Quote fromWell, yeah, I'm excited. I'm just bummed that it got leaked before the event started. If we were told later, I would be even more excited. I want to know more about lore and game dynamics anyway.
Yea, I'm a bit bummed. I was going to go do stuff until the D3 panel started, but now I'm F5 spamming every Blizz news site
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If you play without rushes, and want to play a win elemental druid, is it fun using a level 1 arctic blast and your regular "attack" skill all the way until level 18, where you get an abilty that does 6-8 damage at the first level? What about an orb sorceress? Using ice bolt all the way to 30?
Respecs to promote "Leveling builds" is actually sorely needed for un-rushed gameplay in d2.
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I currently have two 85+ druids and two paladins on my main D2 account. Both druids are elemental, one fire, one wind. I leveled the fire one first and completely geared him before I remembered that fire is a terrible element in hell without an infinity merc. I have one smiter, and one Zealer. I leveled the smiter first, geared him, and found smite so terribly easy that I had to make something a bit more difficult.
This seems completely pointless to me. I would openly welcome the ability to take one character, and explore ALL the primary talent builds they have to offer. The catch is, you can't let me switch willy nilly. There has to be a cost. It is hard to say what that should be, but I'm sure blizz will come up with something interesting.
Also, on WoW respecs, they used to be balanced very well. 50g was a good cost way back in 2005/2006, before they put in so many ways to get easy gold. They just never scaled the cost up. I was spending 100-200g on 2 or 4 respecs a week in this time to feed a raid + PvP habbit, at a time when 1000g for an epic mount was considered a big deal.
Respecs are all about what they cost you, too little and it starts to whittle away at character definition, too high and you're stuck with making a new character.
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The heads of the corpse spitter is reminding me of something from either a zelda game or a movie, but I can't remember where >< Those are cool monsters though, they're sort of like "hey you go ahead and fight, when you die i'll spit your head at him!" Could make for some interesting gameplay.
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I like to see a Zhar the Mad set. He was one of my favorite characters in Diablo. Just make it a basic spellcaster's set, but have the armor resemble the advocate from D1. Though this is probably better off as a single unique chest piece.
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Martin's main work is the series "A Song of Fire and Ice" which features a middle age land slowly decending from a long summer into a long winter, with a political climate that mirrors the weather. Some of the best plot twists of any author I've read. Four books have been released, with another 3 planned, but unfortunately he works slower than Blizzard so don't expect anything new soon.
Carey's best work is her "Kushiel's" series, which consists of two trilogies set in the same land, around the same time. Huge sweeping plots, large and superbly devolped character cast, and an element of subtlty that is unmatched in anything i've read. Her prose is elegant and graceful, a pure pleasure to read. The books all deal heavily with sexuality but it is such a huge part of the land and characters that you forget how different it is from everyday life. By far my favorite author.
If you're into Historical fiction, there are several books by Jeff Shaara. "Gods and Generals" along with "To the Last man" are the only ones i've read, but I highly reccomend the latter. It details the somewhat fictional experiences of the first world war through the eyes of four real world characters. You can pull a good history lesson out of reading it, and the characters really come to life as people, not just names in a dusty history book.
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MMO-champ has been pretty good in the past about getting reliable sources for "unofficial" news, or labeling speculation as such. I used to play a bit with the guy who updates worldofraids, and he complained a little bit about mmo-c getting news first and "having an inside guy."
Unless they announce "starcraft-like parity for arena" there isn't much that can draw me back into that game
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Yea, even with the larger text the level row just doesn't "pop" enough.
I'm not sure how to do the vertical table idea, at least not easily.
*Edit* just came across something else. The skill tree pages. I don't think we need a template, Seth's example with the sorc skills works very well. http://wiki.diablofans.com/index.php/Cold_Spells
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Yea, removing both headings and using the level row as a break seems to make it quite a bit more compact: Sandbox.
Not sure if you want the table lacking a header though.
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Yea, I was assuming that would be in it, but the question is how does it look with that big table? I think phrozen is going for a moderately small page for each skill, and the image eats up a good chunk of width & height.
I created a test using my Sandbox that shows what molten boulder would look like using 2 10 level tables, and all the exact formatting phrozen had in the original, except I changed the text to center aligned. Its kinda big, kinda bulky, but every skill is there, and easy to find. I think it works, but the table is bigger than the rest of the info, looks a bit odd.
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I think it would work fine if you put a delimiter between them, a break line perhaps. The only problem I see is a skill like Molten Boulder, that has variable mana cost, damage, fire damage, and avg dmg per sec. Thats two 5 row tables, could look a bit big, but it would probably be fine.
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Possible solutions to skill boxes are to list only odd skills 1-19, or do two 10 skill layers. This could be bad for skills with 4 variables though, would look kinda bulky. You could also try to decrease the cell width, but thats probably a bad idea since some skills will be xxx-xxx damage.
Thats all I can come up with at the moment
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Pretty much. There is no reason to believe that the majority of "Buttons" won't be customizeable. The only ones I can see them being a stickler over are 1-4 being mandatory for action skills, but I doubt that.
When I was playing wow, I had about 37 or 38 keybinds all for my left hand, using ctrl & shift modifiers. Could easily have gone up to 45 i think without too much trouble, or learning how to use Alt. There is no way d2 will need nearly this many active controls, so I'm pretty sure I'm in the clear so long as they leave me with my customizations
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Also, it is advantageous to have one, simply for the free search engine plug. The natural high link count on twitter leads it to rank highly on search engines that put heavy emphasis on that (Like Google).
I'll follow the page for a while, probably until they start talking about off-topic crap that I don't care about
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