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    posted a message on Earth Ally and PVP with builds
    Well we can't know for sure, but based on precedent from WoW, taunts don't have any effect in PvP - nor should they. Unfortunately, human players have this pesky free will and I don't know of a way you could force a taunt on a player without completely removing their control of the character. In either case, Earth Ally is still a decent choice for PvP for the Life bonus. Also, I don't think Retaliation will reflect spell damage, so it will be useful against DH, but not so much Wiz/WD.

    Beacon of Ytar reduces the CD on BoH by 2.25 seconds and Serenity by 3 seconds. Obviously it's up to you, but I think you could find a better use for that passive slot.
    Posted in: Monk: The Inner Sanctuary
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    posted a message on Abusing 2 min. cooldown abilities
    You won't be able to rely on your cooldowns to take care of everything for you in D3. Obviously we can only speculate at this point, but we know that within boss fights, there are mechanics to recover health, generally tied to "phases" of the encounter. If you completely rely on spike damage from your long cooldowns, you won't be able to sustain the damage necessary to trigger these phases and survive the boss encounters, IMO.

    Not to mention the points that everyone else has already made about it being incredibly boring and inefficient for regular mobs.
    Posted in: Diablo III General Discussion
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    posted a message on Will D3 bosses regenerate health or have timers?
    Quote from chaoslux

    Bosses in Diablo 2 regenerated their health. I don't see why they wouldnt in D3.
    Then again, there was an attribute called "Prevent Monster Heal" in Diablo 2 that we havent seen yet, but it was something that only appeared on uniques and sets, that we have no information about.

    You could get Prevent Monster Heal on any magic+ melee weapon in D2 with the suffix "Vileness."
    Posted in: Diablo III General Discussion
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    posted a message on WD class mandatory skills for inferno - unlike the rest?
    Quote from GladHeHasBeta

    show me the slightest bit of evidence to substantiate YOUR claims? my argument is merely your theory is no more valid then mine or anyoen elses until release and no your assumptions on whats going on in a video is NOT evidence. your funny kid. really. using speculation to back up speculation is truly histerical

    I'm sorry...explain to me again how an argument based on clear evidence is no more valid than one based on pure, asinine speculation? You can watch how the monsters react to the wall and none of their behavior is consistent with your arguments. You can deny video of the skill as evidence all you want, but it won't make you right.
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on WD class mandatory skills for inferno - unlike the rest?
    Quote from GladHeHasBeta

    then it makes them even slower. you cant be assured by ANYTHING until you actually test it yourself there buddy. stop acting like your speculation is somehow not speculatioon because of a video. anything short of absolute proof such as personal testing or a blue post is just your opinion. they dont attack the wall BECAUSE they can walk around it. now if the wall traps them or is blocking their path THEN they would attack it. obviously. and the video doesnt prove that either. nice try.

    ya but its just so funny how thick you are so i gotsta :hehe:

    The amount of irony in your closing statement is almost unbelievable. My assumptions are based on visual evidence from the video that Blizzard has posted. Yours are based on grasping at straws when you don't want to lose an argument where the evidence is clearly stacked against you. Show me the slightest bit of evidence anywhere that an unruned Wall of Zombies slows enemies. Show me the slightest bit of evidence anywhere that mobs can attack the wall. Best of luck.
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on WD class mandatory skills for inferno - unlike the rest?
    Quote from GladHeHasBeta

    Quote from Junotekh

    blue line is faster.

    this^. *gasp* why? because its faster to walk around the wall UNIMPEDED then have to chop your way through the wall on the shorter line. herpderp. like i said. i NEVER said the wall was able to be walked through at the same pace as walking around. i said they might be able to walk through it much slower OR hack their way through it. either way (like i said, again) its faster for them to walk around it to which this video proves neither my theory or yours.

    There's a rune for Wall of Zombies that causes it to slow enemies. Therefore we can be assured that the base spell (which is seen in the video) doesn't slow them. You watch 3 monsters walk along the wall, die by it, and never once attack the wall, yet you still assume that the wall can be attacked. The only thing this video proves is that the wall can't be walked through, which has been my point since post #2 of this thread. It's a wall.

    As an aside, your condescending memes don't strengthen your argument.
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on WD class mandatory skills for inferno - unlike the rest?
    Quote from GladHeHasBeta

    lol..... its like you guys completely ignored the part where i said it still could be destructible and them walking around changed nothing because their AI would make them walk around it in either case. because why would a mob go and attack it if they can walk around it and get to u faster? they wouldnt. it could just as much be that then not destructible. the video, again, proves neither side of the argument. still gotta wait for release fellas

    I actually didn't ignore it and went so far as to take this handy screenshot to show you what you're arguing. Basically - and correct me if I'm wrong here - you've said multiple times in this thread that the blue line in this image is shorter than the red line. I'm not sure how you could honestly believe that.
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on Tall Grass
    Quote from aldrek

    What video is the grass in? I can't find it.

    Quote from Valkray

    i too would like to know what video your talking about. maybe i can see something worth a look.

    http://us.battle.net...active/serenity

    Gonna have to go ahead and agree with the OP, it looks pretty shitty. :/
    Posted in: Diablo III General Discussion
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    posted a message on WD class mandatory skills for inferno - unlike the rest?
    Quote from Kurast

    Quote from Mysticjbyrd

    Quote from Kurast

    Quote from Mysticjbyrd

    Quote from Kurast

    You know what would be a smart idea?

    Instead of arguing over what wall of zombies is/isn't or what it does/doesn't, just post a thread on the official forums in the correct section (WD) and with any luck a blue post will pop up and solve all the hush hush..

    You do that...gl.

    The video is pretty clear though, so Idk why you would waste your time.

    Not that I feel like arguing, but if the video is so clear why is there about 30 different opinions on how this spell works in this thread. It's obvious not everyone is on the same page, so its not a waste of my time.
    This thread is like 6 months old, and that video is brand new.

    That still doesn't change the fact that no one still has no real idea. Blizzard have posted a new video of it on the website yeah, but that doesn't mean everyone knows how it works.

    Except that you can see how it works in the video and how monsters react to it. The first 10 pages of this thread didn't have that video to go on. It's pretty clear now how it works (or at least it should be, unless you just don't want to see it).
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on WD class mandatory skills for inferno - unlike the rest?
    Quote from GladHeHasBeta

    its been said the wall may be destructible or slowly walked through which is why "barricade" increases the width.

    By whom? You do realize that's pretty much the exact topic being argued for 10 pages in this thread? If "it's been said," someone surely would have pulled that quote by now. Also, basically this:

    Quote from Kjado

    you can tell from the video that the act of summoning the Wall of Zombies instantly alters the pathing behavior of the incoming monsters.
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on WD class mandatory skills for inferno - unlike the rest?
    Quote from GladHeHasBeta

    Quote from Kickin_It

    So who else thinks it looks like (*GASP*) enemies can't walk through the wall in the new video Blizz released today?
    http://us.battle.net...wall-of-zombies

    the mob INSTANTLY died. proves nothing bud

    Right, but there were 3 mobs that interacted with the wall. Watch the behavior of the other two, specifically when the WD runs back towards the top of the screen and the right mob turns down and walks around the bottom edge of the wall - not through it.
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on Could addling toads resurrect a zombie dog?
    Quote from sacridoc

    Looking at the Mass Confusion update to the official D3 skill page it's unfortunately once again hard to tell if you can attack a confused target and if it's a charm effect.

    The last guy he kills is very obviously still confused. He stands there and turns his back and the WD runs up and gives him a good stabbing.
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on WD class mandatory skills for inferno - unlike the rest?
    So who else thinks it looks like (*GASP*) enemies can't walk through the wall in the new video Blizz released today?
    http://us.battle.net/d3/en/class/witch-doctor/active/wall-of-zombies
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on Custom Engineering
    Quote from jaclashflash

    Where is the, 'It does the same thing option'? I am betting blizzard will be lazy and just have it increase the duration, even if its pointless to do so.

    Well in that case, it technically doesn't affect the skill, even if it's in the description, so...last option. ;)
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Custom Engineering
    Well, I think it's a little early to judge. Diablo is supposed to be a fast-paced game, but we don't really know how long it'll take to kill a pack of regular monsters in Hell or Inferno, let alone Champion packs or bosses. Caltrops has a pretty short duration (6sec) so doubling that to 12 still doesn't necessarily exclude fast-paced action. Marked for Death would double to a minute, which would be great for the Contagion rune or, in the case of Valley of Death, doubles to 30sec, which is pretty good for an AoE straight damage increase. It doesn't seem that useful for Sentry, going from 20 -> 40, but any way you skin it, it means you have to cast/recast the affected spells half as often, which means more Disc savings.

    For most builds though, you're probably right. It's a good passive for some specific builds though I think.
    Posted in: Demon Hunter: The Dreadlands
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