Quote fromRune section updated to clear up some confusion.
Ohh, that makes more sense. I like it.
Quote from "Daemaro" »Rune section updated to clear up some confusion.
Quote from Micate
My one complaint is in the blackness of the blue orb. If the red is supposed to be all dark and hatey, the blue should be swirling with lighter, more peaceful white(although still be mostly blue, again something it is not), not be even darker than the red.
Quote from Don_guillotine
Well, people have different opinions. You can't please everyone, and as such you have to make choices that will at the end of the day piss some people off. And I think the "HC Diablo fans" group of people isn't that homogeneous. I would consider myself a HC fan as any, but I can see the good side of the automatically assigned character stats.
The thing is that most of the fanbase haven't played the game and won't be playing it before the actual release. As such, people only know how things were back in DI/DII and to every change there is a loud group of people resisting this change with a knee-jerk reaction. Probably because they cannot play the changed version and as such cannot compare the two. Old ways are better and stuff like that.
That would also be pretty sweet. Maybe we will see all of these effects in that same skill through different runes.Quote from ScyberDragon
I'm still hoping for a trap that pulls in targets. Maybe it shoots out an electric barb and pulls the target in while electrocuting them.
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Damn.. I just figured your avatar is that parasite that eats the fish's tongue and then sits there to replace it..
Anyway, Skyrim will be massive.
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This one wins.. The only one i thought was funny.
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Or, you could have it like it is in the Wiki now on the side but stack them vertically, for example:
Barbarian
*image*
WD
*image*
Wiz
*image*
DH
*image*
Monk
*image*
Statistics
etc
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Modding can be a great thing being limited only by the users creativity and dedication, just take a look at Half-Life. There are countless great mods there and even one Half-Life mod became one of the biggest games in PC history (Counter-Strike). Even with a simple map creator, Wc3 has spawned another game, Dota, which is also one of the most played PC games which has also led to Dota clones that is starting to become it's own genre. Hell, you could even argue that the skill-rune system in D3 was inspired by the Dota item "Aghanims Scepter".
I can only imagine what the Diablo 3 community could do with a simple map creator like the one in Wc3.
However, I do see how mod support could make Diablo 3 more vulnerable to hacks, dupes and what not.. Not to mention the implications that the RMAH puts on the whole issue.
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DH: Strategising with traps, Vault, even bombs that have physics to them.
Wiz: Although it iiiiisss basically just an aoe slow/freeze, the time bubble looks and feels pretty damn cool and will allow for some pretty sweet game-play and tactics.
Monk: Combos? Hell yeah.
Barb: The Fury resource system really intrigues me, being more powerful the more you attack.. Also, the skills that draw enemies closer to you for further massacre sounds like a lot of fun.
WD: ??
Maybe I'm just missing something..
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I don't know man. Maybe they make the mistake to assume that their fans have something better to do with their days than sit at home being pissed at a game company
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The delay is fine by me though. If there is work that has to be done on the game, then there is work that has to be done on the game.. Simple as that.
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Ohh, that makes more sense. I like it.
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I do think, however, that you should know the rune color before you place it into a skill, but still be attuned to the skill when you place it. And when you place it it should get the item Affix + Prefix so you will still always be on the hunt for a better rune.