- Musica
- Registered User
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Member for 14 years, 9 months, and 18 days
Last active Fri, Nov, 19 2010 14:57:49
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- 605 Total Posts
- 5 Thanks
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Nov 17, 2009Musica posted a message on Another Patch Promise, Will it Prove Itself?Thanks for the update but I think I've lost complete interest in this patch. What a mess this whole thing has been!Posted in: News
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Nov 15, 2009Musica posted a message on Community Spotlight - Chapter II thought this article was a lovely read, it made me feel all warm and cozy to know that people around here are getting a chance to be in the spotlight, however dim it may be.Posted in: News
But Zhar, why'd you change your name? I really liked the old one... Is the new name your own creation or is it referring to something I've never heard of? -
Nov 15, 2009Musica posted a message on Where Will Tar Pits Fit In?Funny, the first thing that came into my mind when I heard tar pits, were those island areas from Commander Keen 4. I played that game so much when I was a kid.Posted in: News
This might be for hell or a swampy/jungle area, I don't think tar pits would be in the Borderlands although it is a possibility. Tar pits seem a bit hokey to my mind so I hope Blizzard will integrate them well and not bring out their (in my opinion) innate tendency to seem out of place when badly handled. I don't want to be continually reminded of Keen 4 every time I walk by one. -
Nov 8, 2009Musica posted a message on Death Mechanics of Diablo IIII don't like the checkpoint system but I can't say I liked the Diablo 2 method either. That's why I play hardcore. Constantly getting resurrected just kills immersion for me and takes away from me having a meaningful gaming experience. As you can see, I just don't like resurrection in general.Posted in: News
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Oct 31, 2009Musica posted a message on Frightening SanctuaryNice article, although I would probably say that every area in Diablo had it's own brand of scariness though the catacombs on a whole were probably the most frightening. I probably would've talked about them more than the dungeons.Posted in: News
I would also nominate those swamp dungeons from act 3 for a mention. Nothing in Diablo 2 ever induced the same fear as the places from Diablo but these dungeons were suitably dark and prison-like. Speaking of prisons, maybe the jails from the Monastery should get a runner up position too. They were very well done.
Some funny nouns going on in there (nosferatu of the most devilish kind hmmm?) but I appreciate the chance for this discussion. Oh, and I'm loving the new avatar Seth although I'll miss the cuter hamster of before. Still this one's more Diablo-like. -
Oct 28, 2009Musica posted a message on Uelmen Talks History with ShackNewsNice to hear from a man who was so integral to Diablo's unforgettable atmosphere. He's done great work for the gaming world.Posted in: News
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Oct 23, 2009Musica posted a message on The History of DiablofansPosted in: NewsI'm a sucker for nostalgia. I cant even drive past my old highschool without rubber necking over. I've nearly hit the car in front me of like 3 times now
I hear you my friend. Some people say that nostalgia is a negative emotion which induces counterproductivity and over-idealization of the past but I think that in small doses, it's very beautiful. I too go back to my old schools and neighbourhoods to sigh about the good old days.
See above, although I think Bashiok or someone said that this is the last installment.
Last installment eh? That sounds good to me. If I don't completely like the direction Diablo has been pulled in since Diablo 2, I imagine that by Diablo 4 I'd be tearing my hair out. When I've finished with Diablo 3 I think I'll be ready to move on to something new. All good things must come to an end. -
Oct 23, 2009Musica posted a message on The History of DiablofansWow, I go inactive for a few days and this is what I come back to? So many changes, it's a bit confusing.Posted in: News
It's a bit sad to see so many wonderful people being demoted or leaving but I hope that they'll at least continue to post here. I've got to search through the forum archives now though and figure out just what's happened. I don't know what to think about all this.
Nice, nostalgic post by the way. -
Oct 11, 2009Musica posted a message on Diablo III Side Quests- Will the Myriad be Worth It?Side-quests are something I'm really looking forward to in Diablo 3. Sure, Diablo and Diablo 2 had side quests but they were of a different nature than the ones I'm expecting from Diablo 3.Posted in: News
From what I think I understand, the Diablo 3 side quests will be more generic than the ones in the previous two games. They will be less about lore and will be much more randomly generated than the ones from Diablo. They'll offer item and skill boosts, diversion, and maybe some atmosphere as well but won't really provide tasty tidbtis of lore.
Correct me if I'm wrong though. Maybe this isn't Blizzard's intent for side-quests in Diablo 3 and I've got it all wrong. Certainly in an ideal world, side-quests that offer everything listed above as well as lore would be great but that simply isn't possible yet in games. -
Oct 2, 2009Musica posted a message on Ready the Speculation Wheel: Diablo III Monsters and that Elusive MMOAlways nice to see some new monsters, thanks for the update. It looks like Blizzard's re-hashing Baal's LOD model for those spirit demons. I'm surprised, I thought Baal looked kind of goofy in Diablo 2.Posted in: News
But oh, those textures, they really do break my heart. I only hope they'll be much more detailed by the game's release.
I sort of agree with Lord RazZ's statement that the game's starting to look more Diabloish but I think I'd say it's looking more Diablo 2ish than anything. There's still something flashy and inartistic about it to my eyes and it still doesn't seem to be dark enough to fit my idea of what the "Diablo feel" is.
But back to the positive, I'm glad to see that Blizzard might be bringing the Reanimated Horde back. They were fun. -
Oct 2, 2009Musica posted a message on Diablo II Patch 1.13- More Delays, Hopefully a Brighter FutureThis new patch doesn't seem at all exciting to me anymore. I was really hoping we'd get some new story/quest content that would help get me pumped up for Diablo 3 but I guess this isn't the case. A bigger stash does nothing for me. My interest has waned for now unless Blizzard has some kind of surprise up their sleeves. This whole process has been such a mess too what with all the delays.Posted in: News
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Sep 23, 2009Musica posted a message on Character Energy SourcesI'm really excited to see how this will be implemented. It'll be nice to see some different energy resources and get some more variety in gameplay. I think we're all puzzled though by what the Wizard could possibly used instead of mana as an energy source.Posted in: News
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Sep 21, 2009Musica posted a message on "The Road To Diablo III"Okay, Bhaal and Turmobil, your conversation is ridiculously off-topic.Posted in: News
What stuck out for me in this interview was the statement that "armour will look functional" which is great news to me because that obviously means that Blizzard's abolishing the kind of armour we saw on the female barbarian in the original gameplay video. Realism for the win.
"Baroque" is a word that I'd never thought of to describe the old Diablo games but now that I've heard it, I can't believe I'd never thought of it. To all those fans who didn't understand what all us art direction disputers meant by "gothic," "baroque" is partly what we meant, at least architecturally wise.
Good interview. -
Sep 15, 2009Musica posted a message on Blizzard's Next MMO Will Have "Broader Appeal".In terms of art direction and gameplay, I really can't imagine what kind of MMO could have broader appeal than World of Warcraft. I'm very curious now to see what this new game will consist of.Posted in: News
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Aug 31, 2009Musica posted a message on Bashiok on the Witch Doctor's "Zombie Dogs"I agree with you mattheo_majik that the name Mongrel seems a lot more inspired than Zombie Dog. Their explanation for why they don't call it Mongrel too is pretty lame. "Why not use it?" Because Mongrel was a more interesting name that's why! I don't care what Blizzard calls it around the office, they can call it a Zombie Dog amongst themselves but that shouldn't be a reason for changing a good name in the actual game.Posted in: News
I also do agree with others that Blizzard doesn't seem to putting enough effort in maintaining the old Zombie Dog's fire and poison system as it seemed to me to be a really good idea on paper. Plus, people on this forum seem to have good ideas for how the system can be made to work so I don't understand why Blizzard can't figure something out.
I'm glad this issue isn't a big part of the game though, that's for sure. - To post a comment, please login or register a new account.
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Frozenstein: 70 - challenging, and I like his name. Not much else to like about him though
Bishibosh: 80 - I love this guy because I love the fallen in general. His name is ridiculous and he presents a very minor challenge. It's funny how what seems to be the fallen's spiritual leader appears right at the very beginning of act 1. It goes to show just how weak those guys are.
Corpsefire: 70 - his name suited his ability and it made me feel big to beat him the first time around
Rakanishu: 70 - not as fun as Bishibosh was. I guess his name seems less hilarious to me (god only knows why). Definitely more of a challenge though, he makes hardcore single player scary.
Treehead Woodfist: 75 - I like his concept as a guardian of the tree of Innifus gone a wee bit crazy. Kind of gives me a jolt when he pops out of nowhere running at you with his posse.
Beetleburst: 55 - not interesting at all but a bit scary to fight
Coldworm the Burrower: 90 - Everyone else hates her but I like how she looked like this disgusting, bulbous queen and that she had mad poisoning skills. I enjoy watching her death too from a safe distance.
Fangskin: 75 - such a challenge, very much like facing Rakanishu except in much closer quarters with knockback. Not relaxing at all, no siree.
Ancient Kaa the Soulless: 70 - he's novel because you'll never know which tomb he's in. I like his name (a recycling of one that was almost used in Diablo 1 if I remember correctly) and I like Greater Mummies in general. They always looked pretty cool.
Stormtree: 65 - I find him memorable but he wasn't really all that amazing
Grand Vizier of Chaos: 60 - I like his name but can't understand for the life of me why he's called that. He was somewhat challenging.
Infector of Souls: 60 - memorable because he swarms you but other than that he was so-so
Eldritch the Rectifier: 40 - boring but nice and close to the waypoint so he gets points for being convenient!
Sharptooth Slayer: 20 - I have barely any opinion on this one
Pindleskin: 50 - he lived (in a manner of speaking) in a cool area but other than that was boring
Colenzo the Annihilator: 30 - easy and boring
Achmel the Cursed: 40 - more challenging than Colenzo and slightly more memorable
Bartuc the Bloody: 70 - nice but confusing backstory, how the heck did he go from warlord of blood to some council member type? He could of used a sword.
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Hopefully being the key word here... Whoops, downer moment there, sorry about that. It happens.
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The plot as has already been discussed was full of cliches and the characters were black and white, boring archetypes. The acting didn't help either, I didn't find any of the actors bringing subtlety or life to the cardboard cutouts they were playing. I thought Sigourney Weaver was especially bad in the first quarter with her line delivery ("Where's my cigarette? What's wrong with this picture boys? Aren't I just such a badass?") The pilot woman took the cake for the worst actual lines though. The script as a whole was as cliched as the story. Check out the Braveheart-esque speech towards the end.
But yes the visuals were very cool and brilliant to look at. The 3D perspective is fun but not as fun as I expected. It really didn't seem that much better than 2D although in some scenes it really did make all the difference.
I still can't believe Cameron spent twelve years making this film using such an enormous budget. You'd think he could have gotten better writers with all that money. And to think, just a few days before the movie premiered, one of his associates was raving about Cameron's incredible story-writing faculties on Charlie Rose. What a joke.
To me, Avatar epitomizes all that's wrong with Hollywood blockbusters nowadays. It's all "style over substance." You see the same stories being remade (think romantic comedies) over and over again and action movies piling on special effects to make up for weaknesses in plot, acting, and direction. I found Avatar entertaining, but it's definitely something I'd only want to see once. Not a great film by any means.
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No way, you must be exaggerating! You've had to buy five battle chests? That just boggles my little mind.
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None of the changes however get me really excited, as expected there aren't any new quests or content additions. Ah well, I'm grateful for its existence at the very least but it doesn't exactly want me to jump off my chair and search furiously for my CDs..
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Well I'm sure VR will never replace the real deal, I never implied that. But it will be huge in our lives that's almost certain. Just imagine how much time people will spend in it for sexual satisfaction alone! You get the idea.
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Well, I don't really mind what people do with their own lives so long as it isn't immoral but I know I'll be trying to keep my time spent in virtual reality as low as possible. I doubt I'll be able to avoid it completely though when everyone else is using it so I know I'll still be using the technology regardless. But I do still think it will be very important in people's lives,
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I don't know about that. Reading articles on virtual reality seem to insinuate that it will play a much larger part in people's lives than just gaming. It is predicted to eventually replace TV and the internet. Therefore, people will probably spend a huge amount of their time in the virtual world.
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Alright. Then why did you denounce monologues as embarassing storytelling in your previous post?
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Whew, I'm a little bit late on my reply for this one. I haven't been keeping track of this thread much.
Firstly, I did put up with monologues for an entire game back in the first two Diablos and I have to say I thought they were very effective story telling devices. I loved them in Morrowind too. Monologues I find are able to get more lore into the game efficiently which dialogues simply can't do as well. You'll always have those superfluous answers from one of the speakers (ex. "Indeed." "I didn't know that." "I feel fine, how are you?") I do acknowledge however that not everyone will share my sentiments and that dialogue has its advantages as well. Looking at Warcraft and Starcraft however, I don't find dialogue has ever been Blizzard's strong point. The way the write it has always sounded a bit stilted to me which is more evident in Warcraft than in Starcraft.
And yes, I know that I'm playing the role of a character who has some pre-existing traits. I just don't like having the character's entire personality handed over to me. I think RPGs are more engaging when they leave more to the player while maintaining a skeleton personality for the character.
And keep in mind that monologues are not devoid of artistic integrity and interest. Shakespeare soliliquies come to mind. I don't think there should be any shame in using a monologue system.