- Nanaki
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Member for 14 years, 5 months, and 2 days
Last active Mon, Aug, 21 2017 15:40:51
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WAus2014 posted a message on Estimated wait timeThe exciting part is when you do get it, you get DCd and have to do it all againPosted in: Diablo III General Discussion -
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Badglad posted a message on Question about Gloves of Worship (aka Shrine Gloves)Dude...they're the new 70 items that drop...Torment 1+. I mean the thing clearly states that NEW legendaries drop, and this is clearly a new one, right? 10 hours lol I'm sorry, I'm laughing pretty hard herePosted in: Diablo III General Discussion -
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shaggy posted a message on How long until Blizzard fixes people "cheesing" normal mode?Posted in: Diablo III General Discussion
I just did an act's worth of bounties and a rift in Normal. It wasn't exceptionally fun, and it sure as hell wasn't any more profitable (in many aspects it was less profitable) than running Master. I do like that I have the option to do that if I'm distracted watching TV or on the phone or something, though.Quote from Finder
People should be running a difficulty commensurate with their current gear, and if saying that means I have a god complex...well the, go build a church to me.
You are making mountains out of molehills, Chicken Little. -
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bigbad posted a message on Question about gold and new players or players with low/no goldGem costs are not that bad since when you have a number of max level gems you'll never need any more.Posted in: Diablo III General Discussion -
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Zero(pS) posted a message on Question about gold and new players or players with low/no goldHaven't seen anyone mention this, so I'll throw it out there.Posted in: Diablo III General Discussion
If you're really low on gold and desperate to get some (either for Enchanting or Gem tinkering), vendoring Rares can definitely boost your income. With most rares selling for about 5k~, and you getting an entire inventory (22-25) of those a couple times in a run, you're looking at 200-300k+ gold just from vendoring. Add all the bad rares that you get from Blood Shards (Gambling) and you're looking at probably 600-700k gold on a single farming session.
I've made a conscient effort of saving some gold and seeing how fast I could go back to where I was before spending like crazy to convert all my Topazes. Within a couple hours of "holding myself back" I got most of the gold I spent (5~ mil gold). And then I spent it all on Enchanting again trying to get stats that didn't roll
Yeah, returning (and poor) players will have to choose between some of the options, and limit themselves when Enchanting, Gem-tinkering or Transmogging. But whoever played just a little bit before RoS and saved up some gold as a lot of us suggested, they're probably in an ok spot now.
They must have this, otherwise it's just a huge slap in the face for those people who actually played the game and worked their asses for some of their gold (non RMAH buyers, obviously). Having to spend your money wisely isn't that bad, it actually makes you value that game feature even more than those with "billions". -
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hifiboi posted a message on Question about gold and new players or players with low/no goldPosted in: Diablo III General Discussion
Honestly, I hope it's not lowered. I like that they are at least somewhat difficult to obtain. I have around 60m after vanilla, due to selling gems etc before AH shutdown, but I could never afford to kit out myself with marquise before ROS, now I already have full flawless imperials and I'm just waiting to find plans to upgrade to flawless royals. I'm kind of sad that they removed an aspect of potential long term progression. A little masochistic maybe, but hey, I'm probably going to be playing this game until Diablo 4 so time isn't really a factor......Quote from Bagstone
Some of the gold cost were, especially the exponentially increasing crafting cost. This was confirmed by Don Vu in the playtest session. And in between the lines you could also get that it's similar for the 9.8m per Flawless Royal gem, I'm sure it will be lowered in a few weeks/months.Quote from Verocity
The costs aren't designed to drain billions from someone's wallet. It's designed for gradual progression. -
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Ravidel11 posted a message on 150,000 Bounties achievment.. really? ;-OPosted in: Diablo III General Discussion
Don't skip math class.Quote from Fitsu
10 bounties an hour? I do 1 act (5 bounties) in 10min on T1, id imagine a well made group could double that so it's more like 100 bounties an hour, which would be 500 a day meaning this would take around 1 month. -
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BigEd781 posted a message on 150,000 Bounties achievment.. really? ;-OPosted in: Diablo III General Discussion
There's no way you're going to average one and two thirds bountiesper minute. No way, if only due to the fact that you will always have "clear this cave" type bounties and you have to re-log to get a new set.Quote from Fitsu
10 bounties an hour? I do 1 act (5 bounties) in 10min on T1, id imagine a well made group could double that so it's more like 100 bounties an hour, which would be 500 a day meaning this would take around 1 month. -
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FatMan posted a message on Help with my understanding, PLEASE!!!!Something to bear in mind. More is not always more. If you sacrifice toughness for dps, you may spend more time running away, so although your dps is higher, your actual output is lower. Also, if you can stand still for a bit, there is a big boost from that 64 passive. So, more toughness can lead to more effective dps.Posted in: Diablo III General Discussion -
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Cularic posted a message on Help with my understanding, PLEASE!!!!First off, Strength and Dexterity do next to nothing for wizards (just a small amount of bonus armor and dodge, respectively). Intelligence and Vitality are the only primary stats that matter for wizards.Posted in: Diablo III General Discussion
If the game shows your pants as green upgrades in damage, toughness, and healing, they're probably worth using. 2 sockets in leg armor are generally sought-after (as are 3 sockets in chest armor). The pants must have a lot of Intelligence to make up for the loss of 1% crit and attack speed, or your critical damage must be low, causing critical chance to be relatively ineffective for raising your damage.
As a quick rule, try to balance your critical hit damage to be approximately 10x your critical hit chance. So if you have 30% crit chance, you can get up to 300% total crit damage before you should consider focusing on more crit chance.
Attack speed is independent of your crit chance or damage, and generally is an effective way to increase your DPS if crit dmg/chance are in balance. The only time attack speed won't help your real damage output is if you're using mostly spells on a cooldown instead of spells you can repeatedly cast in sequence.
The only stats on gear that won't factor into the green and red numbers are those with an orange diamond bullet point on the tooltip- for example: +10% lightning skill damage, +25% damage versus elites, chance to shoot a fireball on attack, etc.
As long as the damage and toughness numbers are green on an upgrade, it's probably better for you. Depending on your build, this may change, but in general, green numbers mean better.
The main damage stats for a wizard are: Intelligence, attack speed, critical hit chance, critical hit damage (and thus socketed weapons). Additional stats are: +% damage to element (fire, cold, etc), +% damage to skill (disintegrate, meteor, etc), +min-max damage (often on rings, such as +30-60 damage). +% damage to elites is very helpful for farming bosses or champion/named monsters. +% damage to demons can be useful depending on the act in which you play. - To post a comment, please login or register a new account.
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So....... You're trying to make an argument for Thud not being considered cheating?
How ridiculous is that?
You're right it's more than just map-hack, it also lets you know probable locations of shrines, monster affixes before encounter, et cetera. Yes, clearly those things don't give you an unfair advantage, not intended (read as sarcasm).
Lets also not forget that this unfair advantage saves precious time while hunting down elites, or moving between floors, or, or , or... You get the point.
But the worst part is that you're probably not even on the 1000 spot leader board and still cheat, and that's sad.
Get Good!
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That's such a nut-hugging way of looking at games. People that bow down and accept that pathology are the reason that the gaming industry is slowly, but surely, heading in that direction.
No, D3 is a content driven game, there has been more changes made since ROS released than there ever were before. The game is headed in a positive direction, but there are more ways they can implement changes to make user reception a more positive experience. Personally I feel ancient items are a good idea, they have now realized that the majority of Diablo fans are not Blizzard fans. And, in their moment of realization they have been enlightened to the fact that while we like a challenge (greater rift system), we also like to feel overpowered (enter ancient items + high paragon v.s T6).
With that said, and like I said, there are still aspects they need to change, as well as systems to be implemented to complete the user experience. I think now that the new team is in full swing, now that some of the new long term systems that have already been (recently) introduced are close to being in a good spot, we will start to see some new things emerge again.
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They had a decade... Also I know the time it takes to design and implement things into a game, I spent six years in school for double bachelor's in electrical and software engineering, interned at Capcom Toronto (whom offered me a position), and now work at a small company in Michigan.
I had to laugh at a lot of the jive Blizzard was pushing during production, all those cuts they made etc...
It does not take as much time as you think. What takes time is creating tools, and they already had those at that point. The time the spent making a different gender for each class and all the designing that had to be done just for that, easily would have been more than adequate for one or two more classes. And because Blizzard copied characters from D2 it would not have taken very much in the brainstorming stage, nor deciding on character progression or skill development.
Point is they had time. Instead of a little more thought, they copied and pasted if you will.
(Edit:) Take a look at "Path of Exile", the team working on the game is minimal and they have done a wonderful job making a game that is almost (minus a few aspects I dont like) exactly what diablo 3 should have been. Yet they still take feedback from the growing fan base and actually use it to make a game people want, which is a better solution than cosidering yourselves rockstars and telling people what is fun and how things ought to be; you cant really do that with a classic game. Also for the size of their team they have no problem dealing with time.
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Ok, 2 months is a vast over exaggeration, and yes I give you that, that was one hitch. However, the game was extremely large, and really they had no idea what to expect server-wise: the same however cannot be said for Diablo 3.
We can agree to disagree, I dont remember rares being the best items in the game. Maybe for the first 2 weeks, however the community has established that legendary items as they are will not be viable at all in diablo 3 end game.
Yeah, how long was it before people figure that shit out? and even then comparatively speaking those and other skill exploits where fun all around, the skills they just patched just made you invincible (basically) and were easily (and should've been) forseen.
Moreover, The point of that whole paragraph was gameplay, the story was cool (they didn't hype up the lore and then fuck it up), the item system was cool, the quest system was fun and non linear except to advance to the next act (a.k.a open world which is not what diablo 3 is,) the skill trees were fresh, and you had customization choices. What do we have now? No customization, the item system is lame, you can put a total of 5 things on the merc (what happened to being able to fully gear them like yourself). What would ever be the point of making 2 of the same character class? a male and a female, wow.... they could have took that extra space and made a few more classes. Lets not forget the lack of originality here. Characters in D3 are just rip offs of D2's, I can go on and on with runon sentences and fragments but you get the bulk of what im saying?
Like I said about the items we can agree to disagree, but Diablo 2 at launch was a great game. Diablo 3 not so much, dont get me wrong its a cool game its just not what Diablo 3 was supposed to be.
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The designers (Once again mostly people from WOW teams) had little in the way of experience with Diablo. They noticed later on in development that people playing Diablo 2 were hunting for rares, its called consumer research. They took this idea and ran with it.
In Diablo 2 uniques were meant to be the best items in the game. 1.10 Runewords came along and replaced a lot of Uniques as the best. Meanwhile "elite" players had realized that some blues (magic,) or yellows (rares,) had affixes and prefixes that made them better choices for certain things (mainly in PVP). It was never the intention of the designers for these items to be better it just so happened to play out that way. If you know D2 you know PVP was a last minute detail and they really were not think about items strictly for use in PVP.
What are these Items? Druid pelts, tri-res boots, Zon gloves, tiaras, jeweler mods, cruel mods, javs, etc.... what do these all have in common? almost 100% of the time they were good for PVP only. And still only a select few that most of you have never found (maybe bought or traded on jsp,) were better than uniques.
In Diablo 3, like I stated they ran with that idea.
I give anyone this much, indeed the very best items in the game should be rares, with a few magics having certain traits that make the sought after. But for the majority of rares and even magics to be better than legendaries is outlandish, set items should also hold a value. But as it stands Asshole Sword of Gaping is better than The "legendary" Sword of God..(strictly for example) really? it's the sword of god..... It should be pretty fucking good.
Those of you making an argument about how the item system is fine, and how you dont care about this or that... why would you care if the legendaries were actually legendary then? Stay out of it if you dont care.
Its really not that fun to find rares, it is however fun to find a legendary (or unique). If their going to suck why make them harder to find?
Also It was just stated, today I believe, that inerno was tested but no one at blizzard could beat it. However, previously they stated that end game gear would be a mixture of all types of gear... yeah so actually they are now realizing that the items are underpowered.
Sorry for the double post.
p.s. WOW players you know once a new WOW expansion comes out you will be back on there. So my question is why are you arguing with what Die-hard Diablo fans want?
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Completely happy? how about happy in general? The designers of this game made it so it was more appealing to WOW players, (which judging from your comment you probably are unless you started out on Diablo 3 or on the tail-end of Diablo 2's massive run). Indeed it was their intention to make more money off the WOW community, fuck the Diablo fans they will buy it anyway. From the lackluster story, that was obvious and frankly an abomination to the word disappointment, to the completely none Diablo-esque linear playstation game gameplay, to the fucked-up item system, lack of customization in all aspects, and the fact that a company has been telling me what is supposed to be fun is not fun. I knew it was gonna be bad when J.W. kept throwing out there its not Diablo 2 like Diablo 2 was a bad game or something.
Were you even around for the launch of diablo 1 or 2? because they started out great, and became epic. Starting out shitty and usually getting better with time is strictly a WOW thing. I think their company forgets because of the multi millions they make every month from WOW, that Blizzard is the house Diablo built. Im not a Blizzard fan im a Diablo fan, and they just gave me some game with the name Diablo on it, plain and simple.
(Edit:) I should clarify by "tail-end of Diablo 2's massive run" I mean the point at which 85% of people were running bots and d2jsp took over and ruined the sense of fun the "in game economy" once had.
Dont be a fanboy, thats why they have a PR department... I would say it needs massive recontructive surgery. Staying quiet has never gotten anything accomplished. When enough people speak up is when shit gets done. Its about time to lower Blizzard from thier rockstar pedestal, as a supplier they do have to answer to your consumer.
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So with a sincere Fuck you Blizzard (and Jay Wilson), thanks for making me wait 11 years for nothing, should've done more to keep your actual talent instead of being cheap.
Peace, nice post btw.
*Edit* PhrozenDragon, Sixen, ScyberDragon, and everyone else I missed, you guys are the shit thanks for all the good work, and keeping this site as awesome as its been.
*Edit 2* Blizzard said that they did "what everyone seemed to want" with the real money buying items deal. How come they didnt listen to anything else that everyone seemed to want?(there are plenty of examples on this site as well as the other fan sites with people saying it would be cool if there were this and there were some things that a lot of people liked none of which got implemented) sounds to me like they were just after what they wanted, money.
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I am very displeased with Blizzard about not having a Barbarian, or a Witch Doctor trailer. Is there any way in which we could make a petition? or something along those lines to "ask" Blizzard to make these?. As it is, it really seems stupid in the first place to not have a CG trailer for all classes. But seeing as how the Barbarian is the longest running class in diablo right now I think they should at least give us a CG trailer for him/her. Please let me know if you think something like this could be organized or not.
Thanks, Nanaki