- mi1ooo98
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Member for 14 years, 2 months, and 14 days
Last active Fri, Mar, 12 2010 21:50:31
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Mar 4, 2010mi1ooo98 posted a message on Weapons, Pick Your Poisoni liked it in diablo one. a warrior could carry staff of acopo but it clearly wasn't as good for him as it was for the sorc.Posted in: News
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No not really. I'm not counting bowzon since it was not a good enough pvm to count. but only the ones i listed. the problem isn't what type of damage it is. It's about what melee builds have to run deep into combat/monsters to get hits and what range builds have that is over this. You can not say that physical damage is worse because it's just way to diverse of a game when it comes to monsters. Although i do agree with you about vengeance paladin > bowzon. But that wasn't really my point.
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In Diablo II LoD Ranged such as cold/fire/light Sorc, javelin amazon, and trap assassin. All could have intermediate items and still kill large groups of monsters fairly efficiently providing they werent immune of course. An example of this is the javzon holding titans, a good javelin and not that hard to obtain through trade. The trap assassin of course had it easy when it came to killing monsters. she didn't even have to alert them that she was there untill the lightening was zapping the crap out of them. wind-druid is semi ranged but would almost say he was melee considering he had to get in an opponents face to kill them but was tough as due to his pets and hurricane. But as for actual melee characters that had to actually 'whack' the other monsters such as Barb, Zeal pally, Smite pally, etc had to have Great/insane/expensive items to have effective and efficient killing execution and speed compared to other characters.
Generally all i'm saying is in Diablo II LoD takes longer for a melee character to run into combat and as he is running into combat he has to cop with ranged damage and once he is in combat he has to cop melee damage. Ranged characters didnt have to cop much melee damage because they could kill them off before the melee damage could reach them or simply run back and shoot again. but melee characters obviously can't do this. So if the risk of death is greater of a melee character(not counting the tanky they are) the reward should be larger to balance it out and also taking into account the characters toughness, although melee characters were generally tougher is still wasn't tough enough so be balanced compared to the good ranged characters. Also ranged has more seconds of attack. they can start attacking before the melee characters since they don't have to be as close.
I know this is debatable, could just refer to barb has jump, pally has charge etc, but in general i didn't think it was balanced for mid level items at all. Note i'm just going over how it was Over all in diablo II LoD imo.
Who is worried in Diablo III about ranged been favored against large groups of monsters. I'm just worried they're going to not balance range and melee. Melee should be greater amount of damage per second apposed to range in my opinion.
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Blizzard i ask you in the nicest possible way.Please Hurry up.
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