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    posted a message on Patch 1.0.8 Datamined Info - Blizzcon, Scheduled Game Maintenance - 05/07/2013, Full PTR Patch Notes Roundup

    DiabloFans Quote:



    Achievement
    • BlizzCon2013_Title_Tag - Take a Look at Banner (Could be temp name)


    http://www.youtube.com/watch?v=f7WAy8ENJ2Y
    Posted in: News & Announcements
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    posted a message on WD class mandatory skills for inferno - unlike the rest?
    Quote from GladHeHasBeta

    Quote from Junotekh

    blue line is faster.

    this^. *gasp* why? because its faster to walk around the wall UNIMPEDED then have to chop your way through the wall on the shorter line. herpderp. like i said. i NEVER said the wall was able to be walked through at the same pace as walking around. i said they might be able to walk through it much slower OR hack their way through it. either way (like i said, again) its faster for them to walk around it to which this video proves neither my theory or yours.

    There's a rune for Wall of Zombies that causes it to slow enemies. Therefore we can be assured that the base spell (which is seen in the video) doesn't slow them. You watch 3 monsters walk along the wall, die by it, and never once attack the wall, yet you still assume that the wall can be attacked. The only thing this video proves is that the wall can't be walked through, which has been my point since post #2 of this thread. It's a wall.

    As an aside, your condescending memes don't strengthen your argument.
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on Tall Grass
    Quote from aldrek

    What video is the grass in? I can't find it.

    Quote from Valkray

    i too would like to know what video your talking about. maybe i can see something worth a look.

    http://us.battle.net...active/serenity

    Gonna have to go ahead and agree with the OP, it looks pretty shitty. :/
    Posted in: Diablo III General Discussion
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    posted a message on WD class mandatory skills for inferno - unlike the rest?
    Quote from Chewzilla

    Wall of fire argument = stupid, fire isn't solid, zombies are.

    Damn, beat me to it.

    D3maniac, throughout this thread, you've consistently argued each and every point with "lol, you're retarded, I can't believe I'm arguing with these kids, lol so stupid" while rarely addressing any actual arguments made against your point. We're over 170 posts now and you're still the only person who's called another poster a retarded child. Do you think that lends credence to your argument? If you want anyone to take your opinion seriously, try respecting theirs first. No one has a problem with the fact that you have your own opinion. We all think it's wrong and we're trying to present our opinions so that you can see why we disagree with yours, but no one has said you're stupid for having a differing opinion. You're still the only person who has resorted to name-calling. Think about it.
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on WD class mandatory skills for inferno - unlike the rest?
    Quote from d3maniac2012

    4-5 people on a random D3 forum disagreeing with me is hardly "everyone". considering during this argument i got RL opinions from about 14 other people. posted it on FB and 7 other people on there. and every single one agreed with me and said it was common sense. and none of them were 16 which is probably most of the people disagreeing. regardless of how old they say they are. so i know I'm right. i really dont care what random troll kids on a D3 forum say, lmao.

    Pretty sure he meant everybody who entered the thread. Not everyone on the site.

    Anyway, I asked like 20 of my friends and they all said "lol he's a newb what a newb" and then I called my incredibly gorgeous girlfriend and she said I was totally right and the fact that I owned some newb in an argument on a video game forum really turned her on. It was awesome.

    See? I can make shit up too!
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on WD class mandatory skills for inferno - unlike the rest?
    Quote from d3maniac2012

    ah but its not pure speculation. its backed up with facts about the skills and how they work. much less speculation then "zombie wall makes you LEET".

    The entire premise of this thread is pure speculation. There's no way to know that pet skills will be mandatory for Inferno without having played in Inferno without them and miserably failed.

    Also, I never argued that "zombie wall makes you LEET." I simply pointed out that it's a CC spell that you didn't include in your list of "Skills for surviving" in the OP. Are you really arguing that Wall of Zombies wouldn't help you survive?

    The only video we've seen (that I know of) featuring Wall of Zombies is the original announcement trailer, and there's nothing there that would lead me to believe that enemies can walk through it.
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on WD class mandatory skills for inferno - unlike the rest?
    Quote from d3maniac2012

    WD skills for surviving WITHOUT pets, yes these can be runed to make them better or have less of a cool down but not so much better to make them worth not having zombie dogs or gargantuan. not even close. pets are 10x > then these. but pets used in CONJUNCTION with these makes him super awesome.

    1. mass confusion (1 min CD)
    2. horrify (20 sec CD)
    3. spirit walk (15 second CD)
    4. grasp of the dead (8 second CD)
    5. Hex (10 second CD)
    6 haunt with crimson rune 45% dmg returned
    7. firebats with golden rune for 20% dmg returned, but using this skill up close to hit makes u super vulnerable without pets and you will die in inferno/hell

    No love for Wall of Zombies, the one skill that literally and directly prevents enemies from getting close to you? Nothing we've seen indicates that the wall can be attacked (so it's guaranteed to be up for 5 seconds), it has no cooldown, and enemies can't pass through it. Did I mention you can rune it to slow enemies or to double its width? Couple it with Grasp of the Dead and enemies will be sitting ducks ready for you to spam your damaging skills.

    I agree that his survival passives are somewhat lacking, but I think he has way better Life restoration capabilities through Runes than any other class (Alabaster Grasp/Spirit Walk, Crimson Haunt/Spirit Barrage/Soul Harvest, Golden Hex/Firebats, etc.).

    Don't forget also that most of his CC spells are - or can be runed to be - damaging spells as well. Overall, I think that playing without pets will be somewhat of a hindrance, but it doesn't seem as bad as you're making it out to be.
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on Summoning build w/o Sacrifice viable?
    Quote from Knucker

    Quote from brimg


    Also, beware that though the passive increases Max Dogs to four, the skill still summons three, so it will take 60 sec to get four out starting fresh.

    For some reason, I think that Blizzard would make the skill summon 4 dogs when you have the passive, but I could be wrong.

    This is supposedly the formula for Zombie Dogs (remember, green text scales, and even at level 1, it's summoning 3, so it has to change somewhere, somehow):

    Summon 3 + (PowerTag.Witchdoctor_Passive_ZombieHandler."Script Formula 1") zombie dogs from the depths to fight by your side.

    Summon zombie dogs from the depths to fight by your side.

    Dogs Summoned: 3 + (PowerTag.Witchdoctor_Passive_ZombieHandler."Script Formula 1")
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on Follower Pages
    We've added individual pages for all three followers, which are basically just skill lists for now:

    DiabloWiki.com - Templar Templar
    DiabloWiki.com - Enchantress Enchantress
    DiabloWiki.com - Scoundrel Scoundrel

    I've transcribed some of the quest dialogue for the Templar, but it's not finished. We're also going to need the general chat dialogue for him (as you're questing) for all 5 classes, and I'm sure any help from watching streams or from F&F testers would be greatly appreciated! :)
    Posted in: DiabloWiki
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    posted a message on Dungeons & Caves Should Be Dark To Have That Evil Feel To It And Be Scary At The Same Time.
    Not being able to see where you're going is more of an inconvenience than an interesting game mechanic IMO. I always hated the light radius in D2. Good riddance.
    Posted in: Diablo III General Discussion
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