Right!!! Awaiting ~900 on season so that can stop happening every 5 minutes.
This makes no sense, I'm sure Snoop Dogg has hundreds of thousands (if not more) of actual followers; but, if he started talking about the state of, or how to compose, country western music that would be irrelevant. People will hear him, but that makes absolutely zero difference about the relevance of the content.Quote from Madonnalicious»
I believe Kripp is relevant, because he has hundreds of thousands (if not more) of actual followers, that will hear him daily!
Kripp is more casual than Rhykker, and unlike Rhykker (who, I admit, helps the noobs because he knows where they're coming from) he says absolutely nothing of value. Why should I give a shit about what a guy who doesn't play Diablo thinks about the "state" of Diablo or his noob ass crusader build that has been posted here since the PTR for 2.4 was released, good or bad? Play Diablo you can judge for yourself the "state" of the game.
Now if someone like Chainer, or Quin, or Philos had some legitimate complaint... I might(!) listen to what they have to say; but, then again, should I not agree with what they have to say....so be it. What some guy who makes a video of his gameplay says has no bearing on my experience.
With that said, Dfans perpetuating streamers such as this is BS. There are plenty of new, or fledgling, streamers out there who deserve to be featured... I can't say the same for a guy who, again, does not play this game; and furthermore, bitches about what the games main objective is... Like I said before, Kripp's little build has been in the builds section of Dfans for months now: So, I'm sure there was someone along the line who made a video to go along with their build, and that's what should be featured, if that's the purpose. Otherwise, Dfans is little better than the media keeping the Kardashians "relevant."
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I have played quite a bit in the last couple of days and so far have only managed to "upgrade" (with a partial downgrade I felt) one item, namely my bracers. I seem to not be getting the gist of what the proper gearing scenario is now, i.e. what factors matter most.
Here is a link to my wizard:http://us.battle.net/d3/en/profile/Nanaki-1929/hero/38624769
I have saved a few items that could potentially be upgrades by new standards; however, I'm not sure what those new standards are so that is my question. For example, I found a pair of legendary pants today.... They show all green as the indicators go, but I loose my attack speed, my movement speed, my 1% crit, and my str, dex, and 84 int (they do have 2 OS though). So I'm not seeing how they upgrade me, even though the game says they do.
What am I looking for now? Should I not be worried about my crit chance, crit damage, attack speed at this point?
Please lay it on thick the more info the better, the more in-depth the explanation the better, links to anything that will help me understand are more than welcome.
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I agree with all your points, except I think they should just completely cancel the RMAH as it will just come full circle and completely ruin the game. However, I could see a class action suit being filed if they did that.
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I am with you, I try to sit down and play so I can say I have gotten my money's worth, yet it is very boring, I may go back to pvp on D2.
OP, I completely agree with all your points.
On the auction house
Firstly, I must point out that it was indeed D2jsp that ruined the Diablo 2 economy. Item for item trading was one of highlights (imo) of the game.
Duping of sojs this was never really that big of a deal (imho) for a few reasons. 1.) People still traded items for items. 2.) Unless you were trading for good gear you weren't trading for sojs. 3.) By the time you had "good gear" you were either aware of duping and cautious or just dumb. Also they created an awesome fix for duped sojs a.k.a Diablo Clone.
Anyway, point is D2jsp ruined the whol fun side to trading items. Instead of Blizzard making it a legal loop-hole to where websites would be sued, shutdown, etc... (and yes there are loop-holes they could have used to make sure sites like jsp could not exist). They implemented the very thing that ruined the fun of the previous system.
The trade system could have been easily expanded on, and made more convenient. But it's all about business, and good ole Activision/Blizz wanted a piece of the cut.
While I would much rather have the auction house than a outside web-site, I think it takes a lot away from the game.
Also, to everyone saying well just dont use it. It is forced upon you, Bash-i-cock let the snake out of the bag when he opened his smartass mouth and openly told the world that drops are directly effected by the auction house, therefore I cant get great items because there are to many on the auction house (pretty much). I should mention he also tried to cover his ass but failed miserably.
And since we are comparing to D2... Diablo 3 took away stat allocation and also added a item system that is a lot more class specific than diablo 2. Yes the item grind in diablo 2 was just as tedious but when you found something good it (most of the time) improved your character. Meanwhile back in Diablo 3 land if you find something good, it goes "damn thats good for a wizard," and (for the sake of argument) if you are choosing to play by yourself (not use the auction house) you have a few options 1.) Sell it to a vendor. (whats the point here, unless you're using the auction house?) 2.) Salvage it. 3.) make a wizard and give it to him/her. But none of these options allow you to improve your current character and progress thus you are stuck farming that same area until you find a stonger weapon or w/e, which most likely isn't going to drop for you.
I understand farming is part (most) of the game, but I strongly consider hard farming an end game feature.
The last point to be made is that the entire game is based off gold being currency... Lets hope the 100'000 I just spent on these 3 items at the blacksmith pay off... Nope
On Exploration
I think the OP about sums it up with this one.
But, I noticed people commenting on boss runs. People are already doing boss runs anyway skipping past the "(not so) unique" monsters. So what the hell is the point? I dont like when someone tells me what is supposed to be fun, in this case Blizz.
In Diablo 2 I did boss runs a lot sure, but when I got tired of it I did something else... Either way its the same shit. ok you dont do boss runs. Now what you do unique monster runs... and since the best gear (per. difficulty) drops in act 4 you're going to be doing act 4 unique monster runs.... big damn difference, more time, more monotonous, less rewarding, less fun. Oh I forgot you can always hope for a resplendent chest...
The game being completely linear do to the checkpoint/quest system is really dumb, and leads to more monotonous gameplay.
I really hope the open the game up as this is one of my more major gripes.
On Community
I really dont think lack of is the right terminology. Non-existent about sums it up. While Diablo 2 was not perfect in anyway, aspects of it were a lot better than what there is now. It was fun once in awhile to just go talk shit in the general chats. You could also make your own "chat room" for you and friends. Those 2 things to me were loads better than this general chat shit. People dont even talk in public games...WTH.
The general chat was quite annoying when I got on yesterday, I didn't look for how to shut it off but I will today. All it is, is a bunch of kids saying "im bout to smoke some weed man, yeah" etc... And I really feel bad for people whom haven't got through the game yet. I counted 5 times yesterday people saying thanks for spoiling the story, this is in like an hour and a half.
Other
I really like the stash and the size of the items. I think the art is pretty cool, although it could have been "darker."
The boss fights suck nothing in the game should have been harder than the bosses and mini-bosses whether the drops are better or not, I think thats a serious design flaw, and frankly an easy fix that should be made.
The lack of stat allocation has led to problems already and I think I should have an option to assign my own stat points as I see fit. Frankly they made this decision for bad reasons.
The lack of reward when you level is a major disheartening factor for me. No skill point to add no stats to allocate. The skills dont even gain any power... All I get is my pre-determined stat points added, because Blizz said thats the funnest way.
Skill runes are cool, but there should be more, or they should have sub runes in themselves. Also why are they called runes and how does that work? How, theoretically does a barbarian put a rune into his skill? does he stick it up his...? I think skill traits would have been a better option.
which leads me to my next point.
Lack of socketables, give me more, 4 different gems really?
Rainbow unicorn land is really stupid as fuc* as well... Give me a real cow level again please.
Cooldowns suck as well. They really dont fit into a Diablo game (IMO) and for how long a lot of them are, the skill is not really worth waiting for. I think the resource system cost should be sufficient.
I could go on and on but I will leave it at that...
Nice post
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D1 had Bnet also
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+1 for definition posting : )
I have to simply say NO. It is not an innovative game.
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Really guy.... I dont need to post references, it's nice that someone did, but im not going to take the time. "Research" stands for my own personal, you can do your own. As far as facts and documentation go, try a simple google search before running your fingers across your keyboard. Even something as simple as early 2000's ign interviews is enough to know your wrong.
Of course you've watched a video so you know it all...
The game has seen many changes due to the business side of things, but has be consistently worked on.
(edit:) The influence of WOW's major success also played a large role in changing the direction of the game and the work that Blizz North had done.
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Exactly.
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Yeah I think I'll stick to documented statements, facts, and research (from the 8 years I have been following the rumors and project), rather than someones opinion that just joined this forum. The lack of knowledge is quite obvious.
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I agree with almost all of that
Well aren't you just the lucky one 90% of people haven't even had one legendary drop
zzzzz.... He actually didn't lose the argument. As I explained before to someone else. It's a simple economic concept. Target Primary Consumer (sometimes abbreviated TPC). Blizzard is an established multi-million dollar company, with an establish consumer base. WOW players happen to be their consistent money maker, making WOW players the Target Primary Consumer. The game was designed to ensure it would appeal to their Target Primary Consumer (WOW players), diablo fans just happened to be a 1up for them as they knew we would buy it anyway. But yes, they indeed did design the game to appeal more to the WOW community. Blizzard is not your friend, they are also not a small buisness out for (all) their fans anymore. What Blizzard is, is a financial powerhouse in the form of a video game company, out for money, not to please everyone, only their Primary Target Consumer. They also hope to add to that base.
The annual pass, makes it even more obvious. Basically, it was an incentive to keep paying for and playing WOW, basically saying, we will give you a free game to hold you over to the new expansion, just keep paying for that subscription.
They are even more money hungry now that their with Activision.
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LMAO, save as
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SHHHH... Dont let them know we know.... We can dissapear...
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Kinda yeah. Except Blizzard instead of CIA
A balanced game....?