Hmm that is an interesting idea, but if implemented, why would one player want a slower weapon instead of a faster weapon? or a faster weapon instead of a slower weapon?Quote from
One weapon speed 1, one weapons speed 2 (in WoW terms). The first weapon would perhaps have 4% chance, while the latter would have 8%.
The example I used in the beginning of the thread, Barman Shanker, the dagger with a slow attack speed, did not work with every single build. In fact players that used that specific item made their character build around that item. All the players I knew that farmed for that item, changed their build just for that one item. This is an example of players making a good decision, because the build was tailored specifically just for that item.
Now if the player wielding the Barman Shanker made a build that was for daggers with fast attack speed, then he would do significantly less damage.
Here is a quick example
With damage as a modifier:
Fast weapon 5dps will be good under Build #1
Slow weapon 5dps will be good under Build #2
Fast weapon 5dps will be not as good under Build #2
Slow weapon 5dps will be not as good under Build #1
This is a very simple example, but it illustrates the drawbacks of fast and slow weapons, there are trade offs and benefits. Leaving the player the player to make choices. Sure some players will make bad decisions, and some players will make better decisions, but just because some players make bad choices, does not mean that the rules should be changed to accommodate them.
But with DPS as a modifier
Fast weapon 5dps will be same under Build #1
Slow weapon 5dps will be same under Build #2
Fast weapon 5dps will be same under Build #2
Slow weapon 5dps will be same under Build #1
This makes builds that would have been good for fast weapons just as good if they player used a slow weapon, vice versa. What it does is it undermines the players choice by making them the same. When all of the choices have the same effect, then you really are not having one.