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    posted a message on Diablo 3 Opening Cinematic
    Actually I already know(99% sure) what the meteor is all about, I just didn't wanna put any spoilers in there :ph34r: .

    To add to what I was saying, there are alot of subtle thing you have to pay attention to in the cinematic. The book that Cain had, was it the "Book of Cain" that we can order :lol: or was it the prophecies of the coming War, maybe it had the answers to defeat Diablo who knows.

    Second, the panning to the stained glass of Imperius foreshadows events yet to come.

    And third, as Tanith stated the meteor lands directly where Diablo 1 started. It shows that something links the meteor to the area where Diablo was first contained. Maybe there is something missing that Diablo had in his possession or maybe there is something that was forgotten.(not gonna spoil it)
    Posted in: Diablo III General Discussion
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    posted a message on Diablo 3 Opening Cinematic
    Wow all this over a cinematic, wonder what people will argue about when the actual game comes out.

    Well, in my honest opinion the intro is fitting. Is it the best intro ever? No, not at all, but it is very fitting. Reason being, the intro depicts about the war between Heaven and Hell, which I'm sure HASN'T happened yet, so the illustration through the book makes sense.(even though it's disappointing cgi imperius/tyrael anyone? <_< )

    As for Leah and Cain, the whole "do you believe me?" thing basically sets the tone for the first act. We're seeing the build up of a war set-in-motion that 99.9% of humanity doesn't know about. A meteor from the Heavens implies a couple things to the players a)something happened in the Heavens for a "meteor" to fall, or b)the war between Heaven and Hell had just begun. And Cain disappearing means either he was being targeted or Leah was.(what kind of meteor is that accurate) And in rolls the player finding out about these things, I mean you just saw a meteor fall form the sky :xD: . I could go deeper into it but it'll take a couple of pages, lol.

    All in all I think it's a great cinematic, could it be better? Yes indeed it should be longer and more deep. But, everyone has their own opinion.
    Posted in: Diablo III General Discussion
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    posted a message on Maybe it's just me....
    Or does Diablo now look even more lizardish? Kinda like a Dragon? A Dragon with 3 heads? Missing 4 heads? Ala the 7 headed Dragon Tathamet?

    The likelihood of the fusing together to become "The Prime Evil" makes more sense now. Probably been discussed before but it just hit me after watching the opening cinematic :d3d:
    Posted in: Lore & Storyline
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    posted a message on 30 min Diablo 3 Beta Contest
    No reason, just wanna see what class I would like before release. :)
    Posted in: Diablo III General Discussion
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    posted a message on Caster Spells Nerfed?!?
    Watch Verity's Witch Doctor stream: http://en.twitch.tv/verityd3.

    At around the 10~20minute mark on part 2 of the monk/witch doctor stream, he changes weapons and the damage % for the skill changes as well. Which indicates that all of this number crunching on the talent calculators are meaningless. Because the damage % of the skills fluctuate with the weapon speed and we do not have the all the numbers at the moment.

    WALL OF EXPLANATION TEXT
    (I'm just pulling most of these numbers outta my ass these are not accurate; most of which are based on footage I saw of beta streams, so someone put another example if you can)

    So say if you have a 2-handed Staff that does 50dps and on the other hand you have a 1-hander that does 35dps with an orb off-hand which adds 10% damage to Wizards. Let's say a Magic Missile does 110 % damage with a 2.50 second weapon speed, then the percent damage is higher for a Wizard using a weapon that has a 1.50 second weapon speed probably around 160ish %. So crunching the numbers you should be pretty balanced in terms of Damage Per Second on the skills between them. The only trade-off is the 1-hander does much less damage but has more stats with the off-hand, faster proc fishing, as well as better mobility with hit and runs. Whereas the 2-hander, has a much stronger base damage hit on every spell, higher (DOTs) damage over time spells, as well as having stronger summons.
    Most beta testers in right now should be able to confirm this that the % changes for Witch Doctors and Wizards depending on the weapon speed.

    Point being, again, it's still the BETA. Trying to crunch these numbers this early while not having all the information and inaccurate percentages will do no good right now.
    Posted in: Diablo III General Discussion
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    posted a message on Has anyone noticed
    Notice cooldown on Zombie dogs = 1 minute. I honestly doubt you can keep them ALL up forever in the higher difficulties.
    Posted in: Diablo III General Discussion
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    posted a message on Caster Spells Nerfed?!?
    Wizard overpowered patch 4 = good.
    Wizard balanced now patch 5 = omg they suck now

    Loving the logic here. The BETA is just that, a BETA. If any one class is too much, stronger(ex:killing everything easier and faster than other classes) or weaker, they will continue to nerf or buff till release. Just because the Wizard isn't miles ahead of everyone anymore, doesn't make them crappy to use. If anything this will make more diversed wizard builds, Speed Casting vs Damage Cannon. Not to mention unorthodox melee or slow 1-hander with shields. They may or may not be buffing certain spells in the future, if they aren't already. It's still way too early to tell people don't start freaking out so soon.
    Posted in: Diablo III General Discussion
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    posted a message on Will Diablo Take Over Leah's Body?
    The 3rd picture...take everything from the shoulder up and a tail away........now that's sexy :D
    Posted in: Lore & Storyline
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    posted a message on Do you miss runewords?
    I think they want to make Uniques and Set Items NOT useless, cause truth be told runewords were way too overpowered and they were just another means to make a higher tier of items without adds more legendarys/sets. They were just a another crafting tool which D2 technically really didn't have, and D3 which has a true crafting system. In D2 you were essentially farming runewords to socket(aka craft)your item, just like you would farm crafting materials to make a an item in D3, but with D3 you have a much better chance at making said item with less grinding. In other words Runes=Crafting Materials basically but now you don't have to grind as much.

    EDIT: NO
    Posted in: Diablo III General Discussion
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    posted a message on Difficulty Across the Modes
    Leoric is 1/3 of the way through Normal difficulty in Act 1, Blood Raven 1/3 the way through Normal difficulty in Act 1. Compare those 2 which is harder to fight doing a normal level 1-? to them, Leoric from what I see is harder. Twinked characters don't count as said before Gear probably represents 90% of your damage and 10% from the skill itself, since everything is based on weapon damage now in D3. So the issue here isn't that you can solo Leoric at level 1, it's that you can equip such high level items at that level, which I'm sure Blizzard will either 1) fix it so gears have more restrictions or 2) leave it as it is since maybe it's intended.
    Posted in: News & Announcements
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    posted a message on Diablos possible plan
    Quote from Dauroth

    Rob Pardo confirmed in an interview some time ago that, at that time, the game was playable from beginning all the way to the end where you can kill Diablo. So, there's that.

    Besides, datamined info confirms that Diablo is the last boss in the game.

    Aw that kinda disappoints me then, I was hoping this new uber Diabaalphisto was save for an expansion. Seems the power up didn't do much. :(
    Posted in: Lore & Storyline
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    posted a message on Diablos possible plan
    They didn't specifically say that Diablo was in act 4, but that he was just in the game. So its not 100% fact that we even fight him at this point.
    Posted in: Lore & Storyline
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    posted a message on Top 5 "wanna see in Diablo 3"?
    1) Secret Level(Cow, Rainbow, Unicorn, anything) :D
    2) Diablo boss fight(if you actually do fight him)
    3) Angels/Archangels
    4) Inferno
    5) Which class is way too OP in PvP
    Posted in: Diablo III General Discussion
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    posted a message on An interesting idea to fix skill swapping
    I agree with a lot of what everyone has said so far and I can see where you coming from. But remember as game developers they want the most optimal solution and having a skill page in the way for players to play isn't really a good idea, as complaints will certainly roll in sooner or later. And really can't add a ton of skill bars since it will kinda narrow the entire "your unique build" thing to just runes if you can just drop down all the skills on your hot bar.
    Posted in: Diablo III General Discussion
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    posted a message on An interesting idea to fix skill swapping
    I have a few problems with the swapping thing.

    1)Honestly, if you can just switch skills on the fly then you would have to keep your skills page open all the time to try to make it as optimal as you can, which I'm sure it will get very annoying to people fast. If they keep it in, they might as well put a 10-15 skill bar down there if they were to keep swapping skills during combat in the game. But they said they wanted only a few skill bars to make builds feel unique to that person as much as they could, for whatever they choose.

    2)Again if they implement said swapping, that makes "builds" and "uniqueness" kinda nonexistent cause everyone will use almost the exact same skill combination/swapping during certain fights or situations. Which in turn just makes the game boring cause people will want to do this exactly in order to kill Inferno Boss X with no problems, makes it less challenging.
    For example: Hey look its the Azmodan lets do, A active skill then swap it with B active skill and repeat it the entire time, while all we have are passive and buff skills on our bar to max out dps.

    3)You'll have to rune EVERY skill in your skill tree. Which again will kill the amount of runes you'll see in the AH and make it much more harder for people to decide if they want to waste their level 7 rune on Blizzard vs Meteor. Cause they have to swap it all the time for different mob packs Blizzard for slow and Meteor for dps. Why don't you just stick with, say, Meteor and rune it to add the slow? Why do I HAVE to swap it every time it just restricts me for any choice I have if I don't like the Blizzard skill at all.(I love it actually just and example)

    To me thats just not fun; that you have to have a page blocking half your view and that you HAVE to swap to skills you don't want to use just for certain fights. It takes a lot of the customization out of the game cause in the later difficulties, especially Inferno, you'll become dependent on having the skill page out and swapping every other set of mobs you encounter. Then people will start complain about the need for it and ask for more skill bars which is already explained above. When in reality they should of farmed Hell more like Blizzard intended, and work through the mobs with better gear and your favorite build. I thought people complained the game was too easy anyways, letting you swap during runs really kills the difficulty to me. Whatever happened to using what is your favorite and having to make it challenging to play with what you chose. If you have an answer for every possible encounter instead of trying to figure it out, that just doesn't seem fun to me that you can just shortcut through something with Optimal-Build-X.

    Maybe I'm just ranting again. :S
    Posted in: Diablo III General Discussion
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