We just received info from diablofans that monsters in inferno will deal 28k damage.So to counter that i created this combination of generators.This contains the wotf and deadly reach.The second strike of wotf hits 7 times and the third strike of deadly reach hits 6 times.The first strike is nothing special,so you can add a third generator with a rune that favors the first strike,or you may use the first hit of wotf,since it deals 140% weapon damage.The main idea of this combo is to take advantage of +to life on hit procs.
We know that weapons in diablo 2 had up to 6 sockets,and in diablo 3 we can add our own sockets to a weapon if it is not already socketed.So lets say we socket a weapon with 6 of these:-
Then we have 3600 life per hit.
And if d3inferno.com can be trusted,then we get +life on hit mods from items too.
Weapon- +2 to +959
Amulet- +2 to +959
Offhand- +2 to +959
Ring- +1 to +479(And we can equip 2 rings)
Armor- +1 to +94(And we have 8 kinds of armor:-Boots,Bracers,Gloves,Pants,Shoulders,Chest armor,Belt,Helms/Spirit stones)
So if all that is taken into consideration,we get 8187 life per hit.
And in the combo i have given,
First hit:- 1st hit of any generator you like or wotf(due to 140% dmg)
Damage:-Lets assume you have taken something other than wotf so dmg will be 110%.
Second hit:-Way of the hundred fists to be used for getting seven hits,each dealing 20% damage.
Third hit:-Deadly Reach with scattered blows rune to get six hits.
Damage:-175% as lightning
So after you are done,you will have hit 14 times and dealt 425% weapon damage.
So if you get 8187 life per hit,you will have got yourselves 114618 life.
And if you used the rune on wotf that increases the number of hits from 7 to 10,then you would have hit 17 times and got yourselves 139179 life.
And you know what?In inferno,monsters will have cc reduction and leach resistance.So if you equip yourselves with those gear,you will not get much life,but if you equip yourselves with this,then you will suffer no penalties.
But i always like to assume the worst of the worst,like i wont get the gear,or d3inferno.com has posted fake values,so i will assume that the max amount of life that can be gained from gear will be 2000.So with this combo i will only get 28000 life.But that's fine by me,because if inferno monsters deal 28 k dmg,i will be healing for that amount every 3 seconds,and if someone wants to act smart and remind me that monsters may deal more damage,i will remind the so-called smart guy that we have not taken things like armor,dodge,etc into consideration.
And if you think the 8187 value is unrealistic and d3inferno.com may not have the right info after all,well then you think just like me,and thats why i am assuming that we will get only 2000,not 8187.
Oh and another question:-Is there any mod called "+to spirit per hit" on items?
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Oct 29, 2011Hello there guys!Posted in: Fan Art
I'm glad to announce that I'll be making some diablo 3 strips and cartoons for this forum!
I have a ton of work to deliver right now, but I'll make some free time in my schedule for this project. I will do my best to keep updates coming on a weekly basis.
So, first things first, these are some of the
tortured soulscharacters that will join us in our journey!
FIZZ, THE BARBARIAN!
Full Name: Fizz Icks, of the Moon. ..no pun intended.
PILLAR, THE MONK!
Likes: Meditation, temples, pillars, bells, all sorts of monk stuff.
DOC, THE WITCH DOCTOR
Fun fact: His mother was a Witch, and his father was a Doctor
ARIA, THE WIZARD!
Full Name: Aria Offeh Fect.
RAVEN and FERRET, DEMON HUNTERS
Lots of hatred, zero discipline.
Team is ready to go, stay tunned for more!
Aug 25, 2011Peace posted a message on The Monk Dual-wielding Swords, Monk-specific Swords.Yes, it is accurate for the Diablo III Monk to dual-wield short swords. We're not talking about the Barbarian's ability to dual-wield two-handed, huge-ass swords. The Chinese monks from which the D3 Monk draws (in part, mind you) its style have a plethora of unique and enticing swords to slash people with. Here's a list for reference:Posted in: Monk: The Inner Sanctuary
Some of us might instantly recognize the Dao, or in English the "Chinese broadsword," which are often wielded in pairs called Shuang Dao:
I would definitely consider these applicable to our D3 Monk's arsenal. The interesting part would be the attack animation... probably a copy/paste of what the Barb does when it normal attacks using 2 swords.
Butterfly Swords (húdié shuāng dāo, pretty much meaning double Dao, but shorter)
and Hook Swords
Of course for Diablo III the artists can mess with the design as much as they want, and I'd love to see some epic double swords on my Monk. Why rip through demons with one sword when you can do it with two?!
Jul 27, 2011Thoughts about D1's atmosphere --Posted in: Diablo III General Discussion
I don't think it was ever possible for D2, nor for D3, to capture D1 completely. D1 was a fairly singular game in that you felt like you were irrevocably tied to this lone, cursed and lost town. There was no outside beyond the small town's confines, and nothing else really mattered. It gave it this almost dreamlike quality, stuck in something you knew would become a nightmare. Your only path was down. Down, deeper into a tomb and then even deeper underneath it to find new horrors. It was your inexorable fate to go deeper into the darkness until you died or discovered what lay at the bottom--if there even was a bottom. The whole game just oozed inescapable dread.
D2's atmosphere --
In my opinion, it's impossible for D2 to have replicated this, because conceptually, D1 was a wholly contained experience. Either D2 would have to clone the setting outright, and suffer greatly as a salable product for doing so, or answer the question of "what might happen next?" which, sadly, immediately demands the curtains be drawn back from our singular town and show us what's outside.
I think Blizzard North still knew what they were doing, because the cinematics with Marius keep true to D1's essence: trapped in a nightmare, being drawn inexorably on, knowing it can't possibly end well. However, the player is cast into an entirely new role--you're chasing down evil, always two steps behind, in a race against global disaster. An excellent approach in its own right! Blizzard, being good game designers, needed to take us into new areas with their own atmosphere. If they had kept a majority of color palette brown, grey and black, I would have been sorely disappointed
that they hired Quake's art director.and it really wouldn't have worked for the adventure D2 took us on. The game kept pockets of D1 in it-- delving into ruined temples, tombs, cathedrals, etc. and it worked fairly well.
D3's potential --
Similarly, D3 can deliver those concentrated pockets of D1. There are screenshots that lead me to hope (no proof) there's an entire Act in D3 that captures D1's trapped in a focused, inescapable nightmare feel. (But, it still won't be as impactful as D1 since you will have come from somewhere else, and know you have somewhere further beyond to go.)
http://us.blizzard.com/diablo3/_images/screenshots/ss86-hires.jpg -- http://us.blizzard.com/diablo3/_images/screenshots/ss63-hires.jpg
http://us.blizzard.com/diablo3/_images/screenshots/ss57-hires.jpg -- http://us.blizzard.com/diablo3/_images/screenshots/ss53-hires.jpg
Share your thoughts/hopes for D3's setting and atmopshere! Or something like that.
Note: I'm not one who thinks D3 needs a all the color sucked out of it. I'm very, very excited about the rich, oil-painting-like feel D3's settings have. I think this approach goes a long way to giving the whole game a unique and gothic feel without making everything black & brown. That being said, I can respect people's preferences, I would just really prefer the art the way it is, and add a de-saturation slider or something for those who don't like it.
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