Will skip necro due to overpopulation.
That means WD all the way in S11 for me
I've seen this build quite often now, especially on NS LBs (EU #2 uses it too).
I ran some tests with current LoN variations myself and I couldn't see clearly where MoJ/Enforcer damage kicks in. As we are lacking something like recount it's kinda hard to compare. That's why I chose to do TXIII Greed fights (only thing easy to reach and to compare imho). Result was, using MoJ & Enforcer was ~6 seconds faster on the kill than without (had similar headpiece to switch and just dropped Enforcer from gear).
If you could elaborate how those two pieces are applied here I'd be grateful.
Anyway LoN is strong but also starts to raise with paragons. Running on low is hard but getting the gear will take a while anyway.
It would have been better if you just screenshot the profiles when they had the gear active.
Also that build uses firebats as active skill for Mantle of Channeling.
Overall it's probably one of the more powerful variations with Zunimassa set. Especially as Zuni doesn't have a shoulder set piece itself. Your description is prety much the same, just swap Haunt > Firebats (Vampire Bats) to get both benefits from Mantle like Tony wrote in his build.
Maybe what you've seen are some rare snapshots from GR clears with that setup.
Don't use mantle in a solo setup. You need the heal from Coils of the first spider while batting AND the damage reduction from Lakumba's Soul Harvests.
Yes Arachyr has been buffed. That's why you'll see mostly arach players on top of the leaderboards.
Gems: Try for yourself what feels best I'd suggest. Right now I'm running Trapped/Stricken/Taeguk because I clear trash fast enough without Pain Enhancer. If I get to a point where this becomes an issue I'll switch but right now it's good. Get yourself a 25 PE (don't need a higher level here) and try all combinations. Use whatever you like most.
Keep your current ones.
Just got these gloves (right):
They have same potential as the ones I'm currently wearing, but 50-ish INT less. Plus is secondary resist, which my current gloves lack.
To spend billions chasing 50% CDMG (current ones took ~150 rerols), or to keep the ones I'm using right now?
What would you do?
No need to reroll here. It has a bad legendary roll (this comes with up to 200%). Wait for a better one for rerolling and don't waste mats here.
Sadly it won't work. Even with increased damage from Arachyr 6p the base damage from every toads rune is just way too low.
I tried something similar with spiders (blazing rune) and depth diggers in cube and the damage is just way too low even with RoE active.
If you really want to play something "out of the box" then go for it, but don't expect to reach higher greaters with it
Best option if you really want to knock that 83 down is: keep fishing! If a map pops that you don't like to play with gargs (bastion's keep, sewers etc) skip immediately. Also don't stick a full rift if you're way behind on your timer.
Just go for the good map/mob combo and burn your keys on the way. Item upgrading or leveling another caldesann will limit your push time and that won't help you.
The DoT from Pain Enhancer is not worth it and the attack speed boost for your playstyle is neglectable.
I'd use Trapped, Powerful and either Zei's Stone of Vengeance or Enforcer (for the pets) as those will buff your damage output the most.
Yes Creeping Death works. Also on Bosses. It's just the animation that dissapears after the normal time. I actually can't tell you about the dots themselves because I haven't those damage numbers available on my screen (turned off because of too much numbers on screen). That they last I can confirm as I play Helltooth Firebats currently and I only apply Haunt and LS once on a boss and I have RoE effect running the complete fight (~2:45min @ 89).
RoE does only work on spells you cast. It was nerfed when the ring got introduced with 2.4.2. Pets don't benefit from it. The ring itself tells you that if you read the legendary effect
BotT issue is no issue. Your Haunt slows enemies and therefore activates BotT. Also your Arachyr Spider Queen applies slow even if you drop Corpse Spiders. She will go and attack somewhere on her own and everything in her way will get slowed -> BotT active - win
Wormwood is what I call it the lazy man's version of playing While running lower rifts or GR it is very easy to handle as you experienced yourself already. I'd recommend Furnace again if you start running higher and getting into more trouble (elite not dieing fast enough).
I'd say below 1k paragon mainstat is more important as it still provides enough profit.
You can't have too much AD but you can have not enough plain damage output. Best way to determine this is, before rolling go and hit a high GR. If your clearing time is bad but you basically just blast the RG, you should lookout for more AD. If you're melting everything but your RG fight takes 10 minutes, you have too much AD and too less direct damage.
If I can't decide whether to roll int>AD (WD here) I track RG fight duration with that idea in mind. If it's okay (assuming RG is not one of the impossible ones) then I'd go for better cleartimes (more AD).
The decision is more easy if that one item in consideration is ancient and you have a proper augment prepared (90+). That would minimize mainstat loss in a way that's worth it imho.
I like the basic idea.
What you should remember is, that RoE doesn't buff the damage from your fetishes nor the spider queen from arachyr 2p. The only spell that gets buffed is your acid cloud.
Even spells cast from your mimics won't receive that buff.
You wrote that you can play TX fairly easy. No wonder because zuni 6p buff for fetishes is very strong plus a buffed acid cloud will do good damage.
Itemization is a bit difficult here as I don't know what your primary damage dealing ability should be. I'll write it for two parts.
Drop skill Corpse Spiders for Soul Harvest - Languish. Look for Sacred Harvester knife and Lakumba's Ornament bracers. This is the go-to equip for huge toughness and survivability. Use Zei's Stone of Vengeance, Bane of the Trapped and Bane of the Powerful to increase your AC damage output after Haunt and Locust Swarm is applied (definitely use Creeping Death passive!). Belt advice is Witching Hour.
Drop Vision Quest for Creeping Death. I know you put it there because your mana is constantly low. Drop Spiritual Attunement for Rush of Essence. After spamming a couple of Haunts your mana regeneration will be good enough to drop quite a couple of Blobs.
Drop skill Corpse Spiders for Soul Harvest - Languish. Look for Sacred Harvester knife and Lakumba's Ornament bracers. This is the go-to equip for huge toughness and survivability (deja vu? ). Use Enforcer, Bane of the Trapped and Bane of the Powerful to increase damage output of your little fellas. Belt is again Witching Hour. Drop Ring of Emptiness for Compass Rose and use Traveler's Pledge amulet. Change Locust Swarm to Gargantuan - Humongoid and Acid Cloud to Zombie Dogs - Leeching Beasts. Vision Quest -> Midnight Feast, Spiritual Attunement -> Fierce Loyality or Zombie Handler. Mana shouldn't be an issue here as you're only spamming Haunt and that usually is not burning you down that quickly.
Cube Furnace and Mask of Jeram to burn elites way faster and increase your fetish damage again.
I can't estimate how far you'll be able to play but this should help you get a bit further without destroying your idea completely
Keep me posted what you've achieved and how it feels
Yes of course use BotP/BotT/Enforcer as gems with HT/Manajuma. I forgot that - sorry.
Even if the obelisk tells us GR60 = T13 it isn't. Feels more like a little less than T12. If you can nail a GR70 in less than 5min then you're good to go. But it all comes down to map layout while looking for that challenge.
Nemesis is only an option with HT as you won't use Soul Harvest because of the chicken. If you're trying to do it with Arachyr and bats, then Coils is definitely your choice as it's quite an essential item. In normal rifts there can be quite a lot of shrines and pylons if you're lucky so I'd use Nemesis for speedfarming anyways.
Avarice Band & Goldwrap combo is useful, no discussion, but if you really looking to rush as quick as possible, Witching Hour should be #1 choice for belt. If EW is useful or not is open for discussion. Of course you can use any combination here which nets a good damage boost for your gargs as speed killing is key.
If you're really dying a lot because you lack toughness a Unity is useful. Pick a decent amulet (%cold/CHC/CHD) accordingly.
For this challenge there are a couple of things you want to have in mind:
As setup I'd go with 5p Helltooth, Taskers, Short Man's Finger, Compass Rose, Traveler's Pledge, Nemesis, Witching Hour, Manajuma's Knife and Mojo.
Let your gargs do the job (kill elites) while you're using the chicken to speed from elite to elite. Just pick up the globes and move on.
Cube should be Furnace, Mask of Jeram and Royal Ring of Grandeur.
I've done this several times now with this setup and with some patience on finding that one map you'll get it done solo.
You could also use Arachyrs but IMHO it's too squishy and you could have some trouble if the elites start to run around so you can't kill them fast enough.
Non-augmented HT should do the trick anyway. Just look for decent rolls (%garg on shoulders, chest and maybe mojo / high CHD & CHC values elsewhere) and you'll be fine.