- agadabagada
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Member for 14 years, 7 months, and 9 days
Last active Wed, Jul, 3 2013 16:09:12
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- 457 Total Posts
- 14 Thanks
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Apr 20, 2013agadabagada posted a message on WotB and Archon to Receive Changes, Act IV Density to be Buffed, What's Your Favorite Shrine?, Wizard Arcane Torrent Buildthe reason these archon/zerk builds are so viable atm is because we are no longer scraping to progress through the game wehre other runes were viable. The current state of the game is taht 99% of people are looking to farm most effeciently, therefore any buff with longevity is being usedPosted in: News
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Apr 19, 2013agadabagada posted a message on WotB and Archon to Receive Changes, Act IV Density to be Buffed, What's Your Favorite Shrine?, Wizard Arcane Torrent Builderrr while i agree with most of what has been said by travis and above... perma zerk already requires exceptionally specific and good gear to maintain. for ww build, you need very high crit chance and potentially move speed + control of your char and tornados + movespeed + attackspeed. The end result is a gear and skill build that allows 1 skill to be viable. For the HotA build, it requires much of the same as previously listed, but MUCH more ephasis on each (more gear dependent). I think the nerf ww build got was fine. maybe a tad more nerf but not much. The idea of perma zerk shouldnt be looked down on if its highly gear dependent and requires a bit of skill to pull off.Posted in: News
for archon, its only effective for farming things your out gearing and highly dense areas (i know we are getting a density buff so i shouldnt say much on it)
just my thoughts -
Dec 9, 2009agadabagada posted a message on Location similarities in Diablo II and IIIbringing us back to a few key locations wouldnt always be a bad thing. It could help the lore in that it brings us back to story we last lived (transition, recolection). It could also be fun if they use it right. Id personally like 1 or 2 flashbacks to previous events that have happened. I dont feel that this should be happeneing at the end of the game however. The first act or two would be the most optimal.Posted in: News
We already have tristrem so thats good, but i think if they dropped us into a 2nd place, thatd be nice. Arret summet has been thrown out in one of these threads, but cant really as it is now a crater. maybe just a flash back during a convo with cain? an actual flashback where ur at a birds eye view watching fallen raid a city. Or, while going through the game, you can see a similar place from the vilage ur in. we dont have to be directly in the past event/place, but seeing it or being apart of it will have some effect on u.
As for this thread, we will not be living d2 out again. They have made it quite evident that this is not d2 with new eye candy, it is a new game, more lore, new mechanics. I personally feel, other than tristrem, there will be little BIG impact from other cities or previous events. just hope some is brought back to help bridge the connection -
Nov 24, 2009agadabagada posted a message on DiabloFans Exclusive: Jay Wilsonis there any unveiling of the chat gem? i mean, i just read through this whole discussion for chat gem stuff lol.Posted in: News
the interview is same ol in a way. heres this to munch on, but wait, not too much now lol. i know they cant tell us, but i just dont temp myself to much with it :P. BUT THE CHAT GEM! AHHHH!
as for the interview itself, props. good questions, ehh answers. no blame anywhere except that im not playing lol -
Nov 19, 2009agadabagada posted a message on Another Patch Promise, Will it Prove Itself?answering ur q, Heros of New Earth (if you didnt know, not belittling) and savage 2 are pretty sick games. i prefer over torchlight.Posted in: News
imo, with all these patches and games coming out, bliz is spinning thier wheels a little TOOO fast for thier own good.
sc2 (the many), wow expansions, D3, new mmo, d2 patch, wc3 patch, delay, delay.
they are stretched a little tooo thin to be able to provide thier usual unsurpased quality at this quantity. if they sit on thier quality over quantity method, more delays, more people pissed, the such.
in short, if it comes any time soon, IT WILL SUCK. if it comes in a year-ish. it will be true bliz. -
Nov 19, 2009agadabagada posted a message on Another Patch Promise, Will it Prove Itself?hon and savage 2 are both legit games, a little more than torchlight imo.Posted in: News
a little mix in games
have my mele fighter, dota-ness, and diablo refresh-ish which i can playon my laptop :).
only reason im on so much right now is cuz im doin a law brief and its less fun than ud think haha. but i finished so ill be off soon :P. -
Nov 19, 2009agadabagada posted a message on Another Patch Promise, Will it Prove Itself?rly? their patching wc3? wow. been a while hasnt it? idk. out of the wc3 loop. hon's had be busy, with savage 2 and torchlight a lil. :P.Posted in: News
as cool as it may be to get a wc3 patch, y do they get precedence over d2 when ours was annonced wayyyy b4?
arg blizzard. -
Nov 19, 2009agadabagada posted a message on More Hopes Dashed, 1.13 Delay Going Strongagree and disagree. full hd d2 would be sick. id chuck my comp out of my room and hook up to the tv for that.Posted in: News
for torchlight, i disagree. i love the game, so their mgiht be some bias, but i prefer 3d. imo, 2d is almost gone. ur right, however, about the "wow-ish" graphics. it doesnt capture me. like, the game is pretty well paced, doin a lot of stuff at once, and stuff, but its wierd. something about it isnt 2d. 2d has me imediatly. cant drop it. torchlight, its like on the cusp. idk y. and they did steal a lot from d3. this could, however, be wat was in the original d3, not the current one.
food for thought. thats my opinion on torchlight, graphics, and the such.
im clueless on the d2 patch. i would chuckle if they just released a patch that actually did nothing. "hey joe, we need a patch out next week or we get fired" "ok, send a 1 kb file" "sweet, sounds good". before you know it, you have a blizz file with "hahaha" writen on it, thats it.
would be hilarious... then the pitchforks. -
Nov 19, 2009agadabagada posted a message on More Hopes Dashed, 1.13 Delay Going Strongim agreeing with u all here. throw a dog a bone and hell be happy. WHERES THE DAMN BONE?Posted in: News
its all psychological. we are, in a way, trained. Give a rat a pellet for pushing the button. then again, then again. after a while, u give a pellet every 2 times, then 3, then 4, then once in a while. make it random. before you know it, the damn rat is psychotic and has carpol tunnel before it gets half a pellet.
right now, the blizzard grasp is loosinging on us. I know this totally sounds like bs, and i know we arnt trained, but go with it. Connect how it works to how we stand.
we were addicted through there games. we got spammed by vids early on and news. now, once in a blue moon we get something. the news is the pellet, and blizzard is the biznatch lol.
people have been saying it, we are run thin, patience is gone. Bliz really needs to rethink this strategy of thiers. i mean, they can be gerks about it cuz we will all be buying the game, but its best to keep a postive, happy fan club.
imo, being a narcisitic asshole, move all the wow pple to diablo 3 for a MONTH. think of the stuff that can get done. pump this game out in the next 6 months, and have it ready for summer. what more could a company want than to destroy a million plus peoples summers?
we arnt sheep blizzard, we have gone through hell twice, can we get a little pat on the back? - To post a comment, please login or register a new account.
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196-504 poisin damage included in the damage here ^^
100% crit damage
socket
was wondering what this would sell for on us gold and/or rmah. I know the damage is low and their is no other "real" stat on it... but... its 100% crit damage+socket O_O!
ps.... and to thing i was just gonna shoot the shit before my day off tomorow XD.
Thx in advance.
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The worst place so far is captain rumfort in town. Game is smooth but once i get up into his face/run circles around him, the game goes to hell...... to the point where it makes my eyes hurt :(. thanks for the tips, will try em out
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What I am asking is, has there been any word on this issue that I have missed or a potential work around? Or, am i just that super unlucky guy out of everyone in beta? O_O?
thx for your time
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first, rend only costs 20 fury
second, the point of the build is "hit and run". So dealing 300~% damage over 3 seconds vs 300% upfront makes little difference when you are jumping from one place to another.
third, I just threw 3 passives that i use for most of my builds, and didnt intend for them to be taken into consideration yet. As such, i fully agree with what you have to say about that. Ill add in the passives when i finish this post either tonight or tomorrow.
fourth, while rend is the only offensive fury skill in my build, my post makes many mentions as to adding other fury dumps as they please. its a very malleable build that centers around dorpping affects/damage then moving onto another group of monsters.
thx for the post, ill take it into consideration over the next few days
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The base of this build has come mainly from what others have been doing and posting. I would have to say, however, the majority comes from the woodsman build that's been a steady topic of late. It is built for MOBILITY, LEACH, MODERATE DPS, NUKING, ADAPTIVITY, and SMARTS. Think "hit and run"
First, i will start with the core of this build, as many of the skills/runes can be swapped out for other's depending on the holes it may have in the actual game and playstyle/personal preferance.
1. Furious charge + alabaster. As stated, this build is centered around mobility, and with an alabaster rune, a perfect charge can get a 2 second cooldown. This will keep the barb jumping across the battlefield quite effectively with proper placement. The proper placement is key, as if you waste it on 1 target, your mobility will be severely nerfed for the next 9 seconds. This is where a level of awareness is required from the player in order to get the most out of this build. Positioning will become a key point for another skill in this build based around furious charge, so keep emphasis on LOCATION LOCATION LOCATION!
The rest of the skills can be easily swapped out for one other skill or rune combo yet sticking to the main points of this build. They follow as such.
2. consistent fury generator/dps:
a - Frenzy + crimson if lacking single target dps and overall damage from other skills with 120% damage boost(mainly for bosses/elites)
b - cleave + crimson if lacking in mob dps/nuking potential. Keep in mind, however, 260% main target damage with crimson rune is still amazing. As seen in the build, I went with cleave as it "fits" the "stock" build best
c - bash. im not a fan but if you enjoy it, all the power to ya'
3 - aoe nuke CORE SKILL TO SPAM
a: rend + indigo = best aoe mob "hit and forget" skill
b: rend + golden = if you are having problems living
c: rend + obsidian = if your a dot hippy
4 - damage reduction
a: warcry - crimson = 260% armor is just epic
b: warcry - alabaster = 50% + life is pretty epic also, however, if using rend+golden, you heal based off damage done, not total life. as such, avoid this!
c: warcry - obsidian = if you feel your taking a ton of elemental damage, the 80% boost should help a lot.
d: threatening shout + golden = greatest amount of damage reduction (roughly 75%) however, its in an aoe around you, and not a buff. As such, you must hit mobs with this, taking 2-3 casts to get every monster. with 2 second charge, that shouldn't be too hard. Threatening shout is also a fury dump, and this build generally lacks fury skills.
5 - another nuke/utility slot
a: earthquake + golden + bulkatho = this is only viable if you go warcry, as there wouldn't be enough fury in the build to spam rend + use earthquake. Or, if you fail with your charges, don't spam rend, and use you furry generator a lot ( you shouldn't use this build then), earthquake would also be viable.
b: Leap attack - alabaster = more mobility, more furry for threatening shout/rend spam, and a stun. This can be seen as a "safty net" if you don't hit a big mob with a charge, you can still maintain some mobility. Also, with threatening shout, you can get two clusters of mobs almost immediately right out of the gate. Things to keep in mind
c: War stomp - crimson = another aoe nuke that can be used in conjunction with rend for damage
d: War stopm - indigo = pull em in for a nice cleave/rend
6 - utility/whatever you desire
a: Overpower - crimson = more crit/nuke
b: Overpower - obsidian = survivability/heal/nuke
c: Revenge - alabaster = survivability/more crit/heal
d: Revenge - Indigo = survivability/big heals
e: Warcry - ^^^^ read previous part on WC
f: Earthquake - ^^^^ read previous part on EQ
g: HotA - crimson = Big nuke, big damage
h: HotA - Indigo = another nuke, aoe damage, not quite sure how this one works
i: Seismic Slam - alabaster = huge damage, linear skill, would require perfect positioning
j: Seismic Slam - crimson = CC, big nuke
k: Seismic Slam - Indigo = nuke, DoT-esque damage
the premise of this build is to charge in, drop cleave>threateningshout>cleave/leap>rend>charge>rend>cleave>charge>rend>cleave>charge and use whatever skills you can in that time. The key is to use charge whenever it is up, and use rend on any "untouched" cluster to keep the dot "active" the whole time.
here is my "stock" build: http://us.battle.net/d3/en/calculator/barbarian#cTdVbh!abc!ZaaYbZ to give a little reference
ill probably add more to this thread later in the week. im tired and midterms are here so write your thoughts, and ill read them over
thx
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As for the golden rune.... i meant the indigo rune for 5% heal per enemy hit... I DONT KNOW WHY IT WAS GOLDEN!!! it truely makes no sense as you said. I like the idea of burst heals, thats why i would pick indigo.
just to make sure everyone is on the same page... here is what it should look like:
fury-crimson-24% damage boost per stack (5 stacks)
charge-indigo (5% heal per enemy hit)
revenge-alabaster (increase crit rating by 27% for 10s)
overpower-crimson (increase crit rating by 22% for 6s)
battlerage-crimson/alabaster (100% damage boost)
warcry-crimson (260% armor boost)
as for the first post. I dont know how its not thought out? Lacking survivability makes no sense to me with the current listings i have. If im low, i have a "reliable" heal with indigo charge, revenge heals me, bloodthirst for even more in battle heals, and Inspiering presence for hp regen (mainly so i can go into every fight at full hp). Not to mention the 260% armor buff i apply, I really dont know about that statement.
Being that the build may have changed on the page... and my dumbass put golden rune instead of indigo on the OP(idk how i did that...), I can see how THAT was not thoughtout.
Things that you brought up, that I am lacking, are fury dumps/CC. This build has no furry dumps at all.... ever! I like your idea of sprint quite a bit. It is a furry dump and allows mobility (HUGE plus for me). Ill try and add that into my build and see what I think.
As for the no crowd control, I dont know what to do about that atm. I will have to see how the game plays to see if i Really need it.
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http://us.battle.net/d3/en/calculator/barbarian#fTUhYg!abc!ZYaZZZ
you use cleave, I use heal dash. as a result, mine is more defensive, and yours is more aoe suitable for mobs than mine. I have, however, tossed around this idea:
http://us.battle.net/d3/en/calculator/barbarian#fThUYV!abe!ZYZaZb
less armor, but more life leach + fury dump/aoe
or this one:
http://us.battle.net/d3/en/calculator/barbarian#fThUYg!abc!ZYZaaZ
70% less damage from battle rage, but gives my attacks a chance to "explode" when i crit (which im guesing would be a lot...) giving me aoe damage.
all in all, I rly like your build. The first link I posted was my original build, and the only difference was dash vs cleave, and dash is pure preference of my gamestyle of "mobility" and "oshi" heals. I feel this build will be SUPER strong as it has a TON of single target damage, respectible aoe, and did i say damage?
as for bezerker rage.... i and other rly have no clue yet. being this is more late game, and not playthrough 1, we dont know how furry will behave. In my opinion, you wont see the buff untill 10 ish seconds into the fight... and by then... your either just hitting the hard part, or just passed it. I would rather have a 1% life heal/sec or some other sort of buff that is "consistant".Im not down to run into a mob and be at 80%, when i can be at 100% the whole time. Hell, you cant deal damage if your dead
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here ya go :):
This build spurs for my love of a double swing barb in d2. I love the feel of attacking super fast and beasting up everything in sight.
http://us.battle.net...UhYg!abc!ZbaZZZ
So, I started with a frenzy base, as it gives a ton of attack speed. With a crimson rune inside of it, it will also boost my damage to 120% of the 20% hit taken by frenzy itself. Also, I am making frenzy my "base" attack instead of a person buff which i will have to concern myself with attacking a mob every x seconds to maintain it. That doesn't sound fun to me.
Next, my play style loves mobility, so leap/charge were a requirement. It just happens that I feel charge will be more fun, and that it gives a large some of heals with a golden rune. So, I can use this as a form of "imitation" or an "o shi" button being that I will be going toe to toe with monsters.
Next, I had to pick warcry with a crimson rune, as I feel this is the backbone of a barb. 260% armor bonus is huge, and something that is very helpful when tanking damage.
Being the "base" of my build, I had options as to what I wanted to focus on next. I thought, the synergy of a frenzy's attack speed would go well with overpower, a crit based move. I must say, the revenge/overpower skill concepts are amazing, and I love them. Reaction based is always a nice touch :). So, as I was saying, if I attack like a hippy on speed, my chances to proc overpower will be high, giving me a sense of aoe (not sure how exactly it works, but i know it does have some aoe to it). I would also pop a crimson rune into it to increase my chances of proc-ing the skill and boost my damage (because crits are always cool right?).
My next skill I threw in was revenge, as I would be soaking up a ton of shots, and its bound be to proc-ed. Also, with an alabaster rune, i get a 27% chance to crit bonus. Again, more crits, more damage, more overpower, more .... WINNING! Also, this skill gives health replenishment which is nice to have.
As for my final skill, I am torn. I want something highly offensive but not an attack. As stated, my "attack" is frenzy, and ill have revenge/overpower to supplement my aoe. If i get too preoccupied with doing other attacks, I will loose my frenzy buff which I dont want to loose. So, I feel my two options are battle rage for 30% damage and 4%+ crit rating. This one is quite self explanatory... more damage, and more crit rating. I am unsure, however, if i would rather have an alabaster or crimson rune. Being that I would attack insanely fast, and critting a lot, the 55% aoe weapon damage proc on crits would be a nice aoe touch to my build. On the other hand, 100% damage boost is always nice. It would have to come down to in game choice imo. Also, i could use battle rage at the start of every fight after using warcry.
My other option is, wraith of the berserker. Being that I have almost 0 fury dump in this build, this would give the build a place to dump. The stats on wraith are quite nice also. 45% attackspeed (always a plus), 10% crit chance (synergies with build well), 20% dodge chance (more tank is always nice), 20% movement speed (a perk). If i went with wraith, I would either go crimson with 75% damage bonous, or golden for 9 fury=1 second. Being that I would be generating a ton of fury from my stupid fast attackspeed frenzy, that could work. The only downsides to this pick would be:
1. could not use it before a fight, would have to stop for a split second
2. the duration is very short
3. if i go golden rune, I take a hit to potential damage outcome
Passives:
1. bloodthirst
2. ruthless
3. inspiring presence/boon of bul-kathos (battle rage/wraith builds)
reason for bloodthirst is, i will be taking a lot of damage and also dealing a ton. My hopes is, this will add a sizable cushioning to my life pool.
reason for ruthless is, my barb will quickly become a critstorm in fights, therefore a 50% increase in crit damage will be a large increase in my overall dps. Not to mention a 5% higher crit rate to start with, shortening the length of time before overpower will proc.
reasoning for inspiring presence is, I dont want to be hampered with having to recast buffs, as i feel 60s will be more than enough time for a fight to take place (late game). The hp regen is also nice. With warcry, i can be topped off before every fight (if i want to spend the time to wait that is....)
reasoning for boon is, the cooldown on wraith is way to long for my liking, and I want to be firing at 100% every fight, not every other other other.
This build, Pros:
HIGH single target dps
HIGH crit rating
crit damage
reactive (fun for me)
sustainable with hp replenishment
fury sustainable
blurmode!
Cons:
LOW aoe
no fury dump
may not be fun for everyone?
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http://www.diablofans.com/topic/28581-true-berserker/ link to other thread
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http://us.battle.net/d3/en/calculator/barbarian#fTUhYg!abc!ZbaZZZ
So, I started with a frenzy base, as it gives a ton of attack speed. With a crimson rune inside of it, it will also boost my damage to 120% of the 20% hit taken by frenzy itself. Also, I am making frenzy my "base" attack instead of a person buff which i will have to concern myself with attacking a mob every x seconds to maintain it. That doesn't sound fun to me.
Next, my play style loves mobility, so leap/charge were a requirement. It just happens that I feel charge will be more fun, and that it gives a large some of heals with a golden rune. So, I can use this as a form of "imitation" or an "o shi" button being that I will be going toe to toe with monsters.
Next, I had to pick warcry with a crimson rune, as I feel this is the backbone of a barb. 260% armor bonus is huge, and something that is very helpful when tanking damage.
Being the "base" of my build, I had options as to what I wanted to focus on next. I thought, the synergy of a frenzy's attack speed would go well with overpower, a crit based move. I must say, the revenge/overpower skill concepts are amazing, and I love them. Reaction based is always a nice touch :). So, as I was saying, if I attack like a hippy on speed, my chances to proc overpower will be high, giving me a sense of aoe (not sure how exactly it works, but i know it does have some aoe to it). I would also pop a crimson rune into it to increase my chances of proc-ing the skill and boost my damage (because crits are always cool right?).
My next skill I threw in was revenge, as I would be soaking up a ton of shots, and its bound be to proc-ed. Also, with an alabaster rune, i get a 27% chance to crit bonus. Again, more crits, more damage, more overpower, more .... WINNING! Also, this skill gives health replenishment which is nice to have.
As for my final skill, I am torn. I want something highly offensive but not an attack. As stated, my "attack" is frenzy, and ill have revenge/overpower to supplement my aoe. If i get too preoccupied with doing other attacks, I will loose my frenzy buff which I dont want to loose. So, I feel my two options are battle rage for 30% damage and 4%+ crit rating. This one is quite self explanatory... more damage, and more crit rating. I am unsure, however, if i would rather have an alabaster or crimson rune. Being that I would attack insanely fast, and critting a lot, the 55% aoe weapon damage proc on crits would be a nice aoe touch to my build. On the other hand, 100% damage boost is always nice. It would have to come down to in game choice imo. Also, i could use battle rage at the start of every fight after using warcry.
My other option is, wraith of the berserker. Being that I have almost 0 fury dump in this build, this would give the build a place to dump. The stats on wraith are quite nice also. 45% attackspeed (always a plus), 10% crit chance (synergies with build well), 20% dodge chance (more tank is always nice), 20% movement speed (a perk). If i went with wraith, I would either go crimson with 75% damage bonous, or golden for 9 fury=1 second. Being that I would be generating a ton of fury from my stupid fast attackspeed frenzy, that could work. The only downsides to this pick would be:
1. could not use it before a fight, would have to stop for a split second
2. the duration is very short
3. if i go golden rune, I take a hit to potential damage outcome
Passives:
1. bloodthirst
2. ruthless
3. inspiring presence/boon of bul-kathos (battle rage/wraith builds)
reason for bloodthirst is, i will be taking a lot of damage and also dealing a ton. My hopes is, this will add a sizable cushioning to my life pool.
reason for ruthless is, my barb will quickly become a critstorm in fights, therefore a 50% increase in crit damage will be a large increase in my overall dps. Not to mention a 5% higher crit rate to start with, shortening the length of time before overpower will proc.
reasoning for inspiring presence is, I dont want to be hampered with having to recast buffs, as i feel 60s will be more than enough time for a fight to take place (late game). The hp regen is also nice. With warcry, i can be topped off before every fight (if i want to spend the time to wait that is....)
reasoning for boon is, the cooldown on wraith is way to long for my liking, and I want to be firing at 100% every fight, not every other other other.
This build, Pros:
HIGH single target dps
HIGH crit rating
crit damage
reactive (fun for me)
sustainable with hp replenishment
fury sustainable
blurmode!
Cons:
LOW aoe
no fury dump
may not be fun for everyone?
So, let me know what you think. I dont care if your an ass about feedback, as long as its constructive. Keep in mind, though, much of this build is play style ie, frenzy/reaction. Add your pros/cons, reveal flaws, find better things to do. enjoy