- Murderface
- Registered User
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Member for 17 years, 6 months, and 24 days
Last active Wed, May, 21 2014 00:26:59
- 25 Followers
- 5,545 Total Posts
- 27 Thanks
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Oct 1, 2006Murderface posted a message on d3 on the way?click, sizzle, blub blub blub, whoosh, ahhhhhh, hack hack hack, OH SHIT!Posted in: News
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Oct 1, 2006Murderface posted a message on d3 on the way?condoms, babies, and aids, duhPosted in: News
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Oct 1, 2006Murderface posted a message on d3 on the way?copy and paste manPosted in: News
my computers trippin man -
Oct 1, 2006Murderface posted a message on d3 on the way?thatll be hilarous. almost as funny as kyle saving heaven with a pspPosted in: News
that came stait outta my inbox -
Oct 1, 2006Murderface posted a message on d3 on the way?I must be trippin or sumthin hold onPosted in: News
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Oct 1, 2006Murderface posted a message on d3 on the way?hahahaha you mean kenny... hahahaha lololPosted in: News
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Oct 1, 2006Murderface posted a message on d3 on the way?It would be pretty funny if they replaced diablo with satan from south parkPosted in: News
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Sep 29, 2006Murderface posted a message on d3 on the way?while whipping is a good fetish, every day is a little much (too many scars/welts)and stabbing thats just insanePosted in: News
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Sep 25, 2006Murderface posted a message on d3 on the way?I think after all these years people have lost faith in the Diablo team creating a new game, but not me, to me the question is not if but when.Posted in: News
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I agree, arrows should travel at the speed of arrows.
I think there is room for more than one pet. Maybe several pets that use each others strengths to gain an advantage. Maybe shaman and underling pets. Your shaman would revive the underlings and your underlings would protect the shaman. I'm sure one of you could come up with a more intuitive pet mechanic, my brain is fried.
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Metal Arrows: Metal arrows that knock the enemy backwards (range and speed reduced).
Molten Metal Arrows: An arrow that melts after it leaves the bow, causes fire and phisical damage with a splash radius (range and speed reduced).
Charged Spikes: Fires an arrow with a mace like arrowhead, explodes on impact sending electricaly arced spikes flying in all directions (range and speed is severely reduced)
Hot Blob: Summons an animate blob of molten metal, which has two modes of attack. Firing smaller blobs of metal, and ramming them.
Anvil: A large hunk of metal falls from the sky.
Electro-Shock Sentries: Summons flying metaloid creatures that surround the enemy and arc electricity between each other (if you have 5 they would form a pentagram of arcing electricity)
The mana system would work normally except that you could boost your mana by sacrificing an item (melting it) the enchantments on the item would affect the attacks that are fueled by its boost.
As long as the steam punk is kept at a minimal. Make the skills look as down to earth as possible. You know what I mean?
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1 propane tank
1 pipe bomb
4 m4 clips
1 backwards sprint
Tanks are only as strong as their surroundings allow them to be.
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The specials by themselves arent too hard to deal with, but when they get together and team up on your ass it's over. Yesterday I got barfed on, toungwrapped, and pounced on while being chased by a tank (I could hear a witch too).
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Metal Arrows: Metal arrows that knock the enemy backwards (range and speed reduced).
Molten Metal Arrows: An arrow that melts after it leaves the bow, causes fire and phisical damage with a splash radius (range and speed reduced).
Charged Spikes: Fires an arrow with a mace like arrowhead, explodes on impact sending electricaly arced spikes flying in all directions (range and speed is severely reduced)
Hot Blob: Summons an animate blob of molten metal, which has two modes of attack. Firing smaller blobs of metal, and ramming them.
Anvil: A large hunk of metal falls from the sky.
Electro-Shock Sentries: Summons flying metaloid creatures that surround the enemy and arc electricity between each other (if you have 5 they would form a pentagram of arcing electricity)
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