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    posted a message on Marauder6 equip DML or rucksack with multishot?

    On the topic of why try to fit MS to M6 when UE6 is already maxing the skill. I believe that MS yangs and DML is carrying UE4 and 6.


    UE maxes at 86 spirit(using FnR) so 6pc is a 1720% multiplier, or x18.2 and multiply 4pc x1.6 = x28.52


    M6 alone is a 3000% multiplier, and M4 adds another 1500% when all of your sentries can hit the target. Or x31 + x16 = x47


    So while you may have to stretch MS M6 to work, it clearly has a justified reward.

    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Marauder6 equip DML or rucksack with multishot?

    I never abandoned yangs, you seem to be confused. I abandoned dawn and picked up zodiac. Which with around the same cdr as needed with dawn, zodiac can achieve permanent vengeance.


    Additionally because of Garwolf in the cube, even if you don't have permanent vengeance you still get 81% DR which is really close to the 81.5% from zoeys + gunes. Thus in the situations where you dish out a fresh 5 sentries in the room and all of your zodiac procs aren't going into vengeance yeah it may drop, but you have the toughness from the extra wolf's always.


    I wanted 100% seeth uptime at least in single target situations where sentries aren't eating alot of zodiac procs but I'm not getting bloated IAS from PE and 30% cdr felt a bit over kill, but 23% felt too low.

    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Marauder6 equip DML or rucksack with multishot?

    To the OP: both


    I would wear dead man's for the 100% Multishot bonus which effects 95% of your damage. The orange text on DML is super strong as well, like roughly x1.6 strong.


    I would cube bombardier rucksack for the additional 2 sentries that are detrimental to M6 damage. You lose the +100% sentry damage on rucksack.


    With dawn you need like 36% cdr for permanent vengeance, with obsidian ring of the zodiac it is easy for yangs IAS bonus and 2h bow speed it gets dramatically easier to reset. IAS of MS can reach 5.46 aps using pain enhancer.


    Nay - sayers will claim that you lose CoE by using zodiac and that's partially true. You can use endless walk, ring neck combo and utilize a X2 multiplier over Focus and Restraint's X2.25 multiplier. This loses the the passive on hellfire ammy and x.25. What I do with the extra skill slot is caltrops bait the trap (no need for generator now) and replace wraps of clarity with reapers wraps. I think bait the trap is stronger then most damage passives beyond cull the weak.


    So you lose a bit of dmg using endlesswalk, but not much.


    I think that this above iteration may not bring the 1-2 target dmg that CA shooting stars brings, but something could be said for hitting 30+ or even 100+ mobs in some spire or caverns maps. Especially at 5.46 IAS and loads of Area dmg

    Posted in: Demon Hunter: The Dreadlands
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