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    posted a message on Official Ranged Class Idea Contest
    Dark Ranger

    Since the fall of Blood Raven, the brainwashed archers of the Cold Plains have aspired to seek vengeance on all those who played a part in their corruption. All kin of the foul devils must burn and will do so via the very powers they obtained through the betrayer. Driven to avenge the loss of their old selves, but intimately tied to the nether-realm's ebon power. The rogue archers have become something more than their original marksman persona. They have become something more than the corrupted undead summoners of Raven's flock. They have evolved into a paramount seeker and destroyer of demon-kind.

    The Archer (Shots both Physical and Magical):

    Multi-shot - Multiple enemy shot
    Piercing Power - Shots have chance to go through multiple targets
    Trigger Happy - Chance to fire same shot again instantly
    Volley - Rain of arrows on a specific area
    Quick Draw - Increases attack speed and accuracy
    Head Shot - Instant critical shot that deals exponential damage.
    Flame-Kissed Arrow - Shot that explodes dealing damage to all enemies and burns them over time
    Frost-Touched Arrow - Shot that freezes enemies in a tiny area
    Strafe - While moving, chance to fire arrows at nearest enemies


    The Hunter (Traps and Animal Companions):

    Bear Trap - Snares an enemy causing bleed damage and slowing them for a duration after
    Wolf - Summons wolf that fights beside you
    Ferocity - Increases the attack speed and damage of pets
    Detonator - Trap that explodes dealing damage and blasting nearby enemies away a certain distance
    Boar - Summons boar that fights beside you
    Rabies - Wolf bites doing damage and placing a disease on the target enraging and confusing it
    Pit of Spikes - Hole opens up in the ground that instantly kills or deals damage, bleeds the enemy and forces enemies to crawl out
    Ample Prey - Increases damage dealt to enemies by and afflicted by traps
    Bear - Summons bear that fights beside you
    Gore - Boar charges enemy dealing damage, knocking the enemy back, and stuns them
    Serrated Blades - Traps deal additional increased bleed damage
    The Gauntlet - Caltrops, buzz-saws, and pendulums appear dealing massive damage, slowing the enemies, and bleeding them
    Maul - Bear viciously claw swipes and bites the target for massive damage and pins the enemy down


    The Stalker (Shadow Abilities, Stealth, and Poisons):

    Stealth - Speed reduced by 25%, critical strike and dodge chance increased by 25%
    Poisonous Strike - Puts a poison on the target that deals periodic damage
    Blind - Incapacitates the enemy causing them to wonder around aimlessly
    Lingering Darkness - Increases the duration of your periodic damage and blind effects
    Crippling Shot - Shot that slows the enemy dramatically and reduces his chance to hit
    Sunder Strike - Attack that reduces the resistances and armor that enemy has
    Charm - Makes minion fight for you limited time
    Infectious Persona - Chance to cause charmed enemy to have a poisonous touch and any enemies afflicted by periodic damage have a chance to become paralyzed
    Vampiric Strike - Attack that deals shadow damage and drains health from the enemy and gives it to the Ranger
    Necrotic Arrow - Shot that does shadow damage periodically to enemy and turns them into a skeleton if it kills the target
    Creature of Shadow and Bile- Stealth grants resistance to magic and poisons, increases the movement speed while in stealth, and gives your periodic damage the ability to crit
    Posted in: Unannounced Class
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