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    posted a message on FoZ's Time Bomb build
    That was such a useless post.

    Bola shot does scale with attack speed regardless of when it activates.

    I'm well aware that an enemy needs to die to activate spike trap.

    The build will be viable in inferno, why wouldn't it? This is a perfect kitting build.

    Why would I need another generator when I only have 1 spender which uses 1/4th of my hatred?

    At 400% weapon damage in an AOE I'd say Sticky Bomb is quite efficient for its cost, especially when a skilled player like myself can heard mobs into Calitrops to maximize its damage.

    Smoke bomb also does a lot of damage and synergizes well with Calitrops.
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on FoZ's Time Bomb build
    http://us.battle.net/d3/en/calculator/demon-hunter#WSYdXV!aXT!cZZYcb

    Bola Shot Spam on a ton of targets, throw out sticky bombs.

    Very safe and fun build.
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Demon Hunter Build Template
    I don't agree with everything but overall it's good for people who have never played the class before. Nothing is required for a build to work, I'm using 4 Discipline moves in my build and I'm confident it will work very well.
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on FoZ's Lightning Wizard
    Quote from TheCrusader

    i have some questions to this build that i need to understand ...

    1.) Does Magic Weapon - Electrify proc on ALL attacks? Which means also spells you cast or only when you hit with your imbued weapon ?
    2.) Does Storm Armor - Shocking Aspect trigger from all spells or only from dmg dealt by Storm Armor ?
    3.) Does Arcane Dynamo procc with every single dmg you deal? Meaning 1 Chain Lightning that hits 5 Targets gives you 5 charges of Arcane Dynamo or only 1 ?

    1) Yes it procs off all spells. This is confirmed.
    2) Yes, it procs off all wizards generated attacks.
    3) No, it procs with every attack that does damage, meaning 1 attack that hits a target no matter how many times will generate 1 charge.

    Forked lightning is chosen because each bounce I believed reduced the damage starting at the initial hit of 80% damage. If I'm incorrect and this is in fact 6 hits of 80% damage that are guaranteed I will without a doubt chose Chain Lightning rune.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on FoZ's Lightning Wizard
    Quote from Venaliter

    Quote from FistOfZakarum

    Quote from Venaliter

    Is Paralysis going to be worth it? All signs point to no, but it might be changed.
    What.
    Quote from Venaliter

    http://us.battle.net...gYTS!cYT!abZZca

    Will Paralysis even be worth using, at 8% chance of stun? If you take a pack of 6 mobs (which is generous) you have a 48% chance of stunning one mob for 3 seconds. It'll take an average of two casts hitting six targets to stun a single mob. The other five proceed to eat you. Paralysis has a big question mark if it's even worth using.


    Asked and answered. Paralysis is currently (I think) an 8% chance of stunning a single target. It's simply not good enough. It's easily the weakest "elemental" passive, and probably needs a redesign or DOUBLE the percentage to stun.

    You do realize how many sources of Lightning are hitting targets all at once right?

    -Electrocute X3 (if crits in a pack X4 potential more hits from forked lightning)
    -Proc chance on Magic Weapon for X3 more hits
    -Lightning hydra X3 every second
    -Storm armor rune effect, whenever I crit another strike is sent out so X1.
    - Storm armor base ability for retaliation hit X1
    8% is high enough for it to proc often, stop pushing your opinion as fact.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on DH Flop Class?
    This thread is comical. The DH is powerful just like all classes. Terrible post.
    Posted in: Diablo III General Discussion
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    posted a message on FoZ's Lightning Wizard
    Quote from Venaliter


    Is Paralysis going to be worth it? All signs point to no, but it might be changed.



    What.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on FoZ's Lightning Wizard
    Quote from ElectricEel

    You do less than half the damage of any other wizard, I don't get how your going to kill and live in inferno with one hydra at a time being your main power spell ? (while trying to get surrounded by enemies for nova).

    I do less than half damage? Care to show me some numbers?
    Posted in: Wizard: The Ancient Repositories
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    posted a message on FoZ's Lightning Wizard
    http://us.battle.net/d3/en/calculator/wizard#URSTYX!VTg!ZZacYa

    Basic idea:
    Electrocute and Lightning Hydra with Arcane Dynamo are the 2 main damaging abilities.

    Crit oriented build with a 1h+shield for survival.

    Magic weapon for dps boost and Electrify rune to proc more Paralysis and do more damage.

    Diamond skin for bad situations, frost nova to be used offensively or defensively.

    Storm Armor for a nice dps boost on crits.


    This build has no AP usage with the exception of 1 hydra at every new "screen" to keep up damage.

    Arcane Dynamo Lightning Hydra damage (base) = 34%X1.75= 60(round up)% per head X3 = 180% weapon damage every second over 15 seconds = 2700% weapon damage in a completely optimal hydra cast

    Electrocute may look like a bad spam skill but with high crit you be activating Forked Lightning, Shocking Aspect and Electrify quite often.



    Potential Changes:
    Add Teleport instead Diamond Skin in for more escape, Diamond Skin is cooler though IMO and achieves a similar defensive goal.

    Add Dartling instead of Magic weapon for the 20% consistent damage and pierce to proc more paralysis.

    Drop Storm Armor for Energy Armor with Pinpoint Barrier for 60% more armor and 5% crit.
    (Lose damage for defence)
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Wings!
    Vanity items such as wings and pets are lame as hell IMO.
    Posted in: Diablo III General Discussion
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    posted a message on FoZ's DoT Build (Inferno)
    Quote from JudgeCarnifex

    A skill to consider for spam would be corpse spiders+medusa spiders. Damage is meh...but 60% chance to slow could be very useful.

    Ive decided on Spirit Barrage with mana rune.
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on Max Fury Hard Charger Build
    I like the build, however I feel a couple changes can be made:

    Get rid of WoTB, since your primary attack is Charge and Rend you won't be in the fray very long for it to be very useful. Also while trying to be at max fury, WOTB with Thrive on chaos seems detrimental to your goals.


    This is what I would change things to. You gain a passive 30% more damage and 3% more crit. I would also advocate a heal somewhere in this build by possibly swapping out Ground Stomp for Revenge with Provocation.

    CC will be a serious issue in inferno so i feel Juggernaught is a huge bonus for any Inferno build so I swapped Superstition for that because you already have great Fury generation (even with only 3 abilities, trust me you'll be fine).

    http://us.battle.net/d3/en/calculator/barbarian#aSVcki!YcT!YZcaca
    Posted in: Barbarian: Bastion's Keep
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    posted a message on Barbarian Question about Attributes
    Just a wild guess but I'm guessing these will be staple stats for any Inferno Barb:

    Strength
    Vitality
    Resistance
    Armor
    Life on hit / Life Leech %
    +Damage
    Max Fury
    Posted in: Barbarian: Bastion's Keep
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    posted a message on Suit of Thorns Pet Build
    I would change the rune on Soul Harvest to the heal. The cooldown on Soul Harvest is lower than its duration anyways, so why not add another survival mechanic to your arsenal?

    If you're planning on going into inferno and having your pets be of any use I would highly recommend Jungle Fortitude over spirit vessel for this build.
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on FoZ's Summoning Build (Inferno)
    Still having issues deciding what direction I want to go with the WD. An all out summoning build with great constant damage through Firebomb spam and a crazy multitude of pets. Having a super slow 1h weapon with high top end is key for this build. As always, i plan on using a shield in the OH.

    http://us.battle.net/d3/en/calculator/witch-doctor#hWYTgP!Zde!cZYYcZ

    Taking extreme criticism on this. What do you guys think?

    Active summons out on the field :

    - 4 AoE Fire dogs
    - Big Stinker Gargantuan
    - Toad of Hugeness for CC and decent damage
    - Summoned Spectre shooting spirit missiles (pewpew)
    - Random Spawned fetishes from Toad cast / Firebomb spam
    - Fetish Army on a 90s duration
    Posted in: Witch Doctor: The Mbwiru Eikura
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