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    posted a message on Follower sets, should we have them? Do you want them?

    Dam now I have to make a design

    So the set will replace the 8 skills and as usual the follower item can unlock them all


    Kormac : paladin shield + ring

    Smite (stun bash) or upgraded charge

    Offense aura or defense aura

    Zeal or vengeance (slap a COE on him)

    Conversion or Life tap (extra loh for team)


    Enchantress : necromancer wand + ring

    Summon skeleton warrior or archer

    Revive or golem

    Iron maiden or resist debuff

    Poison nova or teeth (stun?)


    Rogue : assassin claw (:p) + ring

    Slow trap or damage trap

    Summon shadow or shuriken armor

    Damage hit or debuff hit

    Upgraded smoke screen or throwing darts (or an insane aps increase for the assassin only)

    Posted in: Diablo III General Discussion
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    posted a message on Follower sets, should we have them? Do you want them?

    Follower Class specific sets would be cool. So a spear & shield, staff & amulet and crossbow & ring I guess? Tbh they could even make 3pc sets of just weapon + amulet + ring or 4pc sets that give an extra bonus for not using unity. Don't ask me what the effects would be though, extra cdr? Kormac summons templar followers? Hex becomes pigs (20% damage)? Arrows can pierce/bounce?


    Or an even crazier idea, set upgrades class with a new set of skills, Templars = Paladin, Enchantress = Sorcerer, Rogue = Assassin (c'mon the d2 fans would go spastic for it)

    Posted in: Diablo III General Discussion
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    posted a message on Follower sets, should we have them? Do you want them?

    I am proof. Monk clocked gr66 with BP in cube

    Posted in: Diablo III General Discussion
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    posted a message on Smartphone Compatability

    I'm just curious if there is any idea of when we will be able to use the DFans Build creator on smartphones. Some of us don't have pc's :P and doing it on my console is quite tedious.

    Posted in: Site Feedback
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    posted a message on TLOU enemies are just too strong

    Fair enough if they want to do some product placement, I don't mind at all, but please give us an option to turn off Clickers and Bloaters on the PS4. They are ridiculously strong and definately shouldn't be in hardcore. They can literally kill you in seconds regardless of how fast you move out of the way. On TX they shouldn't be able to insta-kill my monk that can solo GR60+. And I'm not joking I quit the game every time my HC wizard sees them in a rift, because I know I'm going to die

    Posted in: Hardcore Discussion
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    posted a message on BP (Broken Promises) Testing

    I want to start a discussion about Broken Promises ring. This legendary has the potential to be a fantastic asset to any build that can utilize it properly but it is very f***ing hard to do so.

    The 100% crit chance is a devastating ability that can add a massive damage boost but if not used well it does nothing but leave you with a build that doesn't crit.

    Let's not forget that taking CHC out of all your slots let's you add anything you want, LOH on a helmet? Sure. 1000 mainstat on an amulet? I don't see why not. 15% Familiar damage on a source?... Um no Wtf?


    My hope is to get some facts together so that everyone can best know how to make use of this bad boy. Now I am by know means a math expert that can tell you "the % of uptime compared to (insert other item here) = mc2 divided by potato" and all that mumbo jumbo. But I can use a skill and check my stats, which I think makes me qualified.


    I've done a small bit of testing mostly with Monk and Wizard, and some failed attempts with other classes that I won't even mention.


    Monk :

    Sweeping Wind - If you activate this it can easily set of BP, the problem arises when you actually start hitting things yourself since a lot of the Monk's skills have aoe. I've managed to clear a GR66 using SW and Deadly Reach (that tight aoe helps... sort of) on a Fire Generator variant

    Deadly Reach - When it comes to generators this seems to be your best bet. It's still problematic when mobs are lined up but in crowds it will activate more than WotHF or the spinny circle dance, though it is still underwhelming in this 10 second-long no proc scenarios.

    SSS - I probably don't need to mention one of the top-tier monk builds so I'll just say that yeah, it works with Uliana.


    Wizard :

    Meteor Shower - With a bit of luck this attack can proc BP after 1 use in a crowd, granted it doesn't always happen, but it can happen, which throws the "have to ATTACK 5 times" theory out the window... sort of, not really though.

    Blizzard - Contrary to popular belief, Blizzard can proc BP, and by that I don't mean that the developers can leave you with promises broken... which they can. Though it doesn't always do so, which makes me think that those "white crits" still reset the counter.

    Disintegrate - Wow, even in a crowd this skills procs BP like crazy. I don't know why, but it does, even with Chaos Nexus rune. You could make a build around this post 2.4 imo. At the moment if it's not included in a set bonus it's probably not worth it

    Ray of Frost:Sleet Storm - Yeah another confusing one but even in a crowd the uptime is more than expected, I guess it's another case of "wait til 2.4"

    Delsere 2pc Slow Time - It is a 3/4 uptime for BP, it can't crit and it activates it immediately, and takes 1 second between each damage tick to reactivate. If I was going to make a BP build this would probably be included.

    Honorable Mention goes to Hydra. Who can't activate BP but can snapshot the ability. So pretty much drop it when you see yellow and you've got a 100chc Hydra, wooh!

    Another mention goes to Fire Walkers, which can give you almost permanent uptime, which goes away once you start hitting things with your clumsy aoe attacks.


    That's probably it for the moment. I'd like to do some testing with other classes and I'll keep this post updated if I happen to discover a build that works with BP that isn't Uliana.


    But I would like input from anyone interested in BP, this ring needs some proper research done, and honestly we need to figure out how to abuse the f*** out of it, just don't tell anyone or Bliz might nerf it... again.

    Posted in: Diablo III General Discussion
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    posted a message on Down with procs!

    Well it's still a good combo. Procs Bp like crazy

    Posted in: Diablo III General Discussion
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    posted a message on Down with procs!

    I've found that some items can proc procs.

    Prime example, Fire Walkers proc Broken Promises

    Posted in: Diablo III General Discussion
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    posted a message on Down with procs!
    Quote from Catnium»

    diablo the game franchise that sells you a game but never provided a manuel.


    some how blizz seems to think it's cool we have to go to the deep dark recesses of the web to find some dark forgotten and prob outdated spreadsheet made by some no life autism suffering geek boi

    I stopped reading after this. My little brother has asburgers so paying out autism is not cool as far as I'm concerned.
    Posted in: Diablo III General Discussion
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    posted a message on Down with procs!

    How much procs could a procs proc proc if a procs proc could proc procs?


    This game needs an in depth guide. Or they need to remove proc coefficients altogether. I swear some procs can actually proc procs. It's so confusing

    Posted in: Diablo III General Discussion
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    posted a message on Vyr - Arcane Torrent vs. Blizzard

    And procs don't proc procs so this proc shouldn't proc the procs proc.

    Posted in: Wizard: The Ancient Repositories
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    posted a message on Vyr - Arcane Torrent vs. Blizzard

    Because everyone copies the same build. I too run blizzard, I know when I'm ready to enter archon because my mana empties at 20 stacks (can't see it on console)


    I guess the damage is a factor, but I believe most Vyr's builds also use Lightning not Cold as their highest element.


    Don't ask me why, if want my opinion they're all noobs. Unless the bolts from AT can also proc Zodiac I don't see it

    Posted in: Wizard: The Ancient Repositories
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    posted a message on The RNG Thread!

    4 Vyr's Boots, 3 Firebird Boots (1 ancient), 3 Mud Boots, 3 Disregard Boots, 1 Lut Socks (wtf) and finally, Ancient Nilfur's Boast. Guess it was worth it in the end

    Posted in: Diablo III General Discussion
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    posted a message on So...Monk
    Quote from dezien»

    Quote from aztec91x»

    So the 6pc Inna's gives Mystic Ally all runes, not 5 allies. Source is PTR notes on official website. While unfortunate, this is still a decent damage boost + crudest boots (50 + 50 + 20 + 20) also inna's reach now gives 100% mystic ally damage and they have been improved to attack enemies more often. I wonder if they seperate into 5 allies which then turn into waves? Lol.


    But to the people saying Monkey set is bad I argue with that. I think sweeping wind + lashing tail kick could definitely be a build and it's the first thing I'll be trying after patch goes live (console so no ptr for me)


    I'm thinking the fire cyclone kick, with the increased damage, will decimate enemies


    Either that or stun kick with SW:cyclone.

    God I miss vanilla d3 cyclone monk



    IT gives 5 allies. With the boots you get 10 allies. Tested. Even if you dont select the allies as a skill, you still get them all.

    Well its official , patch notes are worse than tooltips
    Posted in: Diablo III General Discussion
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    posted a message on Channel Wizard is now viable? Omgwtfbbq

    Let blizzard stack! That would be nice. But yeah i know of the uselessness of cc now. Though i guess it was necessary or else the support classes permastun would be op. Still so many items/skills were affected. I agree that rimeheart should work on chill

    Posted in: Diablo III General Discussion
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