Come on Beta key.
How many of what sided dice do I need to roll in order to get one, and what number range do I have to get?
/rolls 5 x 100-sided dice... gets 250
I made it under 450. Am I in?
- Azidonis
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Member for 14 years, 9 months, and 13 days
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Feb 16, 2012Azidonis posted a message on Diablofans Diablo 3 Beta Key Contests! 450 Keys to win!Posted in: News
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Dec 16, 2011Azidonis posted a message on Diablo 3 Beta Patch 8 - Official Patch NotesWhat's with all this character balance crap?Posted in: News
Fix the major bugs, and release the damn game already... then worry about balance at level 13. - To post a comment, please login or register a new account.
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lolwut?
Are you like that guy who took 9 months to beat Inferno on MP0?
If you are, then I daresay you are one of the smart ones. Seriously.
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Back to PoE.
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Long live Cain.
...but Diablo's voiceover actually comes close to being the most awful thing I have ever heard in a video game. No, wait. I think it is.
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I particularly enjoyed the lighting one, and the meditating monkey (monkey-mind).
I shall hand out links to your website to friends, if that is okay.
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If people choose to put substances into their bodies that can totally fuck their lives up, that is their problem, and they need to accept responsibility for their actions.
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Agreed.
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I don't think it will work out that way.
Recall that gem crafting prices were initially intended as a gold sink, until they decided to drop the crafting cost. And then, blacksmith crafting was intended to be the gold sink, until people realized that due to the itemization woes it was a worthless gold sink.
I'm not quite sure that this gem, and the additional crafting recipes (and their products), are the way to go.
For instance, once the people who can afford to actually make the gems and the items for themselves, what will they do then? Make more gold, and hold onto it, in order to wait for the next "gold sink" scheme.
I think in reality it might be more of a RMAH attraction, in which people decide to buy igg with their credit cards in order to have the ability to have the same products for less in-game time spent.
Not that any of this is necessarily "bad" or "wrong", but it is what it is.
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I agree. When they shipped the CE with wings, I was okay with that. I thought that it was cosmetic, and so it didn't matter.
But when I came back to the game after a few months, I was actually shocked that you cannot buy/sell/trade keys, organs, and Hellfire rings. And now they are making almost an entire tier of gear just like that, complete with gems.
In Diablo 2 you could trade all runes, runeword gear, even personalized items. It seems like the rate they are going, the people in godlies will not be able to trade their gear at all, which is not 'Diablo-esque'. On top of that, they will probably make multiple of the same item while going for perfect rolls, only for that item to become trash instead of traded.
It just doesn't seem like Diablo in that respect. There are some other changes they have made which take away from the 'Diablo' flavor, but I digress.
I do think that Blizzard's insistence of gold as the 'only' currency in this game is slowly coming back to bite them in the ass, though. All of the adjustments they have made to try and effect the cash flow since release point to this, not to mention the fact that godly items are not held in check by another item. They are just priced as high as anyone can price them or is willing to pay.
In Diablo 2, a SoJ, duped or not, was the standard for a long time, and such a standard helped to keep other prices in check.
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Surely, if we could reroll an item (for a hefty fee) and have it keep its current ilvl, then problem solved.
Much easier than creating a whole new tier of gear.
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The Account Bound gems will increase the value of other gems. Prices of the other gems may soar from where they are now.
However, the prices of the materials needed to create the crafted items will also increase due to demand, and they are easy to get.
Theoretically then, selling the materials needed to craft the new items may offset the price increase of the gems.
Of course, all of this may settle down eventually, and the market might return to a similar state it was in before the patch was announced, with the net result being a selection of players having more Account Bound items (more 'shinies'), less gold, and a higher repair bill.
Make any sense?
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That's absolutely not my point.
I don't care who gets what gems, or how many they have, or if they want to tie them into every piece of gear and form a gem parade.
But for those that do not, they will suffer by seeing the price of Radiant Stars (and possibly other gems) go up. Maybe they won't go up for long, and will settle back down, but I doubt it.
And when that happens, the pretty gem parade is actually hurting the game as a whole, not helping it.
I haven't once said "take away the gems". I'm more interested in them being account bound. D2 did not have one account bound item through all of its existence, and it went along just fine. D3, on the other hand, has gone the route of instead of improving the items on the whole, they are going to improve the items for a select amount of players, to the detriment of the whole community. That is the complete opposite of what D2 did.
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So you don't see a problem with them intentionally pulling gold from the economy, while forcing certain prices to rise within it?
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No one quoted you. Wrong thread maybe?
Right... so the already godly gear doesn't differentiate 'normal' players from 'endgame' players?
You're telling me that a player with an average item cost of 500 million per piece isn't differentiated from someone with an average of 20 million per piece?
Get real.
All this is going to do is massively inflate the cost of Radiant Star gems, so that 'endgame' players can feel cool while they sit and farm MP10 in solitude (read, with the small amount of others farming MP10), while the 'normal' players that could be 'endgame' players are held back by prices they can only hope to pay with their credit cards.
Do you really think that is solid game design?
And this isn't even close to the personalization quest in D2. A personalized item in D2 was not account bound, and it actually defaced the value of the item.
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You're right. I missed that! Thanks for pointing it out.
Still doesn't change that the net result of the operation is the removal of millions of gold and high level gems from the economy though.