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    posted a message on price check 100% crit damage
    751.8 dps 385-868 damage at 1.2 aps
    196-504 poisin damage included in the damage here ^^
    100% crit damage
    socket

    was wondering what this would sell for on us gold and/or rmah. I know the damage is low and their is no other "real" stat on it... but... its 100% crit damage+socket O_O!


    ps.... and to thing i was just gonna shoot the shit before my day off tomorow XD.
    Thx in advance.
    Posted in: US Servers Trading
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    posted a message on super stutter
    alrighty. So far ive went from high textures to medium and physics to low which doesnt seem to have any effect. Would u recomend vsync on or off, cuz the game seems to tear a lot without it on :|. and lastly, shadows effect it that much?

    The worst place so far is captain rumfort in town. Game is smooth but once i get up into his face/run circles around him, the game goes to hell...... to the point where it makes my eyes hurt :(. thanks for the tips, will try em out
    Posted in: Technical Support
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    posted a message on super stutter
    So, I know this has brought up before, but the last i saw, people were saying the issue of "micro stutters" has been fixed. For me, however, the very begnining of the game is a complete stutter fest from hell (pun intended) to the point where it is hardly playable (not even kidding). In town, it gets better, however, their are certain areas that ALWAYS get the micro stutter. I am not going to list them all, because that would be too hard to explain/too many. Once i am out into open areas, it seems to lessen, however it is still pretty bad in some areas.

    What I am asking is, has there been any word on this issue that I have missed or a potential work around? Or, am i just that super unlucky guy out of everyone in beta? O_O?

    thx for your time :)
    Posted in: Technical Support
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    posted a message on Ultimate DH PvP Build - Crossbow
    u have 3 discipline skills, 2 of which require a huge amount.... just saying :)
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Screenshots of an new unseen zone!
    whered u get them from O_O
    Posted in: Diablo III General Discussion
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    posted a message on Mixed build
    a few things:

    first, rend only costs 20 fury
    second, the point of the build is "hit and run". So dealing 300~% damage over 3 seconds vs 300% upfront makes little difference when you are jumping from one place to another.
    third, I just threw 3 passives that i use for most of my builds, and didnt intend for them to be taken into consideration yet. As such, i fully agree with what you have to say about that. Ill add in the passives when i finish this post either tonight or tomorrow.
    fourth, while rend is the only offensive fury skill in my build, my post makes many mentions as to adding other fury dumps as they please. its a very malleable build that centers around dorpping affects/damage then moving onto another group of monsters.

    thx for the post, ill take it into consideration over the next few days
    Posted in: Barbarian: Bastion's Keep
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    posted a message on Mixed build
    Ok guys, I royally screwed up my first build post a few weeks back, so im looking for a bit of redemption :P.

    The base of this build has come mainly from what others have been doing and posting. I would have to say, however, the majority comes from the woodsman build that's been a steady topic of late. It is built for MOBILITY, LEACH, MODERATE DPS, NUKING, ADAPTIVITY, and SMARTS. Think "hit and run"

    First, i will start with the core of this build, as many of the skills/runes can be swapped out for other's depending on the holes it may have in the actual game and playstyle/personal preferance.

    1. Furious charge + alabaster. As stated, this build is centered around mobility, and with an alabaster rune, a perfect charge can get a 2 second cooldown. This will keep the barb jumping across the battlefield quite effectively with proper placement. The proper placement is key, as if you waste it on 1 target, your mobility will be severely nerfed for the next 9 seconds. This is where a level of awareness is required from the player in order to get the most out of this build. Positioning will become a key point for another skill in this build based around furious charge, so keep emphasis on LOCATION LOCATION LOCATION!

    The rest of the skills can be easily swapped out for one other skill or rune combo yet sticking to the main points of this build. They follow as such.

    2. consistent fury generator/dps:
    a - Frenzy + crimson if lacking single target dps and overall damage from other skills with 120% damage boost(mainly for bosses/elites)
    b - cleave + crimson if lacking in mob dps/nuking potential. Keep in mind, however, 260% main target damage with crimson rune is still amazing. As seen in the build, I went with cleave as it "fits" the "stock" build best
    c - bash. im not a fan but if you enjoy it, all the power to ya'

    3 - aoe nuke CORE SKILL TO SPAM
    a: rend + indigo = best aoe mob "hit and forget" skill
    b: rend + golden = if you are having problems living
    c: rend + obsidian = if your a dot hippy


    4 - damage reduction
    a: warcry - crimson = 260% armor is just epic
    b: warcry - alabaster = 50% + life is pretty epic also, however, if using rend+golden, you heal based off damage done, not total life. as such, avoid this!
    c: warcry - obsidian = if you feel your taking a ton of elemental damage, the 80% boost should help a lot.
    d: threatening shout + golden = greatest amount of damage reduction (roughly 75%) however, its in an aoe around you, and not a buff. As such, you must hit mobs with this, taking 2-3 casts to get every monster. with 2 second charge, that shouldn't be too hard. Threatening shout is also a fury dump, and this build generally lacks fury skills.

    5 - another nuke/utility slot
    a: earthquake + golden + bulkatho = this is only viable if you go warcry, as there wouldn't be enough fury in the build to spam rend + use earthquake. Or, if you fail with your charges, don't spam rend, and use you furry generator a lot ( you shouldn't use this build then), earthquake would also be viable.
    b: Leap attack - alabaster = more mobility, more furry for threatening shout/rend spam, and a stun. This can be seen as a "safty net" if you don't hit a big mob with a charge, you can still maintain some mobility. Also, with threatening shout, you can get two clusters of mobs almost immediately right out of the gate. Things to keep in mind
    c: War stomp - crimson = another aoe nuke that can be used in conjunction with rend for damage
    d: War stopm - indigo = pull em in for a nice cleave/rend

    6 - utility/whatever you desire
    a: Overpower - crimson = more crit/nuke
    b: Overpower - obsidian = survivability/heal/nuke
    c: Revenge - alabaster = survivability/more crit/heal
    d: Revenge - Indigo = survivability/big heals
    e: Warcry - ^^^^ read previous part on WC
    f: Earthquake - ^^^^ read previous part on EQ
    g: HotA - crimson = Big nuke, big damage
    h: HotA - Indigo = another nuke, aoe damage, not quite sure how this one works
    i: Seismic Slam - alabaster = huge damage, linear skill, would require perfect positioning
    j: Seismic Slam - crimson = CC, big nuke
    k: Seismic Slam - Indigo = nuke, DoT-esque damage

    the premise of this build is to charge in, drop cleave>threateningshout>cleave/leap>rend>charge>rend>cleave>charge>rend>cleave>charge and use whatever skills you can in that time. The key is to use charge whenever it is up, and use rend on any "untouched" cluster to keep the dot "active" the whole time.

    here is my "stock" build: http://us.battle.net/d3/en/calculator/barbarian#cTdVbh!abc!ZaaYbZ to give a little reference

    ill probably add more to this thread later in the week. im tired and midterms are here so write your thoughts, and ill read them over :)
    thx
    Posted in: Barbarian: Bastion's Keep
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    posted a message on Frenzy Barb
    well... i ended up screwing with the rune builds on that page after i posted it... and i think it changed what you guys saw.
    As for the golden rune.... i meant the indigo rune for 5% heal per enemy hit... I DONT KNOW WHY IT WAS GOLDEN!!! it truely makes no sense as you said. I like the idea of burst heals, thats why i would pick indigo.

    just to make sure everyone is on the same page... here is what it should look like:
    fury-crimson-24% damage boost per stack (5 stacks)
    charge-indigo (5% heal per enemy hit)
    revenge-alabaster (increase crit rating by 27% for 10s)
    overpower-crimson (increase crit rating by 22% for 6s)
    battlerage-crimson/alabaster (100% damage boost)
    warcry-crimson (260% armor boost)

    as for the first post. I dont know how its not thought out? Lacking survivability makes no sense to me with the current listings i have. If im low, i have a "reliable" heal with indigo charge, revenge heals me, bloodthirst for even more in battle heals, and Inspiering presence for hp regen (mainly so i can go into every fight at full hp). Not to mention the 260% armor buff i apply, I really dont know about that statement.

    Being that the build may have changed on the page... and my dumbass put golden rune instead of indigo on the OP(idk how i did that...), I can see how THAT was not thoughtout.

    Things that you brought up, that I am lacking, are fury dumps/CC. This build has no furry dumps at all.... ever! I like your idea of sprint quite a bit. It is a furry dump and allows mobility (HUGE plus for me). Ill try and add that into my build and see what I think.

    As for the no crowd control, I dont know what to do about that atm. I will have to see how the game plays to see if i Really need it.
    Posted in: Barbarian: Bastion's Keep
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    posted a message on Barbarian mechanic question
    O_O... my gues is minimal damage due to OP factor
    Posted in: Barbarian: Bastion's Keep
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    posted a message on AoE Farm/Late Game Crit Reactive Build
    nearly the same build as me
    http://us.battle.net/d3/en/calculator/barbarian#fTUhYg!abc!ZYaZZZ
    you use cleave, I use heal dash. as a result, mine is more defensive, and yours is more aoe suitable for mobs than mine. I have, however, tossed around this idea:
    http://us.battle.net/d3/en/calculator/barbarian#fThUYV!abe!ZYZaZb
    less armor, but more life leach + fury dump/aoe
    or this one:
    http://us.battle.net/d3/en/calculator/barbarian#fThUYg!abc!ZYZaaZ
    70% less damage from battle rage, but gives my attacks a chance to "explode" when i crit (which im guesing would be a lot...) giving me aoe damage.

    all in all, I rly like your build. The first link I posted was my original build, and the only difference was dash vs cleave, and dash is pure preference of my gamestyle of "mobility" and "oshi" heals. I feel this build will be SUPER strong as it has a TON of single target damage, respectible aoe, and did i say damage?

    as for bezerker rage.... i and other rly have no clue yet. being this is more late game, and not playthrough 1, we dont know how furry will behave. In my opinion, you wont see the buff untill 10 ish seconds into the fight... and by then... your either just hitting the hard part, or just passed it. I would rather have a 1% life heal/sec or some other sort of buff that is "consistant".Im not down to run into a mob and be at 80%, when i can be at 100% the whole time. Hell, you cant deal damage if your dead :)
    Posted in: Barbarian: Bastion's Keep
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    posted a message on Frenzy Barb
    you have a point. The only thing I dont like/know about bezerker rage is, how many hits/seconds will it take me to hit max furry in a fight. If its over before I get a chance to hit that point, id rather have IP. If my fury build up is super fast, then it would be an obvious as stated. 20% free damage is always cool :)
    Posted in: Barbarian: Bastion's Keep
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    posted a message on Repeating rare monster names?
    was this not the same in d2?
    Posted in: Diablo III General Discussion
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    posted a message on True Berserker
    So i made a thread with a complete breakdown of my build which refletd this one quite a bit lol. I did the thread, then saw this, sware to god!

    here ya go :):
    This build spurs for my love of a double swing barb in d2. I love the feel of attacking super fast and beasting up everything in sight.

    http://us.battle.net...UhYg!abc!ZbaZZZ

    So, I started with a frenzy base, as it gives a ton of attack speed. With a crimson rune inside of it, it will also boost my damage to 120% of the 20% hit taken by frenzy itself. Also, I am making frenzy my "base" attack instead of a person buff which i will have to concern myself with attacking a mob every x seconds to maintain it. That doesn't sound fun to me.

    Next, my play style loves mobility, so leap/charge were a requirement. It just happens that I feel charge will be more fun, and that it gives a large some of heals with a golden rune. So, I can use this as a form of "imitation" or an "o shi" button being that I will be going toe to toe with monsters.

    Next, I had to pick warcry with a crimson rune, as I feel this is the backbone of a barb. 260% armor bonus is huge, and something that is very helpful when tanking damage.

    Being the "base" of my build, I had options as to what I wanted to focus on next. I thought, the synergy of a frenzy's attack speed would go well with overpower, a crit based move. I must say, the revenge/overpower skill concepts are amazing, and I love them. Reaction based is always a nice touch :). So, as I was saying, if I attack like a hippy on speed, my chances to proc overpower will be high, giving me a sense of aoe (not sure how exactly it works, but i know it does have some aoe to it). I would also pop a crimson rune into it to increase my chances of proc-ing the skill and boost my damage (because crits are always cool right?).

    My next skill I threw in was revenge, as I would be soaking up a ton of shots, and its bound be to proc-ed. Also, with an alabaster rune, i get a 27% chance to crit bonus. Again, more crits, more damage, more overpower, more .... WINNING! Also, this skill gives health replenishment which is nice to have.

    As for my final skill, I am torn. I want something highly offensive but not an attack. As stated, my "attack" is frenzy, and ill have revenge/overpower to supplement my aoe. If i get too preoccupied with doing other attacks, I will loose my frenzy buff which I dont want to loose. So, I feel my two options are battle rage for 30% damage and 4%+ crit rating. This one is quite self explanatory... more damage, and more crit rating. I am unsure, however, if i would rather have an alabaster or crimson rune. Being that I would attack insanely fast, and critting a lot, the 55% aoe weapon damage proc on crits would be a nice aoe touch to my build. On the other hand, 100% damage boost is always nice. It would have to come down to in game choice imo. Also, i could use battle rage at the start of every fight after using warcry.
    My other option is, wraith of the berserker. Being that I have almost 0 fury dump in this build, this would give the build a place to dump. The stats on wraith are quite nice also. 45% attackspeed (always a plus), 10% crit chance (synergies with build well), 20% dodge chance (more tank is always nice), 20% movement speed (a perk). If i went with wraith, I would either go crimson with 75% damage bonous, or golden for 9 fury=1 second. Being that I would be generating a ton of fury from my stupid fast attackspeed frenzy, that could work. The only downsides to this pick would be:
    1. could not use it before a fight, would have to stop for a split second
    2. the duration is very short
    3. if i go golden rune, I take a hit to potential damage outcome

    Passives:
    1. bloodthirst
    2. ruthless
    3. inspiring presence/boon of bul-kathos (battle rage/wraith builds)
    reason for bloodthirst is, i will be taking a lot of damage and also dealing a ton. My hopes is, this will add a sizable cushioning to my life pool.
    reason for ruthless is, my barb will quickly become a critstorm in fights, therefore a 50% increase in crit damage will be a large increase in my overall dps. Not to mention a 5% higher crit rate to start with, shortening the length of time before overpower will proc.
    reasoning for inspiring presence is, I dont want to be hampered with having to recast buffs, as i feel 60s will be more than enough time for a fight to take place (late game). The hp regen is also nice. With warcry, i can be topped off before every fight (if i want to spend the time to wait that is....)
    reasoning for boon is, the cooldown on wraith is way to long for my liking, and I want to be firing at 100% every fight, not every other other other.

    This build, Pros:
    HIGH single target dps
    HIGH crit rating
    crit damage
    reactive (fun for me)
    sustainable with hp replenishment
    fury sustainable
    blurmode!

    Cons:
    LOW aoe
    no fury dump
    may not be fun for everyone?
    Posted in: Barbarian: Bastion's Keep
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    posted a message on Frenzy Barb
    meh, someones started a thread about frenzy barb already hehe. the build looks very similar to mine. This thread gives plenty of reasoning behind every decision, while the other is spotty on that.

    http://www.diablofans.com/topic/28581-true-berserker/ link to other thread :)
    Posted in: Barbarian: Bastion's Keep
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    posted a message on Frenzy Barb
    This build spurs for my love of a double swing barb in d2. I love the feel of attacking super fast and beasting up everything in sight.

    http://us.battle.net/d3/en/calculator/barbarian#fTUhYg!abc!ZbaZZZ

    So, I started with a frenzy base, as it gives a ton of attack speed. With a crimson rune inside of it, it will also boost my damage to 120% of the 20% hit taken by frenzy itself. Also, I am making frenzy my "base" attack instead of a person buff which i will have to concern myself with attacking a mob every x seconds to maintain it. That doesn't sound fun to me.

    Next, my play style loves mobility, so leap/charge were a requirement. It just happens that I feel charge will be more fun, and that it gives a large some of heals with a golden rune. So, I can use this as a form of "imitation" or an "o shi" button being that I will be going toe to toe with monsters.

    Next, I had to pick warcry with a crimson rune, as I feel this is the backbone of a barb. 260% armor bonus is huge, and something that is very helpful when tanking damage.

    Being the "base" of my build, I had options as to what I wanted to focus on next. I thought, the synergy of a frenzy's attack speed would go well with overpower, a crit based move. I must say, the revenge/overpower skill concepts are amazing, and I love them. Reaction based is always a nice touch :). So, as I was saying, if I attack like a hippy on speed, my chances to proc overpower will be high, giving me a sense of aoe (not sure how exactly it works, but i know it does have some aoe to it). I would also pop a crimson rune into it to increase my chances of proc-ing the skill and boost my damage (because crits are always cool right?).

    My next skill I threw in was revenge, as I would be soaking up a ton of shots, and its bound be to proc-ed. Also, with an alabaster rune, i get a 27% chance to crit bonus. Again, more crits, more damage, more overpower, more .... WINNING! Also, this skill gives health replenishment which is nice to have.

    As for my final skill, I am torn. I want something highly offensive but not an attack. As stated, my "attack" is frenzy, and ill have revenge/overpower to supplement my aoe. If i get too preoccupied with doing other attacks, I will loose my frenzy buff which I dont want to loose. So, I feel my two options are battle rage for 30% damage and 4%+ crit rating. This one is quite self explanatory... more damage, and more crit rating. I am unsure, however, if i would rather have an alabaster or crimson rune. Being that I would attack insanely fast, and critting a lot, the 55% aoe weapon damage proc on crits would be a nice aoe touch to my build. On the other hand, 100% damage boost is always nice. It would have to come down to in game choice imo. Also, i could use battle rage at the start of every fight after using warcry.
    My other option is, wraith of the berserker. Being that I have almost 0 fury dump in this build, this would give the build a place to dump. The stats on wraith are quite nice also. 45% attackspeed (always a plus), 10% crit chance (synergies with build well), 20% dodge chance (more tank is always nice), 20% movement speed (a perk). If i went with wraith, I would either go crimson with 75% damage bonous, or golden for 9 fury=1 second. Being that I would be generating a ton of fury from my stupid fast attackspeed frenzy, that could work. The only downsides to this pick would be:
    1. could not use it before a fight, would have to stop for a split second
    2. the duration is very short
    3. if i go golden rune, I take a hit to potential damage outcome

    Passives:
    1. bloodthirst
    2. ruthless
    3. inspiring presence/boon of bul-kathos (battle rage/wraith builds)
    reason for bloodthirst is, i will be taking a lot of damage and also dealing a ton. My hopes is, this will add a sizable cushioning to my life pool.
    reason for ruthless is, my barb will quickly become a critstorm in fights, therefore a 50% increase in crit damage will be a large increase in my overall dps. Not to mention a 5% higher crit rate to start with, shortening the length of time before overpower will proc.
    reasoning for inspiring presence is, I dont want to be hampered with having to recast buffs, as i feel 60s will be more than enough time for a fight to take place (late game). The hp regen is also nice. With warcry, i can be topped off before every fight (if i want to spend the time to wait that is....)
    reasoning for boon is, the cooldown on wraith is way to long for my liking, and I want to be firing at 100% every fight, not every other other other.

    This build, Pros:
    HIGH single target dps
    HIGH crit rating
    crit damage
    reactive (fun for me)
    sustainable with hp replenishment
    fury sustainable
    blurmode!

    Cons:
    LOW aoe
    no fury dump
    may not be fun for everyone?


    So, let me know what you think. I dont care if your an ass about feedback, as long as its constructive. Keep in mind, though, much of this build is play style ie, frenzy/reaction. Add your pros/cons, reveal flaws, find better things to do. enjoy :)
    Posted in: Barbarian: Bastion's Keep
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