Quote from Tenhi
Quote from FingolfinGR
Quote from Sabvre
I would like to formally protest this post contest.
1.) People are just going to create multiple accounts in order to increase their odds of getting a key.
2.) The long time members are going to get flooded out by the newbs that are ONLY contributing for the key.
3.) The influx of new members normally creates an influx of repeat topics and questions that are often retarded as they are old old old news.
There's tools we mods have to make sure there aren't multiple accounts. We've banned members before for this, even without beta key giveaways. Just sayin'!
Anyways, good luck everyone! At least the amount of keys to be distributed is large enough to have a good part of the community satisfied!
Well for once I have to agree with wit Sabvre... there are tons of "one post" Members that contribute NOTHING to the community... the thing is I think you cant circumvent this matter... even if you say "at least 10 constructive posts" people will just write @%"§ 10 times to get the keys.
Oh and definitely point 3... so many stupid topics about things that were "new" months ago. (and they were most likely already discussed <_<)
Worst problem is Curse doesn't give a fuck about us actual members. Same strategy as F2P games... aim at the newbies rather than retain the oldbies. More people means more people that can accidentally or intentionally click on the banners/ ads.. means more people that bring them money.
Curse you Curse... enjoy screwing over your longtime forum goers :Thumbs Up:
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Just think 5x 30% x 2.5x (passive and items) with attack speed item buff, and the burning dogs AoE....
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Even with 5 dogs, and +50% damage that's still 5x0.45=2.25x damage vs 30x. The damage discrepancy makes it impossible to add a flat reduction, or many skills will just plain suck.
It is currently impossible to balance PvP in this environment.
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I used the AH because I could and it was part of the game. It was no different than buying from an NPC in my mind.
However, if it wasn't for the AH I wouldn't have beaten inferno until after Bashiok's estimate. Ninety percent of the fricking hate on the game was the endgame, which imo wouldn't have been so bad if we all had progressed naturally. Each additional act could have been played like each additional MP is now had the entire playerbase (minus the exploiters) not broken the expected path.
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I'm buying the PS4 version for the reset, not because I can't trade. My point was that some people like myself find it boring running the same end game when OP repeatedly... and trading just gets you there much faster.
Video games are not all sandboxes, and while Diablo 3 may give you some elements of freedom, video games (just like a book or movie) are created with a particular vision in mind. Even board games have rules created to define their particular vision.
And actually, it DOES matter to Blizzard as they have EXPLICITLY said it matters to them (fail argument on your part).
Lastly, I completely understand the fact that Blizzard never intended the game to be played for 1000+ hours in a year and a half. But that doesn't change the fact that they have a vision of what they want the game to be, and regardless of whether or not you agree, trading brakes that vision.
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This was a MASSIVE item sink, and required you to re-level and regear multiple times over the course of D2's lifespan. I mean seriously, how many people literally never let their account(s) get wiped?
In Diablo 3s case, items in circulation- stay in circulation. Once you gear up, you never have to again. As Blizzard has said, trading short circuits what is intended to be the game life cycle.
I plan on buying the ps4 version for multiple reasons, but included is the replayability inherent in a complete reset. If I leave the game for a while, only to come back to my OP in a day geared account (from trading/ah/3rd party sites)... I have nothing further to do.
Plain and fricking simple... trading breaks the games INTENDED life cycle. It causes the INTENDED end game of the item hunt to be short circuitable via economic trading or twinking.
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Simple deduction Watson.
1.) Most players are casual.
2.) Casuals usually don't want to waste time spamming chat/forums for trading.
3.) Many non casuals such as myself don't give a flying Fuck about trading. In fact I only traded (not counting friend buffing/buffs from friends) like 4x ever in Diablo 2.
4.) AH <> trading
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But... but... Maka... "Why should I be punished for making a crap build that I can freely respect for every elite pack?"
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So let them, but make factoring in avoiding death part of their calculations.
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Sure, I believe glass cannon should be allowed... even actually promoted, but death should hurt. You should have to use tactics to avoid death (bring on the console dodge), not just a straight line dash (tr/sw, ww barb anyone).
For example, I'm a huge fan of the rogue like characters that are frail, but can dodge things manual, or mechanically (smoke screen, serenity). I even liked the finesse build in kingdom of amalur.
However, the game should NEVER allow you gear glass cannon, suck at playing (unable to avoid damage) and still be as successful as others. If you don't pay as well, compensate with defensive stats.
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I remember playing a S&B barb around launch (either before or after the insane repair costs)... and I will never forget the day someone called me a noob for it: "Dude this is SC, it doesn't matter if you die. Anyone that gimps themselves with a shield is retarded."
Honestly, I fucking hate all the people that think Diablo should be a mindless spam fest with zero tactics. DPS is boring.
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Incorrect. Shield ONLY adds damage to SPECIFIC skills, and that amount is dtermined by the block amount.