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    posted a message on New Content
    Quote from "hyde" »
    the patch should be 1.120000001A

    f
    i
    x
    e
    d
    :P
    Posted in: Diablo II
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    posted a message on New Content
    Hope: n: An incurable decease of the mind which eats at the consciousness. Often incited in fans by greedy corporations suffering from lack of a collective conscience. Highly contagious.
    -Blizzard Dictionarium Millennium
    Posted in: Diablo II
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    posted a message on Flying Class.
    I think this idea is only viable if the FLY skill also comes with the BLUNDERBUS skill, allowing you to shoot "light shot" at your enemies from above. This will of course be leveled up to be a walking mechanical turkey, and a modern SAW rifle.

    I like it. Keep up the good work.
    Posted in: Unannounced Class
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    posted a message on BlizzCast #12 -- Happy Anniversary!
    Fuck WoW.
    I always thought that the end of me would be the day they announce World of Diablo.

    Happily awaiting destruction...
    Posted in: News & Announcements
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    posted a message on 4 or 8 Player Max?
    Rushing merits - thats a whole diff. can of worms. Suffice it to say that as long as its the same style, it will have a rush characteristic. Any game that has a shelf-life of 8+ years has to. NO ONE wants to spend 2 weeks making a level 60 character. Especially after playing all these years, the quick access to new builds is what keeps it going.

    In channel time meant sitting on bnet screen, talking to people. Not in game, doing something.

    If you can only have 3 other ppl in a game, if you want to meet up with 5-7 ppl, you have to do it in a channel. This means you cannot make a trans game for a bunch of friends, but have to talk to them in the channel.
    Posted in: Diablo III General Discussion
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    posted a message on 4 or 8 Player Max?
    Quote from "emilemil1" »
    In D2.
    Yes but not necessarily for reasons unique to D2...

    Less people = naturally less socializing, smaller dual games, smaller trading games, smaller rushes, more time talking to many people in channels.

    These reasons are not dependent on skill arrangements and screen real-estate.

    In fact, i noted specifically why I think that D3 would uniquely support more players comfortably than D2.
    Posted in: Diablo III General Discussion
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    posted a message on 4 or 8 Player Max?
    After playing 4 person games in d2, I can tell you 4 ppl is BORING.

    I would personally hope that the max would be raised to 10-12, but thats just me. It seems like with a greater resolution rendering engine (as opposed to fixed resolution sprites a la D2), fitting more on the screen is an easily achievable task. Additionally, the more versatile nature of 3D should allow for more expansive battlegrounds, thus eliminating much of the clutter associated with a 2D frame based game.

    Edit: As a side note, I was always surprised that they never instituted attributes that were dependent on party size in D2... eg. + x to skill (a) (x = number of players in party).
    They could in fact have like + x to life/Dex/mana/all stats per party member. Sort of like set gear, but dependent on party size.
    Otherwise, gear that gives Attr only on presence of a specific class or item on another char. to promote team play.
    Anyway...
    Posted in: Diablo III General Discussion
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    posted a message on Diablo 2 Mini Games
    punch only duels. this so soooo fun its retarded.
    Not that retarded is fun :P

    Basically, no wep/shield, only reg attack.
    Posted in: Diablo II
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    posted a message on are bosses immune to damage while in kill motion?
    well.
    Time will always restrain in "frames" when we can attack on screen, but going to a rendered device allows the game to calculate actions independently of the renderer. IMO this is an inferior system, as now hits do not necessarily coinside with the actuall blow.

    Its taken some of the feel out of the game, from the looks of it. Not so much feedback on strike. Torchlight and wow are perfect examples of this failing. I like sprites. I wish they had gone sprites in 1920x1080 ROFL.
    Posted in: Diablo III General Discussion
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    posted a message on Uber character
    Poi nec best? WTF are you guys smoking? Just surviving in ubertrist is a feat to itself, a nec solo would have no hope.

    I made a frenzy uber barb last nigh:
    Beast zerk axe
    Last Wish Zerk axe
    CoH
    Arreats face
    Drac's
    Verdungo's (15)
    2x angelic + angelic ammy
    Goblin toes / gore riders

    WC'gs and 5 res sc's

    I havent run trist yet, but it fucks up lillith and durial and izzy, so im sure trist is not prob.

    I still need to try a few variations, bit this is a neat build.

    Max frenzy, double swing, axe mast, BO

    1pt in prereqs and increase speed, nat res, battle command

    Rest in taunt (syn w/ frenzy)

    GL

    small explanation: CB is how you get the ubers to 1/5 life. CB maxes at 90%, so anything above is overkill (gob toes are 25, so I am over). Everything after that is raw dmg.

    Leech and tap and fade are the most important. Best to get fade to kick before you go in.

    For res, meph is like -180 res, so you need ~300 to res to have max after curse.
    Posted in: Diablo II
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    posted a message on Diablo 2 LOD / Windows 7 / Directdraw
    If you would actually search instead of surmise, you would know this is not the first time this has come up on dfans or bnet forums.

    Blizz has stated that they will look into the glide wrapper tech, but that for now it is against the eula.

    By the way, d2 runs very well in glide, as the game was optimized for 3dfx cards.
    Posted in: Diablo II
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    posted a message on Diablo 2 LOD / Windows 7 / Directdraw
    Its a problem with Nvidia.

    I had this, solved it. SEARCH.

    You should check that glide wrapper out. We are not allowed to discuss using them on these forums, but so you know, that will fix your problem 100%.
    Google is your friend.

    I used to get 2-6 fps sporadicatlly, now I never drop below 300.

    Also, you will need desktop composition and visual themes disabled (no compatibility mode).

    This changed my life. I play in a 52 inch lcd. I have a 9800mgts 1GB vidcard, overclocked C2D.

    I cant link to the proper glide wrapper, but just look, they are there.

    The mods may allow it if we dont proport to use the wrapper on Bnet.

    Mod?
    Posted in: Diablo II
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    posted a message on More Hopes Dashed, 1.13 Delay Going Strong
    its a different team entirely. Everyone except a few trolls is reasonably happy with the dev team for D3.

    This criticism is intended for the legacy team and its management, as well as whoever at blizz determined that the legacy team is about 1/50th as important as their kitchen staff.
    Posted in: News & Announcements
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    posted a message on Could The Skill Tree Be Gone Forever?
    Quote from "scyberdragon" »
    I've always been a bush type of person anyway. Bye erection
    Fixed ;)
    Posted in: News & Announcements
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    posted a message on More Hopes Dashed, 1.13 Delay Going Strong
    Well. i dont see shared stash coming at all, but I would love it if Blizz were to make a liar out of me!

    What could be better than that? They would have mentioned it by now if thats a feature. I mean, I would have said, "Well, we couldnt increase the stash size bleh bleh bleh, but we did make it shared, which increases the size sotospeak."

    Im a little worried that we have seen everything, all of the features. Unless its something radical, I feel like the team would have thrown us whatever they had when they biffed the completion of Stash.
    Posted in: News & Announcements
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