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    posted a message on [Era 6] World #1 in 2, 3 & 4 Players
    Quote from Kallizk»

    Quote from Chewingnom»
    Adding to that, we put a lot of time into pushing the highest greater rifts tiers possible with the biggest achievement of clearing the first and only GR130 in this 2.4.2 patch.

    Maybe i didn't get your statement right but the 130 clear was obviously made before 2.4.2 patch hit, since twisters now despawn.
    Other than that gj (and alot of patience) with the clears. ;)
    Obviously, my mistake sorry :P
    Posted in: Diablo III General Discussion
  • 2

    posted a message on [Era 6] World #1 in 2, 3 & 4 Players

    Hello, this is Chewingnom from <WQW> Quantum Warriors on EU server. I just wanted to share with you all our World #1 clear videos along with the post from my mate S0RRY :

    Era 6 is ending soon, so we decided to set our videos of World #1 in 2, 3 and 4 players available to the public. As a team (LouLou, Chewingnom, Hustle and S0RRY), we have put many hours into theorycrafting, defining the metagame, developing the best setups and the best playstyle for this patch.

    Adding to that, we put a lot of time into pushing the highest greater rifts tiers possible with the biggest achievement of clearing the first and only GR130 in this 2.4.1 patch. We hope our videos can show our dedication to the game and maybe motivate some of you to push harder in your own greater rift attempts.

    Have fun watching and see you in Season 7 ! :)

    Era 6 GR121 2man World #1 : https://www.youtube.com/watch?v=Ko3xaJUtLYE
    Era 6 GR127 3man World #1 : https://www.youtube.com/watch?v=1EQe6D5Qt64
    Era 6 GR130 4man World #1 : https://www.youtube.com/watch?v=b0rSPjSR7dM

    PS : I thank LouLou for being so patient in his role as Twister machine, Hustle for being the best at stacking toads and Chewingnom for never missing any mobs on a map and making + uploading the videos.
    <WQW> S0RRY



    Thanks everyone ! ;)

    Posted in: Diablo III General Discussion
  • 0

    posted a message on GR120 4P 13:38 (EU #1 NS) with Crusader !

    Just read this topic ! Thanks for all your kind comments especially Bagstone for your enlightened analysis ! :)

    Posted in: Diablo III General Discussion
  • 3

    posted a message on GR120 4P 13:38 (EU #1 NS) with Crusader !

    Hello, this is Chewingnom from the clan <WQW> Quantum Warriors on EU.

    Youtube Video of the clear is now available ! https://youtu.be/HNSFSg6sQe8


    As you can see the map is quite insane, which is pretty much needed at that level. We actually failed a lot of GR by less than a minute, sometimes without conduit, sometimes without power... We could have done a way better timer on open map like Arreat Cave even with a slightly worse mobtype. We also encountered alot of lag spikes on this clear sadly. But it doesn't matter in the end, a clear is a clear !

    I'm writing this post because I wanted to share our GR120 4P clear on EU NS (EU #1) (Just done tonight!) with you. You will think that we are just some high paragon guys fishing for a good rift... But I share this clear with you because this is not exactly the case. We actually replaced the Support Monk by a whole new build that I'm thinking about since 2.4.1 PTR (And even back in 2.4) : The Heal Crusader.

    You will say "Nothing new, a lot of people have theorycrafted Support Crusader builds since 2.4". Indeed, since 2.4, there is alot of Support Crusader builds here and there, but none of these builds had the potential to be part of the metagame, mostly because the monks spot is the only viable spot to be replaced by the. Thus, I came up with a Crusader build able to replace the Monk and capable of GR120+.

    After alot of brainstorming I finally found a build that was actually worth to try a few weeks ago. So we made a few tries and cleared GR115 pretty easily (You can see it here). After some more tests in GR119/120 and some builds adjustements with my mates LouLou, Hustle and S0RRY, we felt it was clearly viable and we decided to just do it. Our sweet mate S0RRY who was playing Monk switched to Crusader and he actually learned the gameplay really fast ! :)

    Setup Used :

    ET Wizard : LouLou
    Support Barb : Chewingnom
    Support WD : Hustle
    Support Crusader : S0RRY

    Clear/Leaderboards screenshots :

    Clear Screenshot

    Leaderboards

    Some hints :


    • The Consecration + Inviolable Faith healing has alot of potential so you can compensate some of the toughness loss quite easily (Blur Passive + Ghost Trance BBV).
    • The Sweep Attack packing is insane for Pain Enhancer and Area Damage in high density maps, especially with a static DPS like Twister Wizard.
    • The Critical Law is a great DPS buff along with Resolved Judgment. Though, the problem with Judgment is that the Crit Buff doesnt work on CC-immune mobs, so the uptime is not that good sadly.

    The potential :

    We think it can compete with Support Monk in high end pushing (Likely 122+). I can see Support Crusader and Support Monk being equally viable in the 4 players metagame, Support Monk is in my opinion the safe way with no surprise while Support Crusader is the risky way with opportunities to really shine, more potential. Risky, indeed. Toughness is not a real issue in most cases but some bad elites combos can be hard to survive with a Crusader. Monk is still more consistent for toughness.

    Why can it be worth it to play Crusader? Alongside the Critical Law, the main advantage for the Heal Crusader is Gathering Sweep. The more density you have, the more the Crusader will buff your DPS by sweeping mobs. More mobs into PE and ET range, more ET breakpoints, more AD, AD more efficient...

    Still, it is very hard to quantify the DPS gain from the Sweep Attack, but playing Crusader is allways a ~5% DPS buff even without Sweep Attack and with Judgment poor uptime taken into account. But, the DPS potential due to Sweep Attack can theoretically be so insane in « dream maps » that it can justify to drop the Monk if you are at your DPS ceiling. In the end, my opinion is that you will have to decide what's best for your group and what you prefer to play.

    Note that I'm only talking about the 4 players metagame here. The toughness buffs from Monk are likely mandatory in 2 players and 3 players (With the current Twister build at least, but the concept of Tal Rasha 6P is mostly locking the Wizard build anyway). But maybe we just didn't think enough about it!

    The build :


    How it works :

    I gave up the Roland 6P (250% Attack Speed Bonus) that I tried back in 2.4 to get the Roland 2P (Cooldowns Reset with Sweep Attack) along with the Akkhan 4P (50% RCR while in Akarat and 50% CDR on Akarat) instead.

    One of the keys of the build is to use the Akkhan's Addendum in the Cube Weapon Slot which gives you Prophet Rune (150% Armor & Cheat Death Proc) and Embodiment of Power Rune (+5 Wrath Regen) of Akarat Champion and allows you to take Rally Rune.

    The Rally Rune is basically resetting all your cooldowns when you use it. One of the other keys to the build is Akarat's Awakening that will reset your cooldowns everytime you block, as with both Justice Lantern and Hold Your Ground Passive, you can be block-capped. Thus, all of this will allow you to put down alot of Consecration very fast and will also allow you to handle your cooldowns and Zodiac ring procs easily, giving you enough freedom to focus on sweeping mobs.

    The gameplay is quite obvious and simple : You have to stack Consecration on the floor to get healing, while Sweeping mobs wisely (No mindless spam) into the Twister range. Always use Consecration and Law just before using Rally Akarat (which will reset them) in order to enhance your Consecration Stacking and Zodiac Ring Procs.

    You have to use Judgment wisely too, because it roots enemies, you have to figure out the best way to use it : Only on the mobs already stacked with Gathering Sweep into Twister Range, right before an Arcane CoE... Condemn is still very useful to pack density and sometimes keeping it together but Shield Glare may likely be a viable option to get 20% damage buff.

    Conclusion :


    It seems to me that the build is pretty strong in its current state and may likely be the best group setup while fishing for a dream map in high endgame. The coordination of the group and the teamplay is likely way more difficult to master than with a Monk though.

    Remember that the metagame is never settled in stone and copy/paste builds from Rank 1 guys doesn't mean you are playing the best setup (Or the only viable setup). There are so many build-possibilities, so many group synergies that maybe nobody thought about yet, that you can't just say "If Rank 1 is playing this, it is the best build/setup, no matter what". No.

    Thus I wanted to thank my mates LouLou, Hustle and S0RRY who are very smart/good players and always want to try out new builds and group setups. Thanks guys, keep up the good work :)


    <WQW> Chewingnom

    Posted in: Diablo III General Discussion
  • 0

    posted a message on [2.4.1] New Dmg / XP numbers and what they mean for Season 6

    Paragon is at the moment the core of the game and if there wasnt a main stat bonus for each level, almost nobody would play D3 anymore. There is no real solution I can see except one :

    • After P2000, paragon point only gives you 4 mainstat instead of 5.
    • After P3000, paragon point only gives you 3 mainstat instead of 5.

    This could lower the power gap between low and high paragon, and still keeping an interest to grind paragon to be more powerful, just like the Caldesann.


    On the other hand, killing nobossruns by giving more XP for the RG kill and the quest reward is a great idea imo, nobossruns are obnoxious, it's just some sort of clever use of game mechanics to get more XP by giving up everything else (Loots, shards, gems upgrades). We need to get rid of nobossruns.

    Posted in: Diablo III General Discussion
  • 0

    posted a message on BlizzCon 2015 - Diablo is dead
    • Rebirth to Seasonal : Almost useless, can be eventually useful for casual players who wants to try season, that's all.
    • New Stash : I'm not really in need of this, I will just stack more useless items, but it's still cool to see this finally issued, and the implementation as a reward of season journey is not that bad I guess.
    • Buff Bar : Just a joke, poor implementation.
    • Empowered Greater Rifts : We will use use it at least a bit for sure, but it's not a great idea, I'm actually sitting at 230b gold in S4 and my Hoarder Gem is lvl 0, I never used it. And developers said that players with too much gold are farming vaults and using a lot the hoarder gem... They know their game at competitive level for sure...

    I guess the reworked sets will be cool to test, maybe some new impressive builds in next patch. But anyway, we didnt heard a single word about the two major issues of the game right now :


    • Paragon ? All competitive players will be around paragon 2000 by the end of the season, and most dedicated players will be 3000+. So even between competitive players, the gap is becoming bigger and bigger. Just make a more exponential XP curve which begins at Paragon 1000 and recalculate the level of everyone on this new XP curve, it should be really simple to implement and it will reduce this insane and absurd gap. Alongside a new XP curve, one paragon point could only give you 1 or 2 primary stat instead of 5 which becomes totally absurd at paragon 2000+.
    • Lags ? The lags just prevent us from playing the game. We cant play the builds we want to, we cant test some new interesting stuff, just because of the lags. The developers didnt noticed that there is not even one single Wiz or Helltooth WD in high GR even if they seems good in solo ? Its just retarded that we have to play around the lag to develop the meta. And even with a "not-too-laggy meta" we have to play carefully to avoid lags as much as possible and playing when there is as less people as possible on the servers... Seems to be the biggest issue of the game to me.
    Posted in: Diablo III General Discussion
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