Quote from Esaubartel
It would be easy to balance 1. because it would be a skill-specific bonus, however when it came to 2. they would probably want to make the stat bonuses or benefits class-specific. For instance say you just socket a rune into a wizard's magic missile and you got +4 strength, you would probably get pissed. (unless of course they give good reason for a wizard to have some extra strength.) Or as a wizard you got that extra lightning damage on your weapon strikes which is the opposite of what you wanted when you're blasting enemies with spells most of the time.
It's important to remember that they've revised the attribute system so that all attributes will be desirable (or at least beneficial) to all classes. I'd recommend checking out http://www.diablowiki.com/Attributes#Diablo_III" rel="nofollow" Attributes for more information.
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Beacon of Ytar reduces the CD on BoH by 2.25 seconds and Serenity by 3 seconds. Obviously it's up to you, but I think you could find a better use for that passive slot.
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Not to mention the points that everyone else has already made about it being incredibly boring and inefficient for regular mobs.
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You could get Prevent Monster Heal on any magic+ melee weapon in D2 with the suffix "Vileness."
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I'm sorry...explain to me again how an argument based on clear evidence is no more valid than one based on pure, asinine speculation? You can watch how the monsters react to the wall and none of their behavior is consistent with your arguments. You can deny video of the skill as evidence all you want, but it won't make you right.
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The amount of irony in your closing statement is almost unbelievable. My assumptions are based on visual evidence from the video that Blizzard has posted. Yours are based on grasping at straws when you don't want to lose an argument where the evidence is clearly stacked against you. Show me the slightest bit of evidence anywhere that an unruned Wall of Zombies slows enemies. Show me the slightest bit of evidence anywhere that mobs can attack the wall. Best of luck.
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There's a rune for Wall of Zombies that causes it to slow enemies. Therefore we can be assured that the base spell (which is seen in the video) doesn't slow them. You watch 3 monsters walk along the wall, die by it, and never once attack the wall, yet you still assume that the wall can be attacked. The only thing this video proves is that the wall can't be walked through, which has been my point since post #2 of this thread. It's a wall.
As an aside, your condescending memes don't strengthen your argument.
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I actually didn't ignore it and went so far as to take this handy screenshot to show you what you're arguing. Basically - and correct me if I'm wrong here - you've said multiple times in this thread that the blue line in this image is shorter than the red line. I'm not sure how you could honestly believe that.
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http://us.battle.net...active/serenity
Gonna have to go ahead and agree with the OP, it looks pretty shitty. :/
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Except that you can see how it works in the video and how monsters react to it. The first 10 pages of this thread didn't have that video to go on. It's pretty clear now how it works (or at least it should be, unless you just don't want to see it).
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By whom? You do realize that's pretty much the exact topic being argued for 10 pages in this thread? If "it's been said," someone surely would have pulled that quote by now. Also, basically this:
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Right, but there were 3 mobs that interacted with the wall. Watch the behavior of the other two, specifically when the WD runs back towards the top of the screen and the right mob turns down and walks around the bottom edge of the wall - not through it.
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The last guy he kills is very obviously still confused. He stands there and turns his back and the WD runs up and gives him a good stabbing.
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http://us.battle.net/d3/en/class/witch-doctor/active/wall-of-zombies
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Well in that case, it technically doesn't affect the skill, even if it's in the description, so...last option.
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For most builds though, you're probably right. It's a good passive for some specific builds though I think.