Quote fromThat is a really good idea!! That would be so cool.
We are likely to have a progression of the skills to 20/25/30 depending on the skills hardpoints. I think we will also have the information on how to calculate the skill for higher levels. We may also add formulas on how to add in elemental masteries as well. The last two may not be needed if we get the planner ported to ES. Since that tool will be a lot easier to use.
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I did not like the easiness of D2 that is why I went to the mods that for the most part made it more difficult.
And besides I feel they should get rid of the Unique items and Sets. The only truly unique items were rares/crafts. Maybe a few unique items as part of quests.
I do not think that my method would remove the point for getting the best gear. That can be controlled on the drop rate the team decides on. There can be many means to get the gear needed to survive. In my playing time online I never had any elite gear and I managed to beat Hell with all characters. A few characters managed to do it with junk items.
I will say that you have your opinion and I have mine. Hopefully they will come up with something that the both of us will like.
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I have never traded in my history of playing Diablo and likely never will. I believe in getting the stuff on my own. I have given stuff away. My time on Battlenet was only for a couple of years and I mostly played alone since I liked the challenge it offered when there was 6 or more players and taking on Diablo or Baal by myself with a non cookie cutter build or at least it was until it got boosted in 1.10.
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I know many players will not like it since what are you going to do when your best weapon or armor breaks. You bring a spare or live of the land.
It would be cool to have the effects but I am more concerned about the core of the items. The Eye Candy can be added at the last minute. That feature may be annoying if it is too much. It may also cause a lot of extra work on the D3 engine and the game servers to calculate everything smoothly
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I forgot to add that a new skill or trade can used the Blacksmith skill.
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As for resurrections it will not mean much to me since I will likely be playing HC. We will have to see what the developing team will do with it.
I do not know how effective that would be as a penalty. I can see the loss of gold or experience but anything more will likely mean the players will just quit and exit. Most players do not want to play at a disadvantage so they would chicken out. I remember hearing that the team does not want that to happen but they want the games to be moving swiftly and active.
I think the Checkpoints will be used if there is any lag or syncing issues as well as deaths. It will depend on how far apart the check points are.
I think they will have Way points so it will make it easier to continue on the journey you left off.
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Thanks for the kind words. I am willing to help the Wiki as well as the forum in anyway I can.
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Maybe a D2 mod if I ever get around the effort to making one.
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There are going to be many builds but likely only one power build because as soon as one person makes a guide and states this is the build of all builds then a large segment of the community will only make that build and say to anyone else who plays differently a noob. Then Blizzard will see this and makes changes then the next Build will be considered the build of all builds.
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I see it have a better chance of porting to the PSP due to the fact Diablo was already on the PS1.
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Most of the time when I played online the players for the most part had a mentality of a fallen. Even in Multi I played alone and had more fun.
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