- Kaio
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Member for 14 years, 4 months, and 11 days
Last active Mon, Mar, 28 2011 17:48:26
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- 317 Total Posts
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Jamoose posted a message on Wizard's Disintegrate skill flawed and overpowered?I feel like if the beam would not be suddenly summoned as a complete straight line of fire but rather gradually expand from the Wizard's hands, it would look alot better.Posted in: Wizard: The Ancient Repositories -
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Phrayed posted a message on End-Game Event IdeasTo add on to my post above...Posted in: Diablo III General Discussion
I know Blizzard really wants to encourage people to stay in games and play through them... Or at least I assume that by what I have read. They don't want people making a game, then leaving, making a new game, leaving 30 seconds later, etc. They want to try to encourage you to stay in a game.
I'm thinking that perhaps these particular events won't spawn immediately. Maybe after a certain amount of time has gone by or you have killed a certain amount of monsters, that could trigger a chance for the event to happen.
So if you kill 500 monsters in a game or something, then you are looking at:
90% an event does not spawn at all.
6% a 'Common Event' spawns. (30 Different Instances of this could happen)
3% a 'Uncommon Event' spawns. (15 Different Instances of this could happen)
.9% a 'Rare Event' spawns. (6 Different Instances of this could happen) - Only available in Nightmare/Hell.
.1% a 'Unique Event' spawns. (2-3 Different Instances of this could happen) - Only available in Hell.
I'm thinking this is what it could look like for a 'Common Event' when it spawns. Something that would have relatively low risk.
The Stony Field is under attack!
Uncommon Events, that would have a slightly stronger end boss.
The Far Oasis is under Siege!
Rare Events, which would combine both more difficult 'minions' and a stronger, more noticeable end boss.
War has broken out in the Flayer Jungle!
Unique Events, which would be extremely difficult. Having a huge boss leading a very strong army. The loot at this point may be something set in stone like Anni, Torch, etc. Perhaps not as overpowered, maybe still random. I'm sure Blizzard could figure it out.
The Gates of Hell have opened in The Bloody Foothills. (Looking for the Unique color of gold, cannot quite find it though. )
But the idea of people needing to kill monsters to have the event spawn would stop bots from farming these things... Or at least make it a little more difficult. It would also make people play in the game longer, rather than continuously teleporting down to a boss over and over. Of course, they would have to make the rewards worth it so people were willing to kill all of those monsters. -
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Dolaiim posted a message on End-Game Event IdeasI'm huge on the idea of endgame "events." First, a definition. By "event" I mean in-game occurrences that are specific, unique, and temporary, which give characters the opportunity to explore fresh content and reap dynamic rewards.Posted in: Diablo III General Discussion
I find it's the best way to keep the game fresh and engaging. If done right, they help keep story/lore relevant to we the to-be level-capped. In keeping with the Diablo universe, I would imagine these events to be random.. Either realm-wide on some time interval (on a weekly rotation, for example), or server-specific (generated randomly with each game).
To stoke the idea fire, here are two obvious and general events I could imagine:
1. "Siege" style events: you'll get some kind of in-game announcement about <area> being overrun. So gladiators mount up, fight your way through the area, and suddenly find yourself in an unusual "event" zone, and have to fight your way to some artifact or loot.
2. Event bosses: random non-standard bosses (hopefully tied to story or lore) appear in a side-zone, in-game notification
Thoughts? Ideas? The more detail the better, if you have specific lore-based events in mind, I'd love to hear em. -
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DesmondTiny posted a message on How will difficulty scale?I hope hell is where a fallen casually walks up to you and just stabs you and you FALL DEAD!!!!!!!!!!!!!!!!!!!!!!!!@!!!!Posted in: Diablo III General Discussion -
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Stormcat posted a message on 10 Things that Sound Dirty at Thanksgiving But Arn't10. "Talk about huge breasts!"Posted in: Off-Topic
9. "It's a little dry, do you still want to eat it?"
8. "Don't play with your meat."
7. "Just spread the legs open & stuff it in."
6. "I didn't expect everyone to come at once!"
5. "You still have a little bit on your chin."
4. "How long will it take after you stick it in?"
3. "You'll know it's ready when it pops up."
2. "That's the biggest one I've ever seen!"
1. "How long do I beat it before it's ready?" -
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SFJake posted a message on Seriously hating the DH voice.Look at SC2.Posted in: Demon Hunter: The Dreadlands
Now, stop expecting anything but shitty clichés and "overacted" voices.
Because thats all they can do now. -
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Tsukiyomi posted a message on Some composed music o' mineSince games get boring, I started playing with music, which, doesn't get boring.Posted in: General Discussion (non-Diablo)
Thought I'd share what I've composed so far, which isn't much, and only one of them is great. But opinions would be nice. (And maybe some subscribers )
Youtube Channel
Videos:
Kings Against Kings:
http://www.youtube.com/watch?v=TcBcF5AZVfU
Uncertainty
http://www.youtube.com/watch?v=zqS7XAX7LdU
Revolt
Behind The Chant
Ballyhoo
Mellifluous
Subside
Perspicacious
So far, each is a different genre. So if you don't like one, give the others a chance!
Revolt was my first composed, followed by Behind The Chant, Mellifluous, Ballyhoo, and Subside. More to come!
No one outside of Aviary can use this work in any capacity without first obtaining my permission.
Download Links:
Kings Against Kings
Uncertainty
Perspicacious
Subside
Ballyhoo
Mellifluous
Behind The Chant
Revolt -
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Jamoose posted a message on What is the dev team thinking!?!?To be honest i was kind of bothered by this too. I mean, the rain of frogs also sucked. I hope the corpse throw doesnt make it into the game eventually. Also, the Monk's skill where he summons a giant bell and launches it towards his enemies... This skill was lame too.Posted in: Diablo III General Discussion -
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DesmondTiny posted a message on A chicken in Diablo?There were chickens in ACt1 rogue encampment. lol. When I got bored I would chase them out of town and watch the monsters scare them around to. lolPosted in: Diablo III General Discussion -
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ssdarknight posted a message on Confirmed: 5th class will be announced today at Blizzcon (12pm-1pm)I have just found this image, which confirms that the 5th class will be announced on Blizzcon 2010, after the Opening Ceremony at 12pm-1pm (PST).Posted in: Diablo III General Discussion
Proof:
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As in, previously seen characters, items and areas that return again.
Like in D2 when you go back to Tristram.. only to see the city you once saved, burned and pillaged. Meeting an old friend again, a dead Griswold, that you gotta beat the shit out of!. Then finding Wirt's leg, which at first you don't know why the hell you'd keep, discovering later on that its needed to create a portal to a secret cow level!
Now aside from the cow level part everything makes sense. It helps the player immerse himself into the game by making a story with a past, making the present all the more interesting. Thats why I love that part of D2, the way they bring stuff back from D1, is just awesome imo. This is what I am hoping D3 will have, a bunch of moments that make you think and remember stuff in previous Diablo games.
Personally what I'd like to see are the classes from D2 make a return as NPCs or something. Going back to Lut Golein or Kurast. The return of the chat-gem and having it be useful for something! Having items like the Hellforge Hammer or the Horadric Staff as a unique(and powerful) items would also be wicked.
So guys tell me, what stuff from D1 & D2 would you like to see return ?
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Isn't that a gun at the end? that the Hunter gives to the other girl..
Umm I just looked at the vid again.. I guess it could be a crossbow, makes more sense. True.. But I don't know, I was certain it was a gun.. Like the way the video ends, with the weapon given to her and the close-up on it, seemed to me like it was a "reveal within a reveal" kind of thing. As if that weapon was new to us and the world of sanctuary... or something. It does look alot like a gun tho, amirite?
But bah, you're probably right. Nvm.
Edit: 200th post Btw! Hellz yaa.
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Let's hope it looks better from a higher camera view.