I dunno why i feel like complaining about this, but seismic slam just looks gross =/
that doesnt look like what a seismic slam would do, nor do i like the old seismic slam effects, creating a bunch of splotchy indentations ? like he threw a bunch of rocks or something, wtf? it just looks.... gross =/
wheres the big crack?
- paroxysm2010
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Member for 13 years, 11 months, and 5 days
Last active Mon, Jun, 23 2014 02:24:01
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Aug 24, 2011paroxysm2010 posted a message on New Diablo 3 Community Site Onlineum, I have to have WoW subscription or a Starcraft II license to post to a @#$$@#$ing diablo beta community site forum??Posted in: News
That is the the most retarded thing ever, someone needs to be injured =/ -
Aug 17, 2011paroxysm2010 posted a message on Inferno Revealed"Diablo run 001 Inferno"Posted in: News
die
respawn
die
respawn
die, die
respawn.
Although im not sure if people will get to act 4 inferno rushing pretty much goes out the window at that point XD
'' can you rush me to act 3 inferno?''
'' @#$$# no!'' -
Jul 29, 2010paroxysm2010 posted a message on Create a Monster Contestcouple more questions,Posted in: News
does the lore have to be first person narrative like your example ?
2: I assume I can send multiple pics ? or maybe even,,,, an animation? -
Jul 28, 2010paroxysm2010 posted a message on Create a Monster ContestI find the rules strange, if i decide to give you the hole package, pictures, lore , mechanics, I can only give you one submission?Posted in: News
or I can be completely ridiculous, give you a picture without description, and then submit a different monster with lore, and mechanics? ;/
actually now that I think about it, il go pic, mechanics, and have a second submit that is just lore, leave the rest to your imagination.
still say it has strange rules though -
Jul 27, 2010paroxysm2010 posted a message on Create a Monster Contestoh comon, a t shirt?Posted in: News
first place winner should get their monster put in diablo 3 as an actual monster -
Jun 24, 2010paroxysm2010 posted a message on Skill Caps Increase by Game Difficultyalso, I dont know how well they rush proofed the game, but what if a level 24 gets to hell with help, can max certain skills to 15, go back and do what he needs to do in normal/nightmarePosted in: News
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LOL what exactly was so complicated about what I said? every one else understood sorry for talking in riddles XD
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I see a lot of complaints about D3 graphics looking candy coated, but im not seeing it,
yeah I hate W O W candy a$$ graphics too, and if Diablo 3 graphics looked similar to W O W graphics, id be raising hell,
but they dont look a thing like it, nor do they look candy coated, I dont know what people are tripping out about, the closest game ive playd that the graphics resemble is a game called Neverwinter Nights, and even then it doesnt look the same.
Sure it has flashy spell effects, wtf would you expect a spell to look like?, but the graphics themselves look semi dark, not too colorful, so I dont know what people are complaining about...
its more realistic looking than D2, so whats the big deal?
I just ask that the attack animations look better than in the videos ive seen
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Wow guys, didnt mean to start such a ruckus, I googled Diablo 3 town portals to find out about this before I posted, and all I find was an old forum with no conclusions, so sorry for not knowing about the porting to players thing,
Wow you guys, doesnt it say we are supposed to talk to each other with respect and all that when we join this forum? or was that a different forum?
and im just assuming there are way points, but im not touching that ^.^
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Sorry I just found out about this, and there is an OLD OLD threat talking about it so I decided to update.
There is talk of no town portals because there shouldn't be a cheap way to escape combat ,and go freshen up or whatever, granted, thats fine, but thats not an excuse to completely remove porting from the game.
If they do remove it from the game they should at least have it so you can port to players, with consent, kind of like a town portal, only a one way ticket.
another solution would be to keep town portals, and either 1: make it have a slow cast time or do this little bit.
*player attempts to cast town portal to escape combat ,and go heal*
Computer: " You can not cast town portal when there are enemies near by"
Both solutions make it so you cant be cheap, and go back to town to heal every time things start to get a little rough,
without completely ruining multi player.
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If im in hardcore and I die, and didn't give consent to loot, tough @#$ ?
come on, there's no reason not to be able to set it after wards....
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I have not heard this, please tell me that was speculation, on top of the 4 player cap you cant send a tp to co op? WTF?
I wanted it to be hard, but not like that.....
That is the stupidest thing ive ever heard.
*Player enters game*
"Hi, where ya at?"
"Level 4 catacombs, you?"
"Oh, im in level 1 catacombs wp, guess il see you around then, and GL"
that = impossible to coop
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They tried with a few skills, but meh, it just didnt quite get there.
like I said before, il go buy D2 and expac all over again ( being I dont currently own a copy)
if they fix things up properly.
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why are you comparing things to stupid Torchlight? that is totally unbalanced, the alchemist any way, trust me, I tested the skills all at multiple levels, some are just.......... more useless then others, BY FAR.
Dont believe me? do your own tests, and you will go, dang, why am I playing this dumb game?
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for every 2 times I click to kill something I have to click 6 times to loot stuff,
so how about an auto loot? you can have options to just pick up gold, and magic items.
can I get an amen? you'l thank me later when you dont have to pay 20 bucks for a new mouse.
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No, I want my first death at least by level 6, none of this dont kill the player @#$$@@, make the monsters some mean rip your head off baddies, part of the fun is that it is challenging, but not too frustrating, make me feel intimidated by big giants, and fast moving critters with claws, not just, oh here comes more fodder,
this may seem like a strange request being you wont be able to chug health potions like before, but at the same time this is part of what is driving my concern, if you cant heal as fast you probably have to tone it down a bit, so balance here to still keep it challenging might be a bit tricky.
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or is it still limited to 1 skill level per level, sure there will be a cap, but can I have maxed out skills every level?
also how exactly does stats work, sure the more I attack the stronger I get, but wouldnt every barbarian be the same then?
what about life, the more I die the more life i get?
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like "uh! im going to flick my wrist and kill you".
No, thats not what an attack should look like, it should look like they are putting their weight into it, turning their torso, and shifting their weight a bit, not just , flick your forarm as if shooing a fly away.
think they might change a few things? or are we looking at the end product animations?
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im talking about, walking, talking, fighting monks, this very minute somewhere in the world, factual monks.
It would be pretty sad, if this monk in a fantasy hack, and slash game came out, and only used a few different weapons.
I dont want to have to sell every spear, and sword I find just because Monk only knows one weapon type.
Dont disappoint me Blizzard....