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    posted a message on Jace Hall, Episode 3!
    http://jacehall.tv/

    Episode 3 features Starcraft!
    Posted in: Starcraft & SC2
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    posted a message on Starcraft II Beta This Month!
    Quote from name="Mike Morhaime »
    Starcraft II beta [B]will[/B'] begin later this month.
    Source: http://sclegacy.com/news/23-sc2/589-starcraft-ii-beta-later-this-month

    Quote from name="Conference Call Disclaimer »
    The company generally uses words such as... [B]"will"[/B] ...to identify forward-looking statements. These forward-looking statements are based on current expectations and assumptions that [B]are subject to risks and uncertainties[/B]. The Company cautions that a number of important factors could cause Activision Blizzard's actual future results and other future circumstances [B]to differ materially[/B] [B]from those expressed[/B'] in any such forward looking statements.
    Source: http://investor.activision.com/disclaimer.cfm?eventid=76931


    I'll believe it when I see it...
    Posted in: News & Announcements
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    posted a message on Is it just me or...
    I know right? This thread is so stupid.
    Everyone knows that the general public is educated and reasonable.
    And the general public is also pro-blizzard as the folks in this forum!
    They would never misconstrue this character line-up the way the OP does.

    This thread is stupid. Gawsh. *tosses hair* *rolls eyes*
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on Is it just me or...
    Quote from "gabbzy17" »
    Diablo 2

    The holy and noble Paladin - Black
    The Creepy and Bony Necromancer - Pale White

    its just you, all i know is I'm yet to see any Egyptian character, being Egyptian i am offended
    Yeah man, but there totally new people making d3. But I'm also pretty sure it's just me.


    Also, I would like an Arabian character. Preferably with scimitar or something.
    I'm tired of these guys being mercs damnit. (also racist?)
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on Is it just me or...
    Is it just me or...
    ...is this class the most racist thing blizzard has ever done?

    The strong and proud barbarian... white.
    The wise and knowledgeable wizard... white.
    The righteous and holy monk... white.

    The jittery and creepy witch doctor... black.
    Way to go, blizzard!

    Lol, maybe I'm reading too much into it.
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on Fifth Class Brainstorm
    This has probably already been said, but here are class comparisons
    from the original D2 over to D3 --

    Barbarian --> Barbarian
    Sorceress --> Wizard
    Necromancer --> Witch Doctor
    Paladin --> Monk
    Amazon --> ???

    Now, if I had to guess, the next class will be the Amazon analog.
    That is, ranged, physical damage type character.

    Hunter doesn't fit the bill, because he will most likely summon animals to his aide,
    which the Witch Doctor already does.

    Ranger more accurately fits the bill. So I would go with Ranger.
    Posted in: Unannounced Class
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    posted a message on Rethinking Armor Sets?
    Quote from "LinkX" »
    Sounds like the Necromancer's set where it turned you into a vampire and gave you the ability to cast fireballs.

    Is that what your talking about?
    That's exactly the type of thing I'm talking about. Except I would like for this to be more frequent, with low level sets (like Ceglaws or Sigons) having tamer abilities... and higher level, more elusive sets having epic abilities.
    Quote from "Ent1ty" »
    No. It's just too much. You'd have to have so much of a balnce between the classes cause remember some items are item specific so say i put on tal rashas and i get some apacalypse type spell from d1 and you get IKs and you get a 1 hit k.o move im dead and you just stole all my kills if were werent pvping. So its just too overpowering for it to be put in the game thats the main reason they don't give uber br00talz spells because they're simply too much.
    I agree that there would be balancing difficulties, but I disagree that it would be too much. Currently, Blizzard is working on a rune system that allows players to significantly alter character abilities. Balancing a system like that is probably much harder than balancing the kind of thing I'm suggesting.
    Quote from "Manmountain" »
    Easily enough fixed, just make all set items obtainable through a non random way, achievements etc. Through wow, sets worked because, if i killed these specific bosses they had a moderate chance of dropping a piece; but in d2, any of the bosses in this difficulty have a minimal chance to drop this. I realise that this may make set items significantly less valuable (although i dont know how hard the achievements could be) but they could be a fun way to beef up moderate level characters enough for thoes that love priming their character as they level, prolonging the game experience. This method in increasing gameplay works much the say way as new wow expansions; everyone knows they are going to have to replace their items in the next expansion, but its fun to be POWERFUUUL!
    That's a great idea. Although, I would not make finding sets too easy, otherwise it would diminish the value of the sets and remove justification for the special abilites. But it would definitely allow more people to enjoy set armor.
    Posted in: Diablo III General Discussion
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    posted a message on Rethinking Armor Sets?
    Quote from "jwest88" »
    Sounds like a cool idea to me. It can't be too overpowered though. Even with a long cool down in a sticky situation it would still be an easy button. In PvP having that special technique may also give one person an advantage. I don't know, either way I hope set items return and that they're awesome.
    I didn't think about the PvP aspect. Maybe blizz could refine the abilities such that they are viable for PvP.

    Or perhaps even increase the cost of using such abilities, like disabling the multiple set item stats after use of the ability (which would be re-enabled after the cooldown was up). This would give the "glow" added meaning in PvP for both the player and his opponent. It would also give the player a tough decision in PvP... "Should I sacrifice my multi-stats and try to finish this quick, or should I try to take him out with my gear as it is?" I'm sure they'll come up with something.

    Quote from "jwest88" »
    I would like to see more set items named after some of the characters/lore from the novels as well. That would be cool for everyone that read the books.

    (king of Ureh maybe could have a set, the guy that tried to stop the city from being sent to hell, etc). (don't remember the names).
    Quote from "Awain" »
    I always thought it would be cool that if you completed an entire set, say Tal Rasha's for example, that you should have an ability to become an avatar of him, abet on a long cool down and kick some major ass.
    :thumbsup:

    Quote from "jwest88;484558 »
    I could never get complete high level sets, so I don't know exactly how they worked. In my barb I had all but IK's armor. I tried so hard to find that but never could.(I played SP)
    Quote from "Awain"" »
    In D2 sets were cool but there was no real reason to complete them all as there was always one or two slots where uniques were vastly superior.
    Which is why the rethinking of armor sets is a good idea. It would be a reward fitting the hard work put in by the player. God knows how long people had to play to complete these sets... they shouldn't find them to be underwhelming.
    Posted in: Diablo III General Discussion
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    posted a message on Rethinking Armor Sets?
    Hi. I'm Dale. Long time lurker, first time poster.

    I was wondering, how is Blizzard going to handle armor sets in D3?

    They could handle them exactly like they did in D2, where equipping multiple items from the same set would unlock more stats than equipping the items individually.

    That's all cool, but with D3, they can go so much further.

    For example, equipping a complete Tal Rasha's set could give the Wizard access to a brand NEW spell (unlike runes, which only augment spells). It could be this uber destructive spell with a ridiculously long cooldown. Maybe they could add lore to it.. ex: "This spell was created by Tal Rasha himself."

    Or maybe equipping the complete Immortal King Set, the Barbarian could summon the Immortal King for a brief moment. He would show up, deliver a devestating attack which kills 50 monsters, and when it's all over, he would say something cocky like "You summoned me, for this..." And then leave just as quickly as he came. (Again, ridiculously long cooldown.)

    They could tie it into some D2 mechanics. In D2, you're character glows when he wears a completed set. The same could be true for D3... except the "glow" would only show up when the cooldown for the special set ability is up... signifying that you can perform the summon or the spell. In D2, the glow was just an aesthetic reward, in D3 it could be functional! It would be a better reward for gathering the complete set, and it would be distinctly Diablo since WoW hasn't done anything quite like this.

    Do you guys have any other fun ideas for Armor sets?
    I hope Blizzard employees have fun with them.

    Sorry if this has already been discussed.
    Posted in: Diablo III General Discussion
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