Quote from AudioCG
Quote from SFJake
Well, well, someone that shares my point of view.
I completely agree with you when it comes to difficulty and items.
It specifically bothers me that Blizzard openly states Inferno is "challenging". Its not. Almost nothing in the game is actually of any challenge. One could say finding those awkward builds that worked in Inferno was the challenge, but obviously "cheap builds" are out of the question, as they will get nerfed.
The game is an immense gear check and I have little love for that, if thats all it is.
And the items, boy oh boy... I never believed before the game was released, that they would miss the mark as much as they did. Legendaries in DIablo 3 are less interesting than blue items in Diablo 2.
And frankly, I really, genuinly expected higher difficulties to present new mechanics. New attacks for monsters and bosses, new patterns, new things (THAT CAN BE DEALT WITH) that challenges you and make you learn.
The only new things are elite stacking effects that become impossible to avoid or deal with. There was zero effort in the new difficulties. Pumping the stats is the laziest way I expected a big company to handle this, especially when that is ALL there is for endgame.
No. Its an action game for a reason. Why be an action game if skill barely matters? Thats absurd.Quote from Doez
Gear is the only thing that matters in Diablo games.
So Diablo 2 was absurd?
I dare you to say D2 took "skill", DARE YOU.
like i said who needs skills, use basic skill and stand in one spot, toss strategy out the window.