Quote from CardinalMDM
Quote from Talyn_Rahl
Holy shit that potion
So unless I'm terribly mistaken this means we can get endless potions... WITH legendary affixes?
All of my fuck yes... I can't stress how much that change pleases me.
I don't know about bottomless potions, could just be that that player only has one...
But hell yeah, potions with additional effects is absolutely positively cool.
Also, I do like the fact that different sized Health Potions are being consolidated like they are on console, and just made one size. I think it's kinda silly that smaller and bigger sizes exist. You collect a ton of small ones at the beginning of the game...and they become obsolete after not too long. I'd rather start at the beginning, collecting the same health potions I will at the end, ensuring that by endgame, I have a TON of the same potion!
However...this would lead to us all having oodles more potions than we'll all know what to do with, so...in addition to dropping legendary potions...I kinda hope the standard Health Potions have additional uses. Like, in crafting for instance. That'd be really cool if Health Potions could serve as a crafting material for something special.
Other potions would suffice, ;-)
Alchemy for the second xpac artisan anyone?
On that note, the more I think about it... the faster I think we will see Diablo 3 xpacs now. Blizzard spent the first year band aiding the game (only to remove/redo many of the band aids in patch 2.0).
Seems to me that as long as RoS doesn't differ the same nerd rage that vanilla did.. they can focus on newer content.