• 1

    posted a message on New Class DLC - Necro just the beginning?

    I'll be honest -- if they start releasing like 1 class per quarter @ 19.99 -- I'll probably buy them.

    But they need to release something the size of an act at least once per year. (Hopefully for free).

    Posted in: Diablo III General Discussion
  • 2

    posted a message on Explanation Please - Why is Everything Account Bound?
    The devs specifically said that they don't want the friends list or clan exemptions because that will still shorten the life of the game.

    When Joe's friend gives him a top 1% sword... approximately 99% of his sword drops will either be the same or worse. If that sword statistically takes 200 hours to find and you gave it to him at hour zero... You just doomed him to nerd rage and bitch about all his sword drops being trash for hundreds of hours.
    Posted in: Diablo III General Discussion
  • 1

    posted a message on Working as intended or...?
    Overlooked. They will most likely hotfix a coefficient dependant on your level difference.
    Posted in: Diablo III General Discussion
  • 2

    posted a message on What happened between release and now?
    Stop being so fucking lazy and use Google. There are more than enough articles and existing forum posts about this.
    Posted in: Diablo III General Discussion
  • 1

    posted a message on Devil's Hand on its way

    Someone posted on the official forums that blizzard is flying streamers to its European hq.. maybe they are preparing to reveal additional features such as devils hand, ladders, and/or some pvp stuff?

    Posted in: Diablo III General Discussion
  • 1

    posted a message on "Thank you for calling Gamestop..."
    For the life of me bagstone... I don't understand why people like you bitch and moan about $60 for a video game. A Minimum wage worker in the United States can earn that in less than 9 hours (even faster if we calculate the negative income tax rates (welfare + EBT + credits)).
    Posted in: Diablo III General Discussion
  • 1

    posted a message on Insane Shrine Exploit
    Quote from Depthsofhell


    sabvre no need to tell others to stfu. also many people feel drop rate is low and they are going to buff it slightly. and who is gosu. i imagine someone many don't know about or care about.
    I apologize for my approach... but seriously I'm sick of the 2000+ crowd feeling entitled to the game being tailored to them. I'm also sick of the people that speed rush the game, and expecting blizzard to tailor to them as well. Diablo is not a subscription game, and as such should neither receive the content, nor be played as such. 300 hours into any non MMO over a two year span should be considered plenty....
    Posted in: Diablo III General Discussion
  • 5

    posted a message on Travis Day on "Legendaries/set items being soulbound"
    I don't understand you people....

    Blizzard just gave us:
    Character permanence - you can't just flip item builds at the drop of a hat.
    Unique characters - FOTM item builds will be less frequent.
    No hacks/bots/third party sites
    Chance of balanced PVP - there can be assumed strength progression based on time played vs statistical chances and std deviation.
    Defined character progression - you can't just stack your little brother/ neighbor on their first day playing.
    Additional reason to party up - 4 friends playing together is 4x the drops.

    Yet you guys still whine and bitch. You guys will never be happy with this game.... if blizzard changed this to an exact D2 clone, people would scream about all the problems that were part of D2....
    Posted in: Diablo III General Discussion
  • 1

    posted a message on Travis Day on "Legendaries/set items being soulbound"
    Quote from ruksak

    Quote from Sabvre

    I think you guys don't see all the good in this...

    1.) No bots
    2.) No third party sites
    3.) Sub prime drops will now appear good as players are now on an even playing field. No more players such as Athene that get fed and make everyone else think their gear sucks. No more trade scams/tycoons.
    4.) PvP can finally find a center of balance. Just like esports, everyone has an even playing field. No ability to use real money.. no ability to use suicidal connections to stack up.

    Trading is fun for some people.

    Sometimes, the thrill of a great drop is the items value on trade. If I find a GREAT barb legendary, I'm not gonna play barb.....so it's useless to me. Instead of being able to trade it for a great WD or Monk item, I'm stuck with my best drop ever collecting dust....can't even give it to my buddy for free.

    There's a middle ground here.

    Trading end game items is the path of least resistance. Especially when you eBay all your gear on your next rage quit ruksak ;). Now someone else just went from zero to sixty in 1 second flat.

    Again we just eliminated spam, botting, account compromises, third party sites, and overall pay to win.
    Posted in: Diablo III General Discussion
  • 2

    posted a message on Travis Day on "Legendaries/set items being soulbound"
    I think you guys don't see all the good in this...

    1.) No bots
    2.) No third party sites
    3.) Sub prime drops will now appear good as players are now on an even playing field. No more players such as Athene that get fed and make everyone else think their gear sucks. No more trade scams/tycoons.
    4.) PvP can finally find a center of balance. Just like esports, everyone has an even playing field. No ability to use real money.. no ability to use social connections to stack up.
    5.) FINDING items is actually the end game like it was meant to be....
    Posted in: Diablo III General Discussion
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