end of the world. But here's what I don't like: This decision is clearly not motivated by customer demand. We've never had any trouble paying for Blizzard services. We don't need a Blizzard balance that's transferable only between RMAH and Blizz "bucks." It seems to me that most people would prefer the option to cash out your earnings whenever you like.
But if you can cash out whenever you like, then you won't be enslaved by their banking system. They have no interest in your convenience. What they want is dependence and addiction, since "I have to keep playing, I still have a balance..."
Anyone who sits and thinks about it will come up with this model, provided their motivation is convenience for the user and not simply profit: Use paypal for everything. If you buy something from Blizzard, or from the RMAH, that amount is withdrawn from paypal. If you sell something on the RMAH, that account is credited. This technique is used constantly with online vendors of every make and model. But Blizzard doesn't want the money sitting in Paypal's bank accounts. They want it sitting in their OWN bank accounts. That's why they have to use a bunch of convoluted legal trickery to escape being labeled a bank.
Bottom line, it's motivated by profiteering reminiscent of large financial institutions... the same ones who literally invented collateralized debt obligations and credit default swaps out of thin air, lobbied that they not be regulated, and subsequently used them to ruin our economy for the foreseeable future, and created new financial instruments during the crisis to profit from the very ruin they created!
Unrelated rant? Nope. I see the same instruments at work here, and would be fascinated by what the SEC has to say about all this, and how the legality was handled. I wonder if Blizzard account balances can be bundled and securitized, and traded on wall street? Hey, if you were a new hotshot MBA working for Blizzard, who's been educated by the very same people who systematically de-regulated and de-frauded American economics for ruin and profit, wouldn't this sound like a great model to increase gross margins with little-no downside risk?
Sorry guys, but I have no remaining trust in American Capitalism as it is practiced today. We've been burned black and bled dry. I, for one, am sick of it.
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Same. Here's what bugs me:
"Once funds or Diablo III auction house earnings have been added to your Battle.net Balance, you are not able to convert that Balance into cash? Battle.net Balance can only be used to buy designated Blizzard Entertainment products or to acquire items from Diablo III's currency-based auction house."
They are very obviously making it purposefully inconvenient to convert RMAH money into real money. They have made it IMPOSSIBLE to redeem blizzard "bucks" or lol "value" back into cash. So, if you "load up" your "balance," it's the exact same as spending the money in the first place.
I find their language disconcerting: "Battle.net Balance is a new Battle.net feature that will allow players to store value in their Battle.net account"
They are trying to make you forget your "value" is actually real money. Why? So it can sit in THEIR bank account un-used. Every real-money dollar that sits in their (ahem, sorry, your) account is literally profit they have created out of thin air.
Blizzard is trying to manipulate online gaming currency so they can become a pseudo-financial institution. Their (ahem, your) unspent "bucks" are surely accruing interest, and more probably are re-deployed through accounting tricks into higher yield investment bundles. Meanwhile, it is literally impossible for you to get your money back out.. How is that acceptable?
Imagine a bank that only allows you to deposit, and never withdraw. That's what this is. Imagine that bank justifying what is essentially share-cropping practices by "selling" you 5 or 6 items of your "choosing". Such as: WoW time, um.. starcraft 2 maybe? Um, t-shirts, don't forget oh and hoodies. Did I say WoW time? Maybe this Titan IP when it comes out in 2018?
Look, it's their right to do whatever the hell they want, within the boundaries of law. I'm willing to bet they've been hard at work lobbying congress to allow some of this stuff to be legal in the first place. But as Gheed said, I'd much rather see them use this intellectual energy on new game products, rather than new financial instruments.
Gold AH for Life.
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First, how is the Beta going? I answer this a couple of ways:
1. There still seems to be a non-trivial number of severe/catastrophic bug reports coming in from beta players. This is based on my lurking the bug forums on bnet. These kinds of problems require a dev to:
a. reproduce
b. debug
c. troubleshoot
d. think up a fix
e. code the fix
f. code review the fix
g. unit test the fix
h. do a new build to smoke test the fix internally
i. release the fix in a new beta build
That process typically takes about 3 days minimum to a week or more (depending on severity and complexity).
I'd be surprised if all of those bugs have already been fixed internally, and simply haven't been patched into the beta yet. I can't be certain where they are in that process, but you can take rough guesses at bug backlog based on how many bugs are being filed. I'd say they're at least a month out on bugs, give or take. I'd be shocked if they could resolve all bugs in less than a month.
Now, as some of you have rightly pointed out, beta builds aren't necessarily representative of current dev build progress, but different companies handle this differently, and usually, the latest code is the most stable (assuming there is good sanity/smoke testing to handle bad code fixes). This may not be the case with Bliz, as it seems they have many parallel builds running simultaneously in order to test specific components individually.. but that means they still have to do integration test, which can shake out some serious issues.
2. They have been dealing with battle.net crashes, which might be minor, but are usually more serious infrastructure problems that can be difficult to root cause and troubleshoot.
3. They still haven't done very large scale/stress tests (from what I can tell) of their public game infrastructure (refer to the SW:TOR stress tests they did in their beta recently), which they stated as one of the primary reasons for the beta. So that tells me either they're having trouble getting the scale numbers they want, or they're dealing with lots of severe, system-test level bugs of high complexity, which take a while to fix, and may be blocking said boundary/stress tests.
Second, how much more time did they need when they pushed back the DEC 2011 date? This is different across companies. The company I work for has to push back internal dates all the time, but we very rarely push back external dates. (By the way, most software companies have internal deadlines that are weeks before the actual, committed external deadlines). When we push back internals, they are on the order of days or weeks, and on rare occasions, months. But when we have to push back external dates, it's usually because something major shifted (resources, change in business strategy, workforce reduction, etc) OR something fairly major is needed (i.e. re-writes, need to integrate more features for competitive reasons that aren't complete, etc).
In my view, Blizzard was going to have to make a lot of concessions on major features in order to meet a Dec 2011 deadline. When they finally said "No, let's get it right the first time and push the date back," that means they chose to really take the time to iterate, focus on quality, get the necessary re-writes done correctly, and get the product super-solid, so they wouldn't waste the first month of release patching an inferior product, all the while alienating a fan-base who's waited years for the game.
I think they made the right choice. I also think that making this choice bought them additional months, not additional days, from the original Dec 2011 push.