They won't remove bounties... there'd be next to no reason to venture out into the game world then. If they did, all one would do would be to run rifts and grifts (and eventually challenge rifts) from the town hub. You might go kill a key warden from time to time but there'd be nothing else in the game world to do.
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MugsyAU posted a message on Removal of order on bountiesPosted in: Diablo III General Discussion -
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PsykStrike posted a message on Bane of the Stricken worth it in T10?Posted in: Diablo III General Discussion@ OP
As everyone else has pointed out, stricken is rarely (almost never) useful in TX. Based upon your post, I would recommend;
Bane of the Trapped, as jade harvester uses haunt and/or locust swarm, both of which should proc the primary. The secondary is also likely to proc the primary due to soul harvest's radius (18 yd; just above the 15 yd radius of the secondary).
Bane of the Powerful, which provides a fairly consistent dmg bonus throughout the run (assuming no deaths), and offers some protection against elites.
Enforcer, as you have mentioned that your build has some level of focus on pets. It should be noted that a significant portion of your dmg must come from pets for this option to outweigh Bane of the Powerful, which is unlikely in most jade harvester builds (often focus much more heavily on DoTs, rather than pets).
As for Pain Enhancer, I would argue against this selection, as Increasing atk spd does not appear to have any effect what-so-ever on the dmg applied by DoTs, such as haunt and locust swarm (as evidenced by D3Planner). In the event that this is to benefit pets, Enforcer would be a significantly better choice, as it offers a multiplicative dmg bonus as well as unparalleled pet survivability.
Honorable mentions also go to Boon of the Hoarder and Wreath of Lightning for their move speed bonuses, which greatly improve bounty/rift farming efficiency.
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domdomr posted a message on Skull Grasp is now..............Posted in: Diablo III General DiscussionThis means instead of whirlwind doing lets say 300% base damage (+300%) for 600% total : It is now 300% X 300% for 900% AND it also buff the whirlwind tornadoes spawned by wrath of the waste (2500% X 300% for 7500% weapon damage) instead of 2500% + 300% for 2800%.
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I WANT THE Dark Bat WINGS BACK!
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And the other conquests are impossible to do if you're a solo player like myself!!!
I have tried do a T10 rift in 2 min in a 4 man co-op but I have yet to get that done, too!!!
BTW, I loved the conquests for season 5 those were 10 times easier to do than season 6!
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multiplicative thank God too!
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Anything with no passive on it is worthless, IMO!
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I love the Set Dungeons idea but why does it need to have timer on it there's to many timers in D3 all ready!
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Thank you for the info cause it does help me out & yea I only been playing for 2 weeks now but I do have a lvl 70 + 52 paragon WD!