Personally I prefer Leorics> Illusory Boot for speeds as I can actually keep up with my group very easily as long as I'm not goofing around. My buddies and I have experiemented using Flying Dragon, Vigilance, Wall of Man, etc. for cubed item and I've found that running the generator build for both EXP runs + pushing high grifts is better and much simplier and also MORE overall damage for the group as you're procing (1 Overwhelming Desire (Every attack has a change to proc it I believe, and put together with flying dragon and Crippling Wave - Breaking Wave it adds onto the damage, like 30% for amulet, 10% for Breaking Wave (procs more with Flying Dragon).
Personally I have Flying Dragon, Leorics, and RRoG in the Cube for speed EXP runs.
I've found that running Obsidian Ring > Leorics Signet makes it so I can have PERMANENT Epiphany for survival and Spirit Generation to mitigate the Spirit Drain from Manta of Healing.
I don't use Dashing Strike as it severely cripples this build and makes survival not very easy to certain affixes.
Using epiphany I can teleport to mobs using Crippling Wave OR Cyclone Strike and it makes grouping easier.
You can check my gameplay on my youtube videos which are in my signature, I think I have a unique style of play that not many can replicate. I was taught my monk build by a clannie of mine and I've since then added/tweaked with skills for my liking as I have pretty GG gear.
I run with like 800k - 1.2m LPS with experience gear on.
Inner Sanctuary can pretty much be spammed NON-STOP even though it's a 6 - 7 second cooldown with 61% CDR due to having Obsidian Ring and every hit has a chance to reduce the cooldown.
In my gameplay what I do is spam Cyclone Strike to drop cooldown on Inner Sanctuary that way it's PERMANENT even without 75% CDR.
As for the question regarding Nemesis Bracers, I prefer the ZDPS WD/ZDPS Sader to run them so I don't have to drop strongarms 30% Damage buff.
As you can see I have secondary resists rolled on ALL my gear as it gives 40% to All Resistance due to the Harmony passive.
I used to use a Ancient Hellfire Amulet with Vitality, CDR, LPS with Secondary Resist and Socket w/ Unity Passive, but I've found the Overwhelming Desire to be better with this build.
You can also tweak this build in non-EXPERIENCE gear to run 80+ Greater Rifts with as well.
Let me know if you have any other questions.
EDIT: Sorry for the whole wall of text, I'm in class. I'll try to format it.
EDIT2: I noticed I forgot to respond to your question regarding SS/Critereon, I haven't personally tried them because I don't really need the block chance with nearly 3k All Resistances. I do fine staying alive even in the biggest of server lags due to my timing (sometimes they don't register due to lag)
EDIT3: Lbtamia mentions mallet lords, I normally don't have problems with mallet lords as we ALWAYS skip them, but when they aren't skipable I can still stay alive due to resists, block chance, 1.9m life, etc.
EDIT4: Dropping stormshield is not even an option, you will get owned. Mine reduces damage from melee attacks by 28%, which is a METRIC SHIT TON (refer to the mallet lords).
I also assume you could drop efficacious toxin for something else, but then again, that's damage loss for the party.
The higher leveled your Gizzard is, the more LPS you have.
I think there has been an image floating around since 2013/2014 with an estimated DIablo 3 Expansion for 2016, however, I'm not sure on how likely they are to stay on that path.
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http://www.diablofans.com/builds/67710-ptr-2-4-loh-heal-monk-85-greater-rift
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Never going to be dead with me around
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Personally I prefer Leorics> Illusory Boot for speeds as I can actually keep up with my group very easily as long as I'm not goofing around. My buddies and I have experiemented using Flying Dragon, Vigilance, Wall of Man, etc. for cubed item and I've found that running the generator build for both EXP runs + pushing high grifts is better and much simplier and also MORE overall damage for the group as you're procing (1 Overwhelming Desire (Every attack has a change to proc it I believe, and put together with flying dragon and Crippling Wave - Breaking Wave it adds onto the damage, like 30% for amulet, 10% for Breaking Wave (procs more with Flying Dragon).
Personally I have Flying Dragon, Leorics, and RRoG in the Cube for speed EXP runs.
I've found that running Obsidian Ring > Leorics Signet makes it so I can have PERMANENT Epiphany for survival and Spirit Generation to mitigate the Spirit Drain from Manta of Healing.
I don't use Dashing Strike as it severely cripples this build and makes survival not very easy to certain affixes.
Using epiphany I can teleport to mobs using Crippling Wave OR Cyclone Strike and it makes grouping easier.
You can check my gameplay on my youtube videos which are in my signature, I think I have a unique style of play that not many can replicate. I was taught my monk build by a clannie of mine and I've since then added/tweaked with skills for my liking as I have pretty GG gear.
I run with like 800k - 1.2m LPS with experience gear on.
Inner Sanctuary can pretty much be spammed NON-STOP even though it's a 6 - 7 second cooldown with 61% CDR due to having Obsidian Ring and every hit has a chance to reduce the cooldown.
In my gameplay what I do is spam Cyclone Strike to drop cooldown on Inner Sanctuary that way it's PERMANENT even without 75% CDR.
As for the question regarding Nemesis Bracers, I prefer the ZDPS WD/ZDPS Sader to run them so I don't have to drop strongarms 30% Damage buff.
As you can see I have secondary resists rolled on ALL my gear as it gives 40% to All Resistance due to the Harmony passive.
I used to use a Ancient Hellfire Amulet with Vitality, CDR, LPS with Secondary Resist and Socket w/ Unity Passive, but I've found the Overwhelming Desire to be better with this build.
You can also tweak this build in non-EXPERIENCE gear to run 80+ Greater Rifts with as well.
Let me know if you have any other questions.
EDIT: Sorry for the whole wall of text, I'm in class. I'll try to format it.
EDIT2: I noticed I forgot to respond to your question regarding SS/Critereon, I haven't personally tried them because I don't really need the block chance with nearly 3k All Resistances. I do fine staying alive even in the biggest of server lags due to my timing (sometimes they don't register due to lag)
EDIT3: Lbtamia mentions mallet lords, I normally don't have problems with mallet lords as we ALWAYS skip them, but when they aren't skipable I can still stay alive due to resists, block chance, 1.9m life, etc.
EDIT4: Dropping stormshield is not even an option, you will get owned. Mine reduces damage from melee attacks by 28%, which is a METRIC SHIT TON (refer to the mallet lords).
I also assume you could drop efficacious toxin for something else, but then again, that's damage loss for the party.
The higher leveled your Gizzard is, the more LPS you have.
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You should give this heal monk variant a try too: http://us.battle.net/d3/en/profile/Hexers-1973/hero/59245061
The majority of it is interchangeable for 2 man 74+ (exp gear removed and cube switched).
I believe I sit at 61% CDR and I can perma-IS + Shroud due to dropping leorics signet for Obsidian.
We can avg 200 - 300b exp/hour speeds depending on group comp/downtime/breaks/rift rng.
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I think there has been an image floating around since 2013/2014 with an estimated DIablo 3 Expansion for 2016, however, I'm not sure on how likely they are to stay on that path.