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    posted a message on The Favorite Quotes thread
    doh - Homer Simpson as well as all characters say that in D2 Zy-El mod when they open up a cursed chest.
    Posted in: Off-Topic
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    posted a message on [Music] Favorite songs as of... now?
    Quote from "Don_guillotine" »


    Rage - Soundchaser
    Rage's bit... inconsistent in the quality of their music, but it's nice occasionally.


    I have been a fan of them since 1987

    I would love to see them live in concert.

    I have no favorite album from them.

    I also like Manowar, Anvil, W.A.S.P. and many other metal bands. I also like the singer Fish who was the front man for Marillion back in the early 80's
    Posted in: General Discussion (non-Diablo)
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    posted a message on might merc
    I have always liked the Act 1 Cold Rogue with the Barb in Vanilla D2 or the Act 3 Cold for the cold damage.

    I have made it through Hell with all characters with no hireling in 1.09.
    Posted in: Diablo II
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    posted a message on Diablo Wiki Eastern Sun
    I did not see any threads for this so I am just creating this one.

    I am going to take a look at the wiki and may offer some suggestions to improve it.

    On a quick glance through I saw that you did not mention the actual creators of the Mod Perfect Cell and Lothar. They should get credit for the mod. As well as that we have not heard from Tsuru for well over 1 year and right now Perfect Cell is back in charge of the mod. Do not know when the next update is but he has been making posts on redoing the items. The official Eastern Sun Wiki created by Tsuru has a section on things that would liked to be added or changed for the next series of patches.

    I have been a long time D2 mod player and have been playing Eastern Sun since 2006 and a long time member of D2 mods.

    Happy ESing

    [edit]
    Did not see anything else that needs to be edited.

    Do want to make this wiki more in depth or just have it more as an introductory to the mod and use main ES Wiki created by Tsuru and the main ES forum.
    Posted in: DiabloWiki
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    posted a message on Φ The Official Eastern Sun Thread
    Quote from "Umpa65" »
    What if I don't want to use the elemental stuff?

    Should I still put a bunch of points into vit?


    In Eastern Sun you do not get as much bonus putting points into Vitality since you get more life on level up. In Eastern Sun it is easy to get life high enough on your gear.

    Strength and Dexterity are good places for players that are melee or are using thrown/(x)bow characters.

    Energy is suggested for most caster and summoner builds since that stat will boost summons damage. The sorc for the most part will not gain as much in investing in energy since she has elemental mastery skills

    I usually like to pump all points just into one. Some Melee builds I may pump Dexterity if I need the extra AR.
    Posted in: Diablo II
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    posted a message on might merc
    Quite often some builds may be looking for other weapons to fill in the slot. A Necro Summoner will not want Holy Freeze since that skill can shatter corpses and the weapon on the Hireling has freeze target so even more shattered corpses. The Necro summoner would rather have the weapon that has Concentration or Conviction when equipped. Melee characters may like Doom but they may also like the benefits the other 2 aura's have or may decide to give the Hireling an unique weapon so it can kill faster or help to keep it alive longer.

    Casters are likely wanting either the Mediation or Conviction when equipped.

    When I build Characters I try to look at the big picture and will also have alternate gear (Weapon Switch) as well as keeping in the stash for certain situations. I consider the Hireling in that decision as well. Either as a means to damage and kill monsters I can not or to supply buffs that I need. I also like to swap out gear on the Hireling if I face a situation that the normal gear is not capable of handling.

    Holy Freeze and Might can be good but it will depend on the situation if it is optimal.
    Posted in: Diablo II
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    posted a message on feral rage doesn't work
    I never played any version of D2 over 1.10.

    In Hell life leach is reduced by a lot. Some monsters are even resistant to it and some are immune to it. The only skill that is effective to leach of them is Life Tap. When I was reading up on some guides to see if I was interested in trying out 1.11 all had Life Tap.

    Crushing Blow will not kill on its own it will take big chunks of life at first but then the numbers will get smaller. Against bosses CB is less effective. What is your chance for Deadly Strike.
    Posted in: Diablo II
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    posted a message on 1.13 Sorceress
    Conviction will break Immunities but at 1/5th the strength.

    I usually do not like Teleport on a Sorceress since I like to play Hardcore and I find most of my deaths are related to that skill.

    I always liked Hydra especially in Classic since you can spam it and investing in Energy was important. I like Hydra as an early warning device it lets me know if there are monsters one screen away and if the Hydras stop firing then I know it is safe to move have a screen and continue the process. If the Hydras do not stop firing than I know there are Fire Immunes and then I can decide what to do if I should let my Hireling go into action to earn his meal ticket or go into another direction.

    Act 2 Hirelings do not have Conviction. Some mods such as Eastern Sun will have the Act 2 Hell Combat Hireling have that feature but Conviction is likely to break immunities in that mod than in regular D2. The Best character to break immunities is the Act % offensive Barb due to a cry he has that is fully 100% effective at breaking immunities.
    Posted in: Diablo II
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    posted a message on Φ The Official Eastern Sun Thread
    But you can get it much higher than that. Some players went over 3k on the character alone and if the Hireling does the kill it is likely over 5k if they are setup for gold find. In Hell the Hireling may get their gold find equipment traded in for killing gear.
    Posted in: Diablo II
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    posted a message on Φ The Official Eastern Sun Thread
    Any recent updates to your system or security software.
    Posted in: Diablo II
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    posted a message on Φ The Official Eastern Sun Thread
    Starting gear for all characters is the following:
    Leather of Luck Gloves (Unique): It gives anywhere from 50-150% to both Gold Find and Magic Find
    Autolycus' Thieving Tools (Set Belt): It gives 100% gold find and 25% magic find to start and with a second piece in the set it adds another 100% gold and 25% magic
    Boots of Sneaking (Set Boots): It only adds 50% magic find to start and another 50% with 2 items

    Depending on my luck at getting coupons and ancient scrolls to fund my early gambling I may go for the complete set

    The Necromancer I would go for the following:
    Wirt's Skull (Preserved Head): Adds 100-200% Gold Find.

    Having the gold find and magic find early makes it a lot easier to get the other gear you need later on.

    [edit]
    Most of my characters are now deleted since I mostly played Eastern Sun Tourneys. I think the highest I ever had was over 2,000% gold find and I do not recall Magic Find since most items that has gold find has magic find on it. But you can get very high and if you set the hireling up for gold find gear and if he/she does all the killing their GF will be added to yours.
    Posted in: Diablo II
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    posted a message on Φ The Official Eastern Sun Thread
    Quote from "Stormcat" »
    On my barb with only the unique charms in inventory:

    MF = 442
    GF = 457

    With full charms I think the numbers are 500's and 600's.


    That GF is quite low. I usually have GF that is close to that before leaving Blood Moor/DoE.

    Quote from "Siaynoq" »
    Give me all yo money!

    I have a bad habit of not collecting gold as soon as I get exactly what I want. But then I always end up needing it later eventually.


    Gold Find is very important in Eastern Sun. Since many of the things that can be used to make your gear better can be bought/gambled/chitted.
    Posted in: Diablo II
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    posted a message on Φ The Official Eastern Sun Thread
    Quote from "J/-\YK/-\Y" »
    Does anyone know if it's possible to get Tri-max on a weapon?

    Like..

    +% enhanced maximum damage (based on character level)
    + maximum damage (based on character level)
    + maximum damage

    Or something along those lines?


    The top 2 mods you listed are highly sought after on Rares or Crafts. Crafts is only listed there when my 2 Craftsman tourneys were going on. Those two are sought after since they can not be d-stoned or gem melded onto an item. They are called Dual Max if both are at the max levels. The last mod is also available but most players would look for the first 2 since the last one can be gem melded in if you have the maples and scroll #50 to spare but it is always better to d-stone enhanced damage and other mods first.
    Posted in: Diablo II
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    posted a message on Ever found an area impassable?
    The only time I was blocked in any form was in Act 3 town playing a Barbarian and a Necromancer with Skeletons blocked me. During earlier versions of D2 you could not move past a summon. I remember the player being an SOB about the issue as well. I had to save and exit.
    Posted in: Diablo II
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    posted a message on physical immunes
    Which Hireling are you using?

    Rabies and Fire Claws can be used to help kill Physical Immunes. If I remember correctly they will not do too much damage if you do not invest in them but it may do enough damage to help your hireling to kill them.

    Getting charms that do elemental damage will also help with taking the life down.

    Open Wounds can help with killing monsters since when it is activated it will drain the life of the monster for 8 seconds.
    Posted in: Diablo II
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