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    posted a message on RIP Heal/SC Monk in 2.4

    Blizz confirmed for outsourcing Game Design to 12 year olds.

    Posted in: Monk: The Inner Sanctuary
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    posted a message on So...Monk

    I love how people keep saying good riddance on the Healer nerf without actually thinking it through.


    First of all, I agree the heal amount was absurd and needed a nerf, but not nearly as much as a complete wipe with extreme prejudice as Blizz is doing.

    People don't realize their progress so far (in terms of grift pushing) was only possible because of the Healer. Some idiots even go so far as saying pushing grifts will now require skill. It's obvious they actually haven't played high grifts (83+) themselves. When you reach that high of a grift level, without a Healer, no amount of "skill" is going to save you from everything one-shotting you by surrounding you with arcanes and frozens. You get nicked ONCE, you are down to < 10% Life, you start to run away, you get hit again because you are in density. Your cheat death triggers. You use your "skill" by not going back in to density like an idiot. You start to kite. But it's not like the grift is all of a sudden empty. You WILL get breathed on again, and you do. You panick and spend potion for the pathetic heal amount. Touched again, game over.

    Make no mistake, life regen is absolutely essential.

    Posted in: Diablo III General Discussion
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    posted a message on RIP Heal/SC Monk in 2.4
    Quote from SadoSpawn»

    I'm really curious about how people are supposed to survive in high GRs without a heal monk.
    The heal monk took the place of perma CC builds, so what do we do now?



    This. While I agree the amount of healing was absurd, they could've toned down the nerf a little bit, instead of completely killing it (even more so if we lose the Mantra bonus in the Innas redesign).
    People keep cheering like idiots that Healing monk is dead, without realizing their progress so far could not have been reached without the Healer. Even some say that it will now "take skill", obviously never actually played high grifts themselves.
    In high enough grifts (83+), no amount of "skill" or the pathetic IP mitigation is going to save you. Life regen is absolutely essential to progress.

    Posted in: Monk: The Inner Sanctuary
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    posted a message on near deat expirience doesnt always trigger

    I've experienced this before. I always just assume that I might have gotten one-shotted. But I mean this is in high GRs where things really can one-shot you. I don't know the level you are fighting Belial at but judging from your gear you have very low Vit and no mitigation, if you are playing T7+ it's very possible you are getting one-shotted. SC is supposed to be squishy (add to that you don't even have the build complete).

    Having said that, this "double-one-shot" doesn't happen enough for me to be that concerned.

    Posted in: Monk: The Inner Sanctuary
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