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    posted a message on 2.0 will be live in two weeks, Wings of Valor for pre-purchase.
    Screenshot of the korean panel with wings:http://i.imgur.com/hcBTwc8.jpg
    Posted in: Diablo III General Discussion
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    posted a message on Penalties, death... where is it?
    Quote from Something92

    Quote from Doorsfan

    Quote from Auun

    Quote from daisychopper

    I can appreciate your perspective but honestly, if you want a death penalty play Hardcore.

    Speaking for myself, I already avoid dying as often as possible because dying is losing and I hate losing. And I do have friends that play really recklessly because the death penalty is a joke as-is, but it's not like they're dying every 10 seconds and continuing anyway. That's just not a very entertaining way to play.

    On the flip side, those friends all play Hardcore as well and they like being able to switch to Softcore to goof around. So while I'm not against adding penalties for death in Softcore, it's all a joke compared to Hardcore. I think you'll be much happier if you switch.

    Well.. the thing is that it is not only about death penatly (it is in majority and I do not deny that my post indicates so) but it's more like about introducing challenge to the game.

    I think personally that players are awarded too many times. There are no serious obstacles.
    I think it is in human nature to face challenges and unfotunately we can't find them in Diablo 3.

    Easy facerolling is getting boring in a really short amount of time.

    You can do self-implimented challenges to artifically make the game harder.

    Beyond that, it is none of your business wether other players are "too rewarded" or not - as their experience is not yours to judge nor ultimately affecting you in any way.

    Making the game universally harder due to players themselves who want challenges do not create them - is not a very clever idea of going about that.

    TL;DR - Play hardcore cause YOU want a challenge.

    I would disagree... I think about the last time I tried to make the game "harder" for myself.. The entire time I thought "Ya this is harder, but it's so ineffective compared to what I could be doing..."

    I think if you put people in a position where they themselves have to choose to make the game harder, they will almost always choose the easier way, and why not? If i'm going to play this game, I want to be as efficient as possible.

    If they simply made the game harder in general, I think that would be a fantastic idea! If you don't like a challenge or having to put much thought behind your button mashing, then sure, you can turn down the difficulty or something to make you happy! On the flip side, if you thrive off of that near-death experience and team strategy and whatnot, you can play the top of the game, Torment VI.

    I think that idea would reach to the most people... and makes the most sense in the mindset of what a game like Diablo should be. If there is no challenge the game will have no replay value, and will quickly turn into what it is now on live, a button mashing, I'm-too-bored-to-play-so-I'll-bot, game.

    I couldn't agree more. That's exaclty my point. I am afraid that RoS will turn into the thing that's live now.

    Hopefully something would be done. I hope so.

    Quote from maka

    No death penalties makes defensive skills (especially certain ones) basically pointless in SC. That's broken. Who's using Ignore Pain in SC?

    Ignore Pain, Inner Sanctuary, Caltrops, Mantra of Evasion, Mantra of Healing, Mantra of Retribution, Horrify, Mass Confusion... and so on.

    PLUS Every defensive rune of EACH skill.
    Posted in: Diablo III General Discussion
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    posted a message on Penalties, death... where is it?
    Quote from pr3ach3r

    wow nice, I get a warning or some shit over "trolling", when the same reply got me upvotes a couple of days back. Hey zeroTM or whatever the fuck, maybe you had a bad day or something but that's no reason to take it out on a casual like me.

    This blizz bootlickin site won't see me anymore.

    How about being nice? a smile or good manners are always repaying.

    P.S it was me who reported you. Have a nice day.
    Posted in: Diablo III General Discussion
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    posted a message on Penalties, death... where is it?
    Quote from daisychopper

    I can appreciate your perspective but honestly, if you want a death penalty play Hardcore.

    Speaking for myself, I already avoid dying as often as possible because dying is losing and I hate losing. And I do have friends that play really recklessly because the death penalty is a joke as-is, but it's not like they're dying every 10 seconds and continuing anyway. That's just not a very entertaining way to play.

    On the flip side, those friends all play Hardcore as well and they like being able to switch to Softcore to goof around. So while I'm not against adding penalties for death in Softcore, it's all a joke compared to Hardcore. I think you'll be much happier if you switch.

    Well.. the thing is that it is not only about death penatly (it is in majority and I do not deny that my post indicates so) but it's more like about introducing challenge to the game.

    I think personally that players are awarded too many times. There are no serious obstacles.
    I think it is in human nature to face challenges and unfotunately we can't find them in Diablo 3.

    Easy facerolling is getting boring in a really short amount of time.
    Posted in: Diablo III General Discussion
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    posted a message on Penalties, death... where is it?
    Quote from Rayden_Weiss

    I don't like the idea of losing experience upon death...

    But man... I remember back in D2 when we had to run like a freak to get the equipment from body.... It was really fun...
    See a party member die and see his body falling in a splash of blood....and you had to lure monsters away so your friend could get his body back....

    It would be AWESOME to have this system back on D3!

    Running like there was no tomorrow, naked, through thousands of Hell Bovines, praying to not get hit (cuz you would die instantly)... That's a scene I will never forget.

    Exactly!

    The thrill was awesome. You had to be flexible, to achieve success. I refer to either gettin your body/gear back or slaying difficult monsters.
    Posted in: Diablo III General Discussion
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    posted a message on Penalties, death... where is it?
    Quote from pr3ach3r

    Firstly, http://sd.keepcalm-o...ur-mouth-21.png

    Secondly, you want punishment? Slap yourself really hard after dying, or play hardcore.

    All best!

    It could have been predicted that casuals would whine about introducing some serious gameplay that requires some effort ;)
    Posted in: Diablo III General Discussion
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    posted a message on Penalties, death... where is it?
    Quote from Shkacas

    Hi everyone,

    usually I am just a passive forum reader, but after reading this Auun's post I even created Curse account in order to sign in and express how much I agree with him on this topic. Yes, at the moment we have small penalty for dying in Diablo 3 - gold, that we have to pay to repair our damaged gear. But it is nothing compared to all that is mentioned above. So players loosing so much thrill and excitement.

    Lets gather as much positive comments or at least start a proper discussion here in order for Blizzard developers to somehow react on this.

    Thank you, and sorry for my poor grammar since english is not my first language.

    Thank you so much for your support and agreeing with me :) I appreciate that.
    Posted in: Diablo III General Discussion
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    posted a message on Penalties, death... where is it?
    Quote from Pietrak

    Well... on launch there were enrage timers on elites, elites healed to full if you died and the penalty for dying was an ever increasing time you had to stay dead.

    It annoyed the crap out of the community mainly because all that was so un-Diablo. So they threw it away. I wonder how this spoiled community would react to the Diablo 2 death model.

    I personally didn't like the experience penalty, the whole thrill of retrieving my body was enough for me :) But this wouldn't work in Diablo 3. In D2 our characters could actually damage something with no gear on (especially the casters) and survive a hit, in Diablo 3 when you are naked you are absolutely nothing.

    You're right.. unfortunately the community is spoiled with being rewarded all the time.
    I have no idea how to introduce challenges once again. Well I just propsed the model from Diablo 2, but it may not be well welcomed by players.

    Enrage timers are actually un-Diablo, that's right. I think the retrieving body would be enough along with gold loss.

    But for Gods.. not respawning in the same place where you died without any penalty!
    Posted in: Diablo III General Discussion
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    posted a message on Penalties, death... where is it?
    What's the point of having different difficulties, when you are practically invincible and constantly awarded?
    There's no challenge. Period. You are able to beat Torment VI champion pack, even if your gear is not good enough. It will take longer, bu u can just respawn (at the same place, where you died!!!) and continue decreasing monsters' health.

    D2 model of death penalty was good, because it THRILLED you to get in trouble and die.
    You were trying to save your character as much as you could, thereby people were investing in Vitality/Armor/Dmg reduction etc.

    That's the thing that D3 lacks. D3's point is to pew-pew and focus on dps, because the only thing to achieve is to stay alive longer (for your comfort) rather than not dying.
    D3 bombards us with rewards.

    There is need for inconvenience, because people like challenges.

    Just take a look how it was in D2:
    You entered a room with hard monsters, suddenly realize you're in trouble and it was like NOPE NOPE. You just fled instead of charging and deal as much damage as you can until you die.
    D2 forced players to play with a strategy (I refer to customization of gear, playstyle, everything).

    Let's assume D3 had the same death penatly as D2 i.e: Losing gold, you're naked and have to retrieve body, and you lose experience.

    Why death penalty would completely change D3 and make it better game?
    1. Difficulties would matter.
    If you'd be just too weak for higher difficulty, you would first seek for better gear. Higher difficulties won't be accessible for weak players. And yes, that's a good thing.
    You'd have to run for your body and if you manage to get the body, good for you, you may try to beat them again. Otherwise, you're just too weak and deal with it. Try to develop your character, increase its survivability.

    2. It would impede trade and economy
    People would seek for particular gear among different players to make their gear better.

    3. High paragon and loss of exp
    The death would be even more scary, because high paragon players would lose the time they sacrificed for exping.
    => again impeding trade and development of character

    4. Strategy
    When I was watching Kongor playing for the first time on Toment VI, while beating Diablo or Adria on Torment II, people flooded in chat "great. now it looks more like Diablo". Why? Because he was RUNNING from the boss and he was scared of it.
    Right now it looks like a normal tank/spank. Just look how people are fighting Azmodan. Can you still remember what are his abilities?
    Remember when you ran all over the Chaos Sanctuary, because you were afraid of Diablo's abilities?
    It look exactly the same when he was playign RoS beta for the first time. Well.. Kongor then discovered bugged Haven's Fury... and the magic disappeared.

    Even sole gear retrieve would have similar effect. Death would matter and people wouldn't like dying in the middle of a bounty run and close the game to get the body back without running.
    Suppose you died when you nearly finished every bounty and you're about to get the reward for doing all.

    It'd like to read your thoughts on this. I think this game lacks this feeling, lacks challenge.
    People only invest in dps and more shiny effects. I liked the dilemma i had to made in D2. I had to sacrifice one thing for another. Test it out and then decide. I proved hereinafter, that death penalty make sense and it would impact positively not only the whole feeling of the game, but encourage to play with tactics, encourage trade, and the most importantly encourage investing in survivability builds and items.

    inb4: No, I won't go play hardcore, because taking into consideration what I've just written, it's not equivalent.
    Posted in: Diablo III General Discussion
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    posted a message on What will you do when RoS comes out?
    I have this dillema. On the one hand I would like to discover the new campaign when the expansion comes out, but on the other, I love crusader class, but I would have to start over and make my way to the Act V.

    Were you thinking what will you do when you finish installing expansion?

    Maybe your choice will help me to make mine :)

    If you have different scenario than provided in the poll, please leave a comment and describe your plans.

    Thank you in advance!
    Posted in: Diablo III General Discussion
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    posted a message on DiabloFans Calculator Build Contest (ONE POST ONLY)
    Auun's Monk PvE Build

    I've chosen Monk, because I find this character to be really entertaining for the first playthrough, thus this is my favorite class. This build is focused on AoE damage along with blinding enemies. Whole combat concept is detailed hereinbelow.

    Link to the official calculator: http://eu.battle.net...ZRYf!ZYd!aYcZcZ

    Active Skills and Runes:

    1. Deadly Reach
    Project lines of pure force over a short distance for 100% weapon damage. Every third hit extends out 25 yards.
    Piercing Trident - The second and third strike of the skill have an increased area of effect.

    2. Exploding Palm
    The first two strikes in the attack deal 100% weapon damage. The third strike causes the target to bleed for 50% of weapon damage as Physical per second for 3 seconds. If the target dies while bleeding, it explodes and deals 30% of the target's maximum Life as Physical damage to all other enemies nearby.
    Impending Doom - Increases the duration of the bleed effect to 5 seconds.

    3. Dashing Strike
    Dash quickly at the targeted enemy or location, dealing 80% weapon damage and rooting the target for 1 second.
    Blinding Speed - Receive a 20% increased chance to dodge for 3 seconds.

    4. Cyclone Strike
    Pull all enemies within 24 yards towards you followed by a furious blast of energy that deals 150% weapon damage as Holy.
    Implosion - Increases the distance enemies will be pulled to 34 yards.

    5. Blinding Flash
    Create a flash of light that blinds all enemies within 20 yards for 3 seconds. Elite monsters will recover early but will suffer a 30% chance to miss with attacks.
    Faith in the Light - For 3 seconds after using Blinding Flash, all of your attacks are infused to deal 30% additional weapon damage as Holy.

    6. Mantra of Retribution
    Recite a Mantra that causes you and all allies within 40 yards to reflect melee damage back at enemies, dealing Holy damage equal to 40% of the damage sustained. Lasts 3 minutes.
    For 3 seconds after activation the effect on you is increased to 80% of the damage sustained.
    This is a Mantra. You can only have one Mantra active at a time.
    Transgression - Mantra of Retribution also increases attack speed for you and all allies by 8%.

    Passive Skills:
    Guardian's Path
    While dual-wielding, you gain a 15% chance to dodge incoming attacks. While using a two-handed weapon, all Spirit generation is increased by 25%.

    Transcendence
    Every point of Spirit spent heals you for 118.6 Life.

    Exalted Soul
    Increases maximum Spirit by 100. Spirit fuels your defensive and offensive abilities.

    Combat Concept and Summary:
    Firstly, Deadly Reach for this build is universal. It will be the basic attack that will fuel the resource. While the character is at full of spirit, we may proceed the "main" combination.

    1. Dashing Strike is meant to quickly get into the centre of foes' group. The rune provides a dodge chance, which will reduce the damage taken during the combat and on arrival.
    2. Then we use Cyclone Strike to pull all enemies to us and strike them by the way.
    3. Then immediately blind all of the foes with Blinding Flash .
    4. After blinding the group, we quickly hit mobs with Exploding Palm three times.
    5. Then we take care of the rest with Deadly Reach, while two of the monsters bleed from Exploding Palm. If they die of the bleed effect, we gain profit in damage.
    6. Mantra of Retribution will provide damage reflection and burst to the attack speed.

    To sum up:


    Thanks to the Transcendence passive, Cyclone Strike and Blinding Flash will provide a huge amount of healing, in case of a strong group of monsters or any other accidents. The reserve of spirit (provided by Exalted Soul) allows us to heal whenever we want by using one of the spirit spenders.

    If the group is too strong for this type of combat, we can easily get away using Dashing strike and kill them with Deadly Reach, which will keep the monsters at distance.

    I hope you enjoyed my build :)

    Best Regards,
    Adam
    Posted in: Diablo III General Discussion
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    posted a message on Your ideal Enviroment when diablo III is released?
    I wasn't really thinking about it, but when I read that you are going to have a pizza.. that's fantastic. So be it - pizza with pepperoni and extra cheese :) yummy. Then 5l of mineral water (i don't drink soft drinks).
    Of course I'll lock the door, tell my friends and family that i'm going to be unavailable for like.. a week at least :D I really hope that my all exams will be passed by then. Can't wait to get my CE. It's like a dream fulfilment ^^
    Posted in: Diablo III General Discussion
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    posted a message on New Items Have Been Posted
    Bashiok said that the website wouldn't show the final content anyway. Nevertheless, It's nice to see some new icons and texts :)
    Posted in: Diablo III General Discussion
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    posted a message on Quest items
    I've seen that there are no quest items in Diablo 3 like we had in Diablo 2 (ex. Scroll of Inifuss, Horadric staff) For instance in Diablo 3 Beta we don't really pick up Leoric's crown to complete the quest. We only have journals, books that are read when you pick them up.

    I know that Blizzard is really close to the idea of "having available space in the inventory as much as possible", but don't you think that quest items were kinda cool?

    Now you just click on the altar and it's done. You deliver an invisible crown, and place an invisible crown on Leoric's head.

    Wasn't Mephisto's soulstone an awesomeness when you first defeated him? There was this tangible feeling that you've actually picked it up, delivered to the forge and detroyed it.

    What do you think? Should Blizzard take back the concept of quest items in the inventory?
    Posted in: Diablo III General Discussion
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    posted a message on If You Could Import One Class From D2, Which Would You Save?
    Definitely Necromancer. However, I wouldn't import all of the skills that D2's necro had. I didn't like the concept of curses, so I'd replace them with some other ranged black magic damage dealers. Summoning zombies and skeletons would be awesome. I really hope they will introduce necro in the first expansion.
    Posted in: Diablo III General Discussion
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