Quote fromThat is a really good idea!! That would be so cool.
We are likely to have a progression of the skills to 20/25/30 depending on the skills hardpoints. I think we will also have the information on how to calculate the skill for higher levels. We may also add formulas on how to add in elemental masteries as well. The last two may not be needed if we get the planner ported to ES. Since that tool will be a lot easier to use.
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I have been a fan of them since 1987
I would love to see them live in concert.
I have no favorite album from them.
I also like Manowar, Anvil, W.A.S.P. and many other metal bands. I also like the singer Fish who was the front man for Marillion back in the early 80's
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I have made it through Hell with all characters with no hireling in 1.09.
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I am going to take a look at the wiki and may offer some suggestions to improve it.
On a quick glance through I saw that you did not mention the actual creators of the Mod Perfect Cell and Lothar. They should get credit for the mod. As well as that we have not heard from Tsuru for well over 1 year and right now Perfect Cell is back in charge of the mod. Do not know when the next update is but he has been making posts on redoing the items. The official Eastern Sun Wiki created by Tsuru has a section on things that would liked to be added or changed for the next series of patches.
I have been a long time D2 mod player and have been playing Eastern Sun since 2006 and a long time member of D2 mods.
Happy ESing
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Did not see anything else that needs to be edited.
Do want to make this wiki more in depth or just have it more as an introductory to the mod and use main ES Wiki created by Tsuru and the main ES forum.
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In Eastern Sun you do not get as much bonus putting points into Vitality since you get more life on level up. In Eastern Sun it is easy to get life high enough on your gear.
Strength and Dexterity are good places for players that are melee or are using thrown/(x)bow characters.
Energy is suggested for most caster and summoner builds since that stat will boost summons damage. The sorc for the most part will not gain as much in investing in energy since she has elemental mastery skills
I usually like to pump all points just into one. Some Melee builds I may pump Dexterity if I need the extra AR.
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Casters are likely wanting either the Mediation or Conviction when equipped.
When I build Characters I try to look at the big picture and will also have alternate gear (Weapon Switch) as well as keeping in the stash for certain situations. I consider the Hireling in that decision as well. Either as a means to damage and kill monsters I can not or to supply buffs that I need. I also like to swap out gear on the Hireling if I face a situation that the normal gear is not capable of handling.
Holy Freeze and Might can be good but it will depend on the situation if it is optimal.
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In Hell life leach is reduced by a lot. Some monsters are even resistant to it and some are immune to it. The only skill that is effective to leach of them is Life Tap. When I was reading up on some guides to see if I was interested in trying out 1.11 all had Life Tap.
Crushing Blow will not kill on its own it will take big chunks of life at first but then the numbers will get smaller. Against bosses CB is less effective. What is your chance for Deadly Strike.
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I usually do not like Teleport on a Sorceress since I like to play Hardcore and I find most of my deaths are related to that skill.
I always liked Hydra especially in Classic since you can spam it and investing in Energy was important. I like Hydra as an early warning device it lets me know if there are monsters one screen away and if the Hydras stop firing then I know it is safe to move have a screen and continue the process. If the Hydras do not stop firing than I know there are Fire Immunes and then I can decide what to do if I should let my Hireling go into action to earn his meal ticket or go into another direction.
Act 2 Hirelings do not have Conviction. Some mods such as Eastern Sun will have the Act 2 Hell Combat Hireling have that feature but Conviction is likely to break immunities in that mod than in regular D2. The Best character to break immunities is the Act % offensive Barb due to a cry he has that is fully 100% effective at breaking immunities.
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Leather of Luck Gloves (Unique): It gives anywhere from 50-150% to both Gold Find and Magic Find
Autolycus' Thieving Tools (Set Belt): It gives 100% gold find and 25% magic find to start and with a second piece in the set it adds another 100% gold and 25% magic
Boots of Sneaking (Set Boots): It only adds 50% magic find to start and another 50% with 2 items
Depending on my luck at getting coupons and ancient scrolls to fund my early gambling I may go for the complete set
The Necromancer I would go for the following:
Wirt's Skull (Preserved Head): Adds 100-200% Gold Find.
Having the gold find and magic find early makes it a lot easier to get the other gear you need later on.
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Most of my characters are now deleted since I mostly played Eastern Sun Tourneys. I think the highest I ever had was over 2,000% gold find and I do not recall Magic Find since most items that has gold find has magic find on it. But you can get very high and if you set the hireling up for gold find gear and if he/she does all the killing their GF will be added to yours.
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That GF is quite low. I usually have GF that is close to that before leaving Blood Moor/DoE.
Gold Find is very important in Eastern Sun. Since many of the things that can be used to make your gear better can be bought/gambled/chitted.
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The top 2 mods you listed are highly sought after on Rares or Crafts. Crafts is only listed there when my 2 Craftsman tourneys were going on. Those two are sought after since they can not be d-stoned or gem melded onto an item. They are called Dual Max if both are at the max levels. The last mod is also available but most players would look for the first 2 since the last one can be gem melded in if you have the maples and scroll #50 to spare but it is always better to d-stone enhanced damage and other mods first.
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Rabies and Fire Claws can be used to help kill Physical Immunes. If I remember correctly they will not do too much damage if you do not invest in them but it may do enough damage to help your hireling to kill them.
Getting charms that do elemental damage will also help with taking the life down.
Open Wounds can help with killing monsters since when it is activated it will drain the life of the monster for 8 seconds.